Is a sequel to ME3 impossible?
#26
Posté 09 décembre 2012 - 08:31
#27
Guest_magnetite_*
Posté 09 décembre 2012 - 08:33
Guest_magnetite_*
IsaacShep wrote...
Refuse is the first ending in line to be ignored in any kind of a sequel. Honestly, it's just an elaborate Game Over screen to me, not much different to "Shep dies" scenario in ME2. I say it should just be ignored and they should focus on incorporating variables from Destroy/Control/Synthesis. Refuse is 100% completely incompatible with the other 3 endings.
Refuse sounds like if you try to beat the Reapers conventionally and not use the Crucible
#28
Posté 09 décembre 2012 - 08:39
Yeah, and you fail. Which is such a "surprise" after hearing for 3 games how powerful Reapers are and how conventional victory is not possible. After Refuse, everyone from this cycle is dead, ME4 could as well be a new IP completly since every race would be new/different.magnetite wrote...
Refuse sounds like if you try to beat the Reapers conventionally and not use the Crucible
#29
Posté 09 décembre 2012 - 08:58
That would be my guess...Gam3Ov3r wrote...
If they decide to make a sequel then they will pick one of the endings and go from there. More than likely it will be destroy because for the most part the galaxy is the same (minus the geth).
I hope they make some sort of canon for the entire series. Personally, I don't want choices from ME1,2,3 to import into ME4. There's just too many variables from Shep's trilogy. I want there to be definitive answers for the Mass Effect universe: Genophage - Cured or not? Geth - Still around or destroyed? Quarians - alive or wiped out; envirosuits needed or not? Javik - was there a Prothean walking around in 2186 or not?
#30
Posté 09 décembre 2012 - 09:02
All synthetics gone but shepard alive, Reapers protecting the galaxy, Everyone is hyper-intelligent immortal synthetic people, all species wiped out new ones from scratch, all species wiped out and everyone is struggling to find out what's left. 5 endings, 5 states of the galaxy (3 of them are main ones, 2 are bonuses)
#31
Posté 09 décembre 2012 - 09:03
If they jump like 2000 years into future, there would be only a couple variables that would have to be incorporated (major ones, but not large in numbers overall) - Destroy/Control/Synthesis, Genophage, the outcome of Geth vs Quarian & Rachni. Everything else wouldn't matter. These are the long/forever lasting consequences of choices.majinstrings wrote...
That would be my guess...Gam3Ov3r wrote...
If they decide to make a sequel then they will pick one of the endings and go from there. More than likely it will be destroy because for the most part the galaxy is the same (minus the geth).
I hope they make some sort of canon for the entire series. Personally, I don't want choices from ME1,2,3 to import into ME4. There's just too many variables from Shep's trilogy. I want there to be definitive answers for the Mass Effect universe: Genophage - Cured or not? Geth - Still around or destroyed? Quarians - alive or wiped out; envirosuits needed or not? Javik - was there a Prothean walking around in 2186 or not?
It's doable, and wouldn't even need save import. In the same way it's done in KOTOR 2 or how Miranda asks us about Human Councilour at the beginning of ME2, we could be asked about ending choice, Genophage & Quarian vs Geth outcome and Rachni fate.
#32
Posté 09 décembre 2012 - 09:05
#33
Posté 09 décembre 2012 - 09:08
#34
Posté 09 décembre 2012 - 09:20
There's no way you can write a good story if you need to accomodate all these outcomes.
#35
Posté 09 décembre 2012 - 09:21
Sweawm wrote...
No way. I could think of a dozen ways Bioware could pull off a sequel WITHOUT canonizing any endings (and without making a thousand separate plots) and still continue the universe in a big way
How?
#36
Posté 09 décembre 2012 - 09:31
#37
Posté 09 décembre 2012 - 09:48
Yes, definitely no Synthesis!Diurdi wrote...
They will have to choose one ending. The only endings I can see working would be control and destroy. They will also have to ignore our decisions to save the geth/quarians/genophage. At most there will be a codex entry that says that even though you destroyed the geth, they were rebuilt later or even though you didn't cure the genophage it was cured later etc.
There's no way you can write a good story if you need to accomodate all these outcomes.
If synthesis is the love fest the Catalyst claims it to be, where's the conflict? And I don't mean some big new Reaper-type threat from beyond the Milky Way, I mean internal conflict. What I love about Mass Effect is the conflict among the species. Racism, politics, struggle for power. Mass Effect without those things sounds kind of boring to me.
I wouldn't mind seeing a Yahg uprising or a even the Krogan Rebellions II...
Krogan Rebellions II could work no matter the choices made in ME3.
Sabotaged Genophage cure - Krogans angry, rebel against galaxy still recovering from Reaper war.
Cured Genophage - Krogans still angry at Genophage creation and use, rebel against galaxy recovering from Reaper war as their own numbers rapidly grow.
...Also...
Plural of Krogan...
Krogans or Krogan?
#38
Posté 09 décembre 2012 - 11:16
#39
Posté 09 décembre 2012 - 12:16
#40
Guest_Arcian_*
Posté 09 décembre 2012 - 12:17
Guest_Arcian_*
I'm sorry, but did you forget that ME1 and ME2's endings meant absolutely nothing in the sequels? Explain why, dear god why, ME3's ending would be in any way different? ESPECIALLY when people are expressing such an extreme displeasure about them?Gam3Ov3r wrote...
