Aller au contenu

Photo

Is a sequel to ME3 impossible?


  • Veuillez vous connecter pour répondre
44 réponses à ce sujet

#26
shepskisaac

shepskisaac
  • Members
  • 16 374 messages
Refuse is the first ending in line to be ignored in any kind of a sequel. Honestly, it's just an elaborate Game Over screen to me, not much different to "Shep dies" scenario in ME2. I say it should just be ignored and they should focus on incorporating variables from Destroy/Control/Synthesis. Refuse is 100% completely incompatible with the other 3 endings.

#27
Guest_magnetite_*

Guest_magnetite_*
  • Guests

IsaacShep wrote...

Refuse is the first ending in line to be ignored in any kind of a sequel. Honestly, it's just an elaborate Game Over screen to me, not much different to "Shep dies" scenario in ME2. I say it should just be ignored and they should focus on incorporating variables from Destroy/Control/Synthesis. Refuse is 100% completely incompatible with the other 3 endings.


Refuse sounds like if you try to beat the Reapers conventionally and not use the Crucible

#28
shepskisaac

shepskisaac
  • Members
  • 16 374 messages

magnetite wrote...

Refuse sounds like if you try to beat the Reapers conventionally and not use the Crucible

Yeah, and you fail. Which is such a "surprise" after hearing for 3 games how powerful Reapers are and how conventional victory is not possible. After Refuse, everyone from this cycle is dead, ME4 could as well be a new IP completly since every race would be new/different.

#29
majinstrings

majinstrings
  • Members
  • 112 messages

Gam3Ov3r wrote...

 If they decide to make a sequel then they will pick one of the endings and go from there. More than likely it will be destroy because for the most part the galaxy is the same (minus the geth). 

That would be my guess...
I hope they make some sort of canon for the entire series. Personally, I don't want choices from ME1,2,3 to import into ME4. There's just too many variables from Shep's trilogy. I want there to be definitive answers for the Mass Effect universe: Genophage - Cured or not? Geth - Still around or destroyed? Quarians - alive or wiped out; envirosuits needed or not? Javik - was there a Prothean walking around in 2186 or not?

#30
Doctor_Jackstraw

Doctor_Jackstraw
  • Members
  • 2 231 messages
I would like sequels made to each of the 5 endings.  Destroy, Control, Synthesis, Rejection, Vaporize.  They all leave the universe in completely different places and could make very different games.

All synthetics gone but shepard alive, Reapers protecting the galaxy, Everyone is hyper-intelligent immortal synthetic people, all species wiped out new ones from scratch, all species wiped out and everyone is struggling to find out what's left.  5 endings, 5 states of the galaxy (3 of them are main ones, 2 are bonuses)

#31
shepskisaac

shepskisaac
  • Members
  • 16 374 messages

majinstrings wrote...

Gam3Ov3r wrote...

 If they decide to make a sequel then they will pick one of the endings and go from there. More than likely it will be destroy because for the most part the galaxy is the same (minus the geth). 

That would be my guess...
I hope they make some sort of canon for the entire series. Personally, I don't want choices from ME1,2,3 to import into ME4. There's just too many variables from Shep's trilogy. I want there to be definitive answers for the Mass Effect universe: Genophage - Cured or not? Geth - Still around or destroyed? Quarians - alive or wiped out; envirosuits needed or not? Javik - was there a Prothean walking around in 2186 or not?

If they jump like 2000 years into future, there would be only a couple variables that would have to be incorporated (major ones, but not large in numbers overall) - Destroy/Control/Synthesis, Genophage, the outcome of Geth vs Quarian & Rachni. Everything else wouldn't matter. These are the long/forever lasting consequences of choices.

It's doable, and wouldn't even need save import. In the same way it's done in KOTOR 2 or how Miranda asks us about Human Councilour at the beginning of ME2, we could be asked about ending choice, Genophage & Quarian vs Geth outcome and Rachni fate.

#32
Sweawm

Sweawm
  • Members
  • 1 098 messages
No way. I could think of a dozen ways Bioware could pull off a sequel WITHOUT canonizing any endings (and without making a thousand separate plots) and still continue the universe in a big way

#33
Bill Casey

Bill Casey
  • Members
  • 7 609 messages
Protip: When you see fade to white being spammed someone's either dead or hallucinating...

#34
Diurdi

Diurdi
  • Members
  • 191 messages
They will have to choose one ending. The only endings I can see working would be control and destroy. They will also have to ignore our decisions to save the geth/quarians/genophage. At most there will be a codex entry that says that even though you destroyed the geth, they were rebuilt later or even though you didn't cure the genophage it was cured later etc.

There's no way you can write a good story if you need to accomodate all these outcomes.

#35
Diurdi

Diurdi
  • Members
  • 191 messages

Sweawm wrote...

