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Dragon age origins new player questions


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#1
MegaToxic

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 I just got the game today (I know I know really late sorry) i am going through as a human warrior and i am going as a 2 handed warrior but im not sure what stats are best used, do i dump all in STR? Thanks.

Also is there a way to respec?

Modifié par ToxicDragon, 12 décembre 2012 - 12:04 .


#2
dainbramage

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Yeah, every single point into str is pretty much the best build. If you're not a human you might want to add 1 cunning point for coercion (you'll get another +5 at a certain point in the plot, taking you up to 16). There's no respec by default (not until awakening, anyway), but if you're on PC there are mods that do it. This being the best one: http://dragonage.nexusmods.com/mods/14

#3
termokanden

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This has been discussed to death and basically, at lot of people (myself included) believe that 100% strength (with 1 point in cunning if you are not human as dainbramage pointed out) is better, and others argue that you need 20-30 willpower.

2h warriors aren't that great in the beginning in my opinion, but they get there fairly quickly and over level 10 they can be insane damage dealers. They also benefit a lot from Haste. So don't give up if it feels a bit slow at first.

Modifié par termokanden, 09 décembre 2012 - 11:04 .


#4
Ferretinabun

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A few points into willpower is fairly wise. A 2Hander's auto attack is slow, so you'll likely be using your talents a lot. Which requires willpower. But basically yes, the bulk of points into Strength. You'll also want armour as heavy as you can manage.

#5
dainbramage

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CGM and warden commander boots is +125 stamina, and more importantly you get some back whenever you kill anything. Base willpower is easily enough. The only time you should run out, even with base willpower, is against elite bosses. And against them you'd run out anyway, but having +~8 damage and +5 attack is going to be a lot more noticeable than having one more sunder.

#6
Ferretinabun

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What's CMG?

#7
Blazomancer

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I've found it quite handy to have a little bit of willpower even for a hasted high crit build, say around 20 base. With Indomitable, powerful swings, berserk, precise striking, blood thirst, on all the time, fatigue is somewhat increased although it's not quite an issue. But it's fun to have stamina available for AoE crits. A two-handed sweep basically means a crit on everyone it hits. If a enemy dies with the first crit of a sunder, the second may hit someone nearby for another crit.

A low crit 2H'er would probably want to use abilities for critical, as autoattacking would hardly yield any crits.

I guess it depends on how someone is playing, but I do believe swapping 5-6 points between strength and willpower hardly makes any noticeable difference.

#8
termokanden

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Your stamina grows naturally with levels and gear regardless of willpower, and you don't start out with many special attacks, so I believe you don't need extra willpower. Later on you also get an ability that returns stamina per kill, which makes extra willpower even less interesting.

But if you keep the willpower below 30, you can easily have a good damage dealer and a bit of extra willpower if that's your thing. I should mention that willpower also does work out well with Templar's knockdown ability, if you are going for that.

If you have the DLC items (the bonus items for completing achievements), then willpower becomes a waste of stats for a 2h warrior. I just started another 2h warrior, and I noticed that you can't even run out early in the game (not even close!)., which is when the extra willpower would have normally made the biggest difference.

Ferretinabun wrote...

What's CMG?


He means the Chasind Great Maul, regarded by many as the best 2h weapon.

Good strength modifier, stamina regen, 75 bonus stamina. It's a beast :)

#9
Blazomancer

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A 2hander that relies heavily on talents and sustainables always seem to need some willpower. At least I have found it to be so.
At lvl 24, my warden had 28 modified willpower with 80% fatigue after all sustainables on, which I suppose would rise up to 100 if I were to wear the WC boots. This left me with about 250 stamina. All of this will almost burn up with a mighty blow, critical hit, & 2h sweep. Then there's no guarantee that I'll get the killing blow for Death Blow to kick in. Mostly, rogues steal those kills. Even if I get a few stamina back from a foe with Death blow, it will hardly pay off for another 2h sweep, as the critters and normal ranked enemies hardly level above 15 or so. I didn't really had any issues as I only used the sunders and sweep, with occassional warcry and final blows, and a creation mage was always in support, plus had around +5 mana regen. But Someone who spams talents probably would run out and get his/her sustainables turned off, or at least the mana pool would be only like a puddle. So, i don't really think points in willpower is a waste. It depends upon the playstyle of the concerned person.

