dainbramage wrote...
In origins, using two full-sized weapons is strictly inferior to using a dagger off-hand or dual-wielding daggers.
I respectfully disagree with this. It is an overstatement to say that using two full sized weapons is 'strictly inferior' to a dagger in off hand combo or dual daggers. The only difference that may be noticed is if the player is constrained to use only autoattacks. A warrior dual wielding full sized weapons and using activated talents liberally don't have to worry about autoattack speed anyway. I can't speak for everybody but personally I like using lots of talents rather than autoattacking throughout the game, and given the large number of dual weapon talents available, there is not really the issue of talents being in cooldown.
I agree with 'The Roses Thorn' being a beast, a dangerous one at that. But then for those who want to stick with full sized weapons, there's another beast, namely 'The Veshialle'. And taking advantage of the way Bodahn's stock resets after the first camp sequence, actually two Veshialle can be collected.
Given the greater attribute modifier of a waraxe, and the way attribute based damage is calculated, a waraxe would probably have more attribute based damage output with same amount of strength. Daggers would make up for this damage with the bonus critical damage modifier. But then the Veshialle also provides +10% crit/backstab modifier. The critical range of both sort of wieldings will hardly be much to account for any noticeable difference(in origins that is).
If we talk about awakening, hell yes, 'Voice is Velvet' is too good to be true, and far too shiny to be ignored. But the thing is crit/backstab modifier is capped at 3.5 and i guess this cap is attainable with Intensifying runes, find vitals, and gear, even for full sized weapons (although in my playthrough, i left it at around 3.2 as I didn't want to sacrifice my +attribute gear). Also, 100% crit chance is a given for any sort of dual wielding. And I think with the higher attribute modifier of full sized weapons, 1% of crit/backstab modifier will provide better dividends for a full sized weapon than a dagger; although I have to admit that dagger will get their damage from both str and dex, and given their autoattack speed, will rule. But again, using activated talents doesn't have anything to do with attack speed, and things will remain same for both weapon classes.
All this makes me think that two full sized weapons is not inferior in anyway than two daggers or any combo in between. It all depends upon the playstyle of the concerned person, and the gear chosen for the build.
ToxicDragon wrote...
So another small question would be how do I go about putting in the
stats? Do i put 2 in dex and 1 in str until 36 dex? or switch it every
level 2 in dex and 1 in str and then 1 in dex and 2 in str? Oh i can
still wear heavy armor right?
You'll want to get Momentum as soon as possible, so invest first in dex for that. The remaining dual weapon talents are not necessary early on, so you can prioritize on strength after that. Then fill out the Dual weapon training tree. You'll see the minimum level needed for each of these in the description, so plan accordingly. Say for example you invested in dex upto 24 for momentum, then you focussed on strength. You'd notice that dual weapon expert is available at level 9 for 26 dex, so upto level 8 go strength after 24 dex, and at level 9, fill out two dex and 1 str and get dual weapon expert. The idea is to invest points in dex only when needed, so plan it out a level or two before. Once you get DW expert, get Punisher at 28 dex and whirlwind at 30 dex when you want it, or when you think you can spare points in dex. Note that you'll need master combat training for these. Punisher and whirlwind are killer talents talents for a crit build, so I'd say you should get them. Then go up to 36 dex when you think it's time to move up to full sized weapons, or don't take it if you don't want to go two full weapons. Then pump everything into strength and nowhere else.
If you really care about armor early on, I'd say play 'Leliana's song' after your current playthrough (Sorry for spoilers). You'll have a wonderful light armor for early levels in your DW playthrough. When you move to higher levels you can equip any massive armor you want and give your light armor to your rogue.





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