If they decide to make a sequel then they will pick one of the endings and go from there. More than likely it will be destroy because for the most part the galaxy is the same (minus the geth).
Trust me, like every other "choice" in the franchise, the endings are going to be absolutely and indiscriminately ignored.
#41
Posté 09 décembre 2012 - 01:30
Arcian wrote...
I'm sorry, but did you forget that ME1 and ME2's endings meant absolutely nothing in the sequels? Explain why, dear god why, ME3's ending would be in any way different? ESPECIALLY when people are expressing such an extreme displeasure about them?Gam3Ov3r wrote...
If they decide to make a sequel then they will pick one of the endings and go from there. More than likely it will be destroy because for the most part the galaxy is the same (minus the geth).
Trust me, like every other "choice" in the franchise, the endings are going to be absolutely and indiscriminately ignored.
I think you're actually agreeing with him. They have to come up with some explaination why the reapers are defeated, and destroy sounds like the most likely option.
#42
Posté 09 décembre 2012 - 01:55
#43
Posté 09 décembre 2012 - 03:30
Take deus ex: invisible war for example. That game didn't canonize any of the three decision you could take in the original deus ex and that's why the game felt extremely generic with a disconnected plot that couldn't give you much details because that would mean canonizing one of the endings. The game wasn't good at all.
So If Bioware wants to make a new trilogy that can even compare with the original then they have to canonize an ending for the sake of the plot and I understand this. Let's analyse each ending:
-In Refuse the next cycle beats the reapers but the humans have gone extinct and a new trilogy without humans wouldn't sell well because after all this games would be sold to humans
-In Control we would still have the reapers around and that would shape a plot that must accept them as one of its central elements, considering their power it would be ridiculous to ignore them. Canonizing this ending would be acceptable although having the reapers around yet in a new trilogy could become too tiresome.
-In Synthesis we would have all the species with green implants and the reapers still around. Leaving aside the countless moral dilemmas that many have with this ending, introducing a new plot with a new conflict in this so called "utopy" would be ilogic because conflicts are born from hate and differences and theoretically every species have now become one and the same and new and even oldfans that haven't played the original would feel lost in a universe in this state. Not only that but it would be ankward and even ridiculous for the audience and even the writers to depict a universe where lifespan and emotions have changed radically. I don't see how a new trilogy with this ending could work.
-In destroy we wouldn't have the reapers around anymore and new conflicts between species could arise without them policing the galaxy or without synthesis transforming everyone into the same thing. Destroy is an ending that leaves a blank slate to work on a new story from scratch thousands of years after the first trilogy and it also avoids having the reapers in a new story. This could potentially show a "what's next" situation after the reaper cycles have been stopped with them destroyed, with a completely different balance of power and a possible new threat and how it could lead to an even more dangerous crisis that a new protagonist has to stop.
Considering all the possibilities I think destroy would be the easiest way to create a new trilogy with a good story that can develop in different paths depending of our choices. I won't hide that I like destroy ending the most but it is the most logical solution to continue the story.
#44
Posté 09 décembre 2012 - 04:10
#45
Posté 10 décembre 2012 - 05:24
Diurdi wrote...
Sweawm wrote...
No way. I could think of a dozen ways Bioware could pull off a sequel WITHOUT canonizing any endings (and without making a thousand separate plots) and still continue the universe in a big way
How?
First, have the effects of Synthesis wear off to a point where no visual effects are present. A slight retcon, but expectable, seeing organics would defintely not like to have glowly green eyes forever. The changes are internal, and few people like that particularly ending anyway (as BSN would like you to believe)
Control should see that the Shepard controlled Reaper Fleet has diappeared from mortal eyes after fixing up the Relays, though is doubtlessly still present, just not involved in the day to day bickering of civilizations.
Destroy simply removes the Geth from the equation.
Simply place the player in a new galactic region. Only 0.01 percent of the galaxy is explored in the time of ME, so there is obviously more out there.
Bring back occasional familar locations, such as the Citadel and Omega, which is affected very little by the Trilogy plot. A new plot simply has to focus on something new, perhaps conflict between the Citadel Council and some NEW galactic powers, or even on the after effects of the Reapers, maybe even a Reaper centric cult (all three Endings allow this)
A plot which affects around the bigger unchangable powers (Alliance, Turians, Asari, Salarian, etc) would work, as there is few variables form the original Trilogy to interfere with that. Just to show some impact from ME3, add in a few appearences from the Geth, Krogen, Rachni and Quarians, who can maintain some roles, but in a way that dosn't feel they were shoe horned out just to save resource budgets or that it dosn't force them to develop entirely different levels or major plot points.
NPC's that can be inserted and removed according to the imported save. Such as a encountering unique minor NPC's such as a rare Krogen mercenary (if Krogen not saved), a Quarian trader (if Quarian's saved), and a few other appearences. All four would obviously appear with representives on the Citadel if saved in the original trilogy.
If Bioware really wanted to communicate that choices mattered, maybe throw in a unique sqaudmember (Geth or Quarian, maybe both aquirable if peace was acheived) for a certain choice.
That aside, anyone could name a few various plots that a sequal could take. Reaper cult. Return of the Leviathans. Maybe something less galaxy threatening and closer to home. Maybe a new alien threat. Maybe tension within the Citadel Council.
Played right, these plot's can be developed, with all three endings of the trilogy, and still not take more resources than the development of a regular Mass Effect game.





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