No way. I could think of a dozen ways Bioware could pull off a sequel WITHOUT canonizing any endings (and without making a thousand separate plots) and still continue the universe in a big way


How?

#36
dsl08002

dsl08002
  • Members
  • 1 778 messages
yes

#37
majinstrings

majinstrings
  • Members
  • 112 messages

Diurdi wrote...

They will have to choose one ending. The only endings I can see working would be control and destroy. They will also have to ignore our decisions to save the geth/quarians/genophage. At most there will be a codex entry that says that even though you destroyed the geth, they were rebuilt later or even though you didn't cure the genophage it was cured later etc.

There's no way you can write a good story if you need to accomodate all these outcomes.

Yes, definitely no Synthesis!

If synthesis is the love fest the Catalyst claims it to be, where's the conflict? And I don't mean some big new Reaper-type threat from beyond the Milky Way, I mean internal conflict. What I love about Mass Effect is the conflict among the species. Racism, politics, struggle for power. Mass Effect without those things sounds kind of boring to me.

I wouldn't mind seeing a Yahg uprising or a even the Krogan Rebellions II...

Krogan Rebellions II could work no matter the choices made in ME3.
Sabotaged Genophage cure - Krogans angry, rebel against galaxy still recovering from Reaper war.
Cured Genophage - Krogans still angry at Genophage creation and use, rebel against galaxy recovering from Reaper war as their own numbers rapidly grow.

...Also...

Plural of Krogan...
Krogans or Krogan?Image IPB

#38
SpamBot2000

SpamBot2000
  • Members
  • 4 463 messages
Easy, with the added power of MEHEM. The Crucible fired, Reapers got destroyed. There was no silly holochild. Trees have no circuitry on them. Look, there's Mr. Geth, looking healthy and happy. And you know what happened to Commander Shepard? "After saving the galaxy with the crucible, the commander decided to focus on private interests." Hey, that fits MY Shep! Woohoo!

#39
Raizo

Raizo
  • Members
  • 2 526 messages
To me, a sequel is the only viable option ( anything before it still leads to the Reaper Invasion and the frigging Catalyst and this makes anything prior to ME3 pointless ) even though I honestly don't know how Bioware could possibly pull off a sequel without picking a cannon ending ( between the Genophage cure and the resolution of the Geth/Quarian war not to mention the survial of the Geth in general for those who pick 'Destroy' there are too many variables ) as such angering and alienating a certain section of the core fanbase. Bioware are damned either way the go so I guess yes, a ME3 sequel could be impossible.

#40
Guest_Arcian_*

Guest_Arcian_*
  • Guests

Gam3Ov3r wrote...

 If they decide to make a sequel then they will pick one of the endings and go from there. More than likely it will be destroy because for the most part the galaxy is the same (minus the geth). 

I'm sorry, but did you forget that ME1 and ME2's endings meant absolutely nothing in the sequels? Explain why, dear god why, ME3's ending would be in any way different? ESPECIALLY when people are expressing such an extreme displeasure about them?

Trust me, like every other "choice" in the franchise, the endings are going to be absolutely and indiscriminately ignored.

#41
Diurdi

Diurdi
  • Members
  • 191 messages

Arcian wrote...

Gam3Ov3r wrote...

 If they decide to make a sequel then they will pick one of the endings and go from there. More than likely it will be destroy because for the most part the galaxy is the same (minus the geth). 

I'm sorry, but did you forget that ME1 and ME2's endings meant absolutely nothing in the sequels? Explain why, dear god why, ME3's ending would be in any way different? ESPECIALLY when people are expressing such an extreme displeasure about them?

Trust me, like every other "choice" in the franchise, the endings are going to be absolutely and indiscriminately ignored.


I think you're actually agreeing with him. They have to come up with some explaination why the reapers are defeated, and destroy sounds like the most likely option.

#42
T-Raks

T-Raks
  • Members
  • 822 messages
Lol, refuse will not be considered for the sequel, because it is the epic fail ending of the trilogy comparable to Shepard dying in ME2. To answer the OPs question: A sequel is possible without a doubt. Will they go that route? Don't know, because the devs also consider a prequel as we know by Hudson asking us what we would prefer.

#43
darkiddd

darkiddd
  • Members
  • 847 messages
If you make a sequel that will be followed by two other games where many choices will affect some outcomes then you have to canonize an ending because if you don't you would have to make a very generic universe where the three decisions you can make are acknowleged in a way that none is disproven but at the same time none is explicitly declared and this generic universe and plot would become more and more generic as the plot and your choices advance through the games because the three choices are too divergent.

Take deus ex: invisible war for example. That game didn't canonize any of the three decision you could take in the original deus ex and that's why the game felt extremely generic with a disconnected plot that couldn't give you much details because that would mean canonizing one of the endings. The game wasn't good at all.