I don't really get how a 2H warrior can actively spam talents with not a single point in willpower, heavier armor and lot of sustainables on. I don't know, it seems diffiult even with cailan's armor set.

#10
termokanden

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That doesn't match my experience. I have played pure strength without having problems running out.

But there's a lot more to it than just willpower. 1 point of willpower gives only 5 stamina. An item like the CGM gives you the equivalent of 15 points of willpower as just one of many abilities. Then you have mages that can give you increased stamina regen and there are items for that as well. I guess it depends on how many of these things you have going on.

In fact, now that we are in a 2h warrior thread, I recommend setting up a mage like Wynne to run Haste and rejuv on your warrior just because it works so well for me.

But like I said, my attitude is that you grab a bit of willpower if you feel like you need it. As long as you don't overdo it (over 30 for example) you'll be fine.

Modifié par termokanden, 09 décembre 2012 - 07:06 .


#11
MegaToxic

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I am playing the the Xbox 360 so no mods for me.

I have a level 4 human warrior right now 2 handed of course, STR 25, DEX 16, Will 12, Magic 11, Cunning 11, and CON 14. Is this good, i should just put what ever points i get into STR from now on?

Also i saw that there are Specialization stats or something and one was Berserker, when i unlock these should i go berserker?

Thank you all for replying, glad to know these forums are still active!!

One more thing, I have only been taking Talents out of the "Two-Handed" Talent tree is this okay? I don't see why i would use any of the others.

Modifié par ToxicDragon, 09 décembre 2012 - 07:11 .


#12
termokanden

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Most in strength, possibly some in willpower. That last part is up to you and how much you think you are running out of stamina! But no other stats are worth it.

Specializations: I think Champion and Templar are the best specializations. Berserker is alright, but the damage bonus is much more useful for dual-wielders because it is added per hit and 2h warriors don't hit as often. But the skills War Cry (when you have all points in Champion) and Holy Smite are extremely good. Templar also allows you to wear magic resist gear, which can make fights against mages very easy.

Talents: Good talents early on: Mighty Blow, Sunder Arms, Indomitable. Later on you'll want 2h Sweep first of all and Sunder Armor. Outside the 2h tree, you will want the very top line of warrior talents. All of them. You'll need to spend some points on your specializations too when you get them.

PS: Do yourself a favor and look up a guide for "Fade stat points". There are 21 stat points you can get for free.

Modifié par termokanden, 09 décembre 2012 - 07:37 .


#13
MegaToxic

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Hmm wow i thought Berserker would be good for a Two-Handed warrior, guess not.

I have the first three Talents you recommended though i did not get any in the "Warrior" Talents yet.

Fade stat points?

Oh before i forget, there are stamina potions right? I have not found any yet.

#14
MegaToxic

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Not to get too ahead of myself here as i have only just started playing but I have been thinking when i finish the game and DLC I will probably play the game again as a new character and was thinking of going Dual Weapons like Duncan, any idea what Stats should be used? Again thank you for the replies!!

#15
cJohnOne

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I have a bad memory but I go with Indomitable and that's about it as far as sustainables. I put everything into Strength. That's also recomended by some of the good players around.

How you do DW warriors depends if you want to do double daggers or not. If you use double daggers than your armor doesn't need to be too High. I use Ancient Elven armor with 22 Strength and the rest in dexterity, I think.

If you want to use full sized weapons than you will have a lot more strength and use less dexterity.

I think disco bird had a chart or something or was that for rogues. I forget. Anyway he said that high cunning does more damage for rogues if I remember right maybe someelse can remember better than me.

#16
Ferretinabun

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I'm afraid no stamina potions in Origins. They did feel like a rather odd oversight, but there you go. You do get them in Awakenings, though.

With specs, limit yourself to 2Hander trees, the Warrior trees and spec trees. There's absolutely no call whatsoever to put points into Archery, Dual Weapon, Sword and Shield. Pick one weapon and stick to it. Sorry if that sounds like an obvious point, but I was stupid enough to do it first time around and totally gimp my character, so just making sure...

With Dual Weapon, you'll want a combination of cunning and dexterity. Depending on whether you go warrior or rogue and your playstyle, but these are the critical DW talents.

termo - cheers. :-)

#17
termokanden

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cJohnOne wrote...

I have a bad memory but I go with
Indomitable and that's about it as far as sustainables. I put
everything into Strength. That's also recomended by some of the good
players around.


Precise Striking is also worth it later in the game when you have many special attacks and lots of stamina. More crit chance.

cJohnOne wrote...

I think disco bird had a chart or something or was that for rogues. I forget. Anyway he said that high cunning does more damage for rogues if I remember right maybe someelse can remember better than me.


It's still in one of the links in the sticky, but the results were in a picture that has been removed.

I remember what it said though. Cunning dagger/dagger does the most damage for a rogue, and the difference becomes bigger the more armor the target has. I think you can expect a cunning DW rogue to be ahead of a fighter in damage as well, due to the massive backstab bonuses you get.

However, cunning builds only work well when they get to backstab. Otherwise they are rather bad. But most of the time that's not a problem.

Modifié par termokanden, 09 décembre 2012 - 11:13 .


#18
MegaToxic

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When i do DW I will be wanting to use big weapons like long swords and maces. So what would i do then?

Also, and this may be more off topic but is there a guide or something on what stats and talents i should choose for my party members? Oh and speaking of that, my party right now (just leaving lothering first time) I have Myself, Alastair, Morigan, and Leliana not active is my dog and stern. I this a good party so far since i am a warrior? I am also not sure if Leliana is an archer or rouge so i just put two weapons on her..

Modifié par ToxicDragon, 10 décembre 2012 - 12:01 .


#19
dainbramage

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ToxicDragon wrote...

Hmm wow i thought Berserker would be good for a Two-Handed warrior, guess not.


Berserker just gives a flat damaage boost. This makes it great for a dual wielder that might be attacking every 0.6 seconds, but much less effective for a two-hander who attacks once every 2.5 seconds. Each of the other 3 specializations all have much more compelling reasons to get them than berserker.

Champion provides +10 attack and defence for your whole party, and a huge aoe knockdown
Reaver provides a way for you to heal yourself, and a nice single target disable
Templar gives you access to Knight Commander's Plate, which gives a nice 40% spell resistance and puts you a good way to becoming completely immune to magic.

Blazomancer wrote...

A 2hander that relies heavily on talents and sustainables always seem to need some willpower. At least I have found it to be so.
At lvl 24, my warden had 28 modified willpower with 80% fatigue after all sustainables on

Holy...

How do you even manage that? By my estimation that's a good ~40% more fatigue than should even be possible with all sustainables active, wearing full cailan's. Even on my main who has a ton of fatigue from armour (uses knight-commander's plate, so no fatigue reduction) can't reach that with every sustainable up.

The only ones worth using are indomitable and precise striking, and the latter off when not using talents. Plus rally if you're a champion.

termokanden wrote...

It's still in one of the links in the sticky, but the results were in a picture that has been removed.

I remember
what it said though. Cunning dagger/dagger does the most damage for a
rogue, and the difference becomes bigger the more armor the target has.
I think you can expect a cunning DW rogue to be ahead of a fighter in
damage as well, due to the massive backstab bonuses you get.

However,
cunning builds only work well when they get to backstab. Otherwise they
are rather bad. But most of the time that's not a problem.


Cunning builds are the "best" only in completely ideal situations. Like you literally have to have a tank taunting and a mage who keeps up heroic offence on the rogue in all situations. Otherwise they miss a lot and can't handle generating threat and a dex or mixed build will do better.

I have a similar (but expanded) spreadsheet if you're interested in seeing it.