So If Bioware wants to make a new trilogy that can even compare with the original then they have to canonize an ending for the sake of the plot and I understand this. Let's analyse each ending:

-In Refuse the next cycle beats the reapers but the humans have gone extinct and a new trilogy without humans wouldn't sell well because after all this games would be sold to humans :P and besides canonizing that commander shepard failed to stop the reapers after everything we did and that others achieved wouldn't be too welcomed either.

-In Control we would still have the reapers around and that would shape a plot that must accept them as one of its central elements, considering their power it would be ridiculous to ignore them. Canonizing this ending would be acceptable although having the reapers around yet in a new trilogy could become too tiresome.

-In Synthesis we would have all the species with green implants and the reapers still around. Leaving aside the countless moral dilemmas that many have with this ending, introducing a new plot with a new conflict in this so called "utopy" would be ilogic because conflicts are born from hate and differences and theoretically every species have now become one and the same and new and even oldfans that haven't played the original would feel lost in a universe in this state. Not only that but it would be ankward and even ridiculous for the audience and even the writers to depict a universe where lifespan and emotions have changed radically. I don't see how a new trilogy with this ending could work.

-In destroy we wouldn't have the reapers around anymore and new conflicts between species could arise without them policing the galaxy or without synthesis transforming everyone into the same thing. Destroy is an ending that leaves a blank slate to work on a new story from scratch thousands of years after the first trilogy and it also avoids having the reapers in a new story. This could potentially show a "what's next" situation after the reaper cycles have been stopped with them destroyed, with a completely different balance of power and a possible new threat and how it could lead to an even more dangerous crisis that a new protagonist has to stop.

Considering all the possibilities I think destroy would be the easiest way to create a new trilogy with a good story that can develop in different paths depending of our choices. I won't hide that I like destroy ending the most but it is the most logical solution to continue the story. 

#44
Maniccc

Maniccc
  • Members
  • 372 messages
I agree with darkidd on every point. Any future ME games would involve cleaning up Cerberus remnants, for example, and dealing with wanna-be warlords on devestated planets attempting to exploit the chaos. Destroy is, to me, the only ending that really makes any narrative sense, and leaves the world open to conflict and interesting stories. Synthesis creates a utopia and is useless for story-telling, and control makes conflict pointless since god-shep can use Reapers to shut down any threats.

#45
Sweawm

Sweawm
  • Members
  • 1 098 messages

Diurdi wrote...

Sweawm wrote...

No way. I could think of a dozen ways Bioware could pull off a sequel WITHOUT canonizing any endings (and without making a thousand separate plots) and still continue the universe in a big way


How?


First, have the effects of Synthesis wear off to a point where no visual effects are present. A slight retcon, but expectable, seeing organics would defintely not like to have glowly green eyes forever. The changes are internal, and few people like that particularly ending anyway (as BSN would like you to believe) 
Control should see that the Shepard controlled Reaper Fleet has diappeared from mortal eyes after fixing up the Relays, though is doubtlessly still present, just not involved in the day to day bickering of civilizations. 
Destroy simply removes the Geth from the equation. 

Simply place the player in a new galactic region. Only 0.01 percent of the galaxy is explored in the time of ME, so there is obviously more out there. 
Bring back occasional familar locations, such as the Citadel and Omega, which is affected very little by the Trilogy plot. A new plot simply has to focus on something new, perhaps conflict between the Citadel Council and some NEW galactic powers, or even on the after effects of the Reapers, maybe even a Reaper centric cult (all three Endings allow this)

A plot which affects around the bigger unchangable powers (Alliance, Turians, Asari, Salarian, etc) would work, as there is few variables form the original Trilogy to interfere with that. Just to show some impact from ME3, add in a few appearences from the Geth, Krogen, Rachni and Quarians, who can maintain some roles, but in a way that dosn't feel they were shoe horned out just to save resource budgets or that it dosn't force them to develop entirely different levels or major plot points. 
NPC's that can be inserted and removed according to the imported save. Such as a encountering unique minor NPC's such as a rare Krogen mercenary (if Krogen not saved), a Quarian trader (if Quarian's saved), and a few other appearences. All four would obviously appear with representives on the Citadel if saved in the original trilogy. 
If Bioware really wanted to communicate that choices mattered, maybe throw in a unique sqaudmember (Geth or Quarian, maybe both aquirable if peace was acheived) for a certain choice. 

That aside, anyone could name a few various plots that a sequal could take. Reaper cult. Return of the Leviathans. Maybe something less galaxy threatening and closer to home. Maybe a new alien threat. Maybe tension within the Citadel Council. 

Played right, these plot's can be developed, with all three endings of the trilogy, and still not take more resources than the development of a regular Mass Effect game.