Modifié par dainbramage, 10 décembre 2012 - 12:05 .


#20
termokanden

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@dainbramage: Yes that was my point, except you don't need Heroic Offense. Song of Courage does the trick and it's awesome for your whole party. With a cunning rogue, I run 2 x Song of Courage (Leliana goes last so my rogue gets both stacks). Might bring a warrior with Rally too. All are better than spamming Heroic Offense. Personally, I prefer to play a dex rogue though.

ToxicDragon wrote...

When i do DW I will be wanting to use big weapons like long swords and maces. So what would i do then?

Also, and this may be more off topic but is there a guide or something on what stats and talents i should choose for my party members? Oh and speaking of that, my party right now (just leaving lothering first time) I have Myself, Alastair, Morigan, and Leliana not active is my dog and stern. I this a good party so far since i am a warrior? I am also not sure if Leliana is an archer or rouge so i just put two weapons on her..


Check out the sticky. It has guides for each class and that applies to the party members as well.

Personally, I like to make Leliana an archer running Song of Courage constantly and Alistair is my sword and shield tank (I build up his dex so he can get all the talents and then stack strength). For Morrigan or Wynne, I like to make them support mages with Heal, Regeneration, Force Field and Haste. After that I give them whatever nice offensive spells I feel like.

Modifié par termokanden, 10 décembre 2012 - 12:26 .


#21
MegaToxic

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Hmm okay thanks. I will have to look into that sticky.

#22
MegaToxic

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Took a long look through the sticky and found nice info though I do wish it had more suggestions for party members, like I am not sure what main talents i should focus on for Morrigan. Alistair is easy because he is a tank and will just be sword and shield. Same question with Leliana also, do i make her an archer rouge or a dual rouge? Forgive me for all of these beginner possibly annoying questions i just want to make sure i do things right here so i don't mess up much.

#23
cJohnOne

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Well, the first spell for morrigan is the the heal spell that much i know. Leliana if fine as a DW rogue but I like her as an archer because that's what she's starts as. Spell are complicated. Just trial and error should be the best way to go and more fun. Unless someone tells you better options.

#24
cJohnOne

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Simple spells like Shock and FlameBlast do alot of damage.

#25
dainbramage

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cJohnOne wrote...

Well, the first spell for morrigan is the the heal spell that much i know. Leliana if fine as a DW rogue but I like her as an archer because that's what she's starts as. Spell are complicated. Just trial and error should be the best way to go and more fun. Unless someone tells you better options.


A primer on spells:

Crowd control:
Paralysis explosion (glyph of repulsion + glyph of paralysis) - large AoE 20 second paralyze. Is good, but watch for friendly fire
Blood Wound - large aoe disable and DoT. Is also good, especially as it has no friendly fire, but it doesn't work on undead, demons, golems and spirits.
Cone of Cold - guaranteed freeze to everything within the cone, including cold immunes.
Grease - nice knockdown and slow, but when combined with a fire spell it also becomes a great damager.

Damage:
Virulent Walking Bomb - powerful DoT, and when the subject dies it's one of the strongest AoE's in the game. Use a crowd control spell above, then throw VWB on the weakest mob, follow it up with another nuke and watch everything die. As before, you can massacre yourself with friendly fire on the explosion though.
Cone spells and fireball - for everything else.

Anti-magic:
Mana clash. Will usually instant-kill any mage in its AoE, and even if it doesn't that mage no longer has any mana. And it's literally all you need against enemy mages.

Support:
Heal and Regeneration, for obvious reasons.

termokanden wrote...

@dainbramage: Yes that was my point,
except you don't need Heroic Offense. Song of Courage does the trick and
it's awesome for your whole party. With a cunning rogue, I run 2 x Song
of Courage (Leliana goes last so my rogue gets both stacks). Might
bring a warrior with Rally too. All are better than spamming Heroic
Offense. Personally, I prefer to play a dex rogue though.

True. I guess I should have said they need party support, not necessarily from a mage.

Modifié par dainbramage, 10 décembre 2012 - 02:14 .