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Dragon age origins new player questions


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#126
dainbramage

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You just want leliana to not take hits, which is generally just a case of controlling her more/better.

And to keeneaow - sorry, but if the only build you can not die with is an arcane warrior (with a cheat weapon...) then you're doing something horribly horribly wrong. Additionally that gear has fatigue up the wazzoo and barely any regen. And dex isn't worth investing in. And the spell distribution is kind of crap.



EDIT:
How I'd build an arcane warrior (note for equipping - stamina and mana regen are interchangeable. Anything that gives stamina regen also gives mana regen to a mage, and vice versa. So +5 stamina regen is extremely useful rather than totally useless)

Weapon/Shield:
Maric's+Cailan's or Veshialle + Fade Wall/Duncan's Shield
Switch: Staff of the magister lord

Cailan's Arms set has more stamina regen (+5 from the set bonus!), Vesh+Fade has slightly better damage if you have high spellpower. Staff on switch for any time you want to cast spells offensively, and that happens to be the best staff in the game.

Armour:
Evon the Great's Mail + Wade's superior heavy dragonscale gloves +boots
Helm of Honnleath

You get the set bonus mixing Evon's with Wade's superior heavy armour, so this combination gives you excellent defensive stats with only 3.4% fatigue. It also comes with some nice stamina regen. HoH is just generally the best hat in the game, +2 all stats is very nice.

Accessories:
Andruil's Blessing
2 of Lifegiver, The Wicked Oath, Key to the City and Blood Ring.
The High Regard of house Dace

Andruil's is obvious. +2 all stats and +2 regen makes it the best by far. Lifegiver/TWO/KttC all have their own benefits. Tanking vs stamina regen vs stats. If you get lots of regen elsewhere you can do without the wicked oath. Otherwise you'll need it if you want to keep up shimmering shield, and you'll definitely need if if you want haste as well. Lifegiver vs KttC depends on how you weigh better tanking vs all stats. Blood Ring is there if you want to cast with blood magic, it's just there to reduce the spell cost as it's the best source of improves blood magic (you can't afford to give up Andruil's for the sash). There aren't any particularly great amulets (spellward is the usual goto, but with mana clash it's not needed), so THRoHD gets the nod for +50 stamina and +1 regen, as well as some crit chance.

Stats are everything into magic. All your spells and sustains scale with spellpower, so more magic means more attack, defence, armour etc, not just spell and attack damage. Dumping a few points into constitution (usually no more than 10) is OK if you're feeling fragile, but with lifegiver, naturally maxed resistances and ~60 armour it really doesn't matter how big your health pool is, because nothing can hurt you anyway. If you're planning on a lot of casting then ironically constitution is a bit better, because you'll primarily be casting from your health pool (sustains eat up all your mana).

Spells depend on how you want to play, whether you're focusing on melee or casting.

Melee Oriented:
All 4 AW talents
Arcane Shield
Flaming Weapons
Rock Armour
Heal + Regeneration
Haste line, not just for haste but also heroic offense
Mana Clash
Crushing Prison line (all of it's great - AoE stun, backup sustain for fire resistant/immune targets, 2 disables)
Miasma (Effectively +10 attack and defence)

Blood magic is the best second spec for blood wound.

Spell Oriented
All 4 AW talents
Arcane Shield
Rock Armour

get those and literally whatever else you want. You still have nearly as good spellcasting as you'd have otherwise, but now you're practically invincible on top of it.

Blood magic again is the best second spec. Not just for blood wound, but also because your mana pool will be eaten up by your sustainables, so casting from your HP lets you cast a lot more spells. And of course don't have combat magic up when casting, the 50% fatigue penalty isn't nice. If you're not threatened, you might not want to have shimmering shield up either, because of its mana drain.

Modifié par dainbramage, 22 décembre 2012 - 01:39 .


#127
MegaToxic

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Just want to remind everyone that i have the xbox 360 version and thus can not use mods.

Thanks though keeneaow, unless you are just adding the link for others.

I got cailan's armor but i am using it i love it.

Modifié par ToxicDragon, 22 décembre 2012 - 02:19 .


#128
keeneaow

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Regeneration is overrated, most sustainables keep running even when mana is empty,
and in case of spell shield, yes it switches off, but you can switch it on again when mana empty
and it will remain ON for the rest of the fight.

Without dexterity you'll miss half of the time, and this is nothing short of critical against Gaxfang,
since he otherwise freeze you. (i always play solo so no backup, and nightmare too)
With sword & shield you are down to almost half the damage output vs dual wield,
which among other things makes it boring.

If you try using haste, then you have to give up most other sustainables, since it cant be reignited once empty, few are the things that drain so badly, i rather make up through dual wield flaming weapons, and keep all other sustainables

#129
dainbramage

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Since you said you're on console, definitely go with veshialle and fade/duncan's over Cailan's Arms then. The stamina regen for those are similar on consoles (5.75 vs 4, as oppose to 5.75 vs 2), but damage is higher.

keeneaow wrote...

Regeneration is overrated, most sustainables keep running even when mana is empty,
and in case of spell shield, yes it switches off, but you can switch it on again when mana empty
and it will remain ON for the rest of the fight.

Without dexterity you'll miss half of the time, and this is nothing short of critical against Gaxfang,
since he otherwise freeze you. (i always play solo so no backup, and nightmare too)
With sword & shield you are down to almost half the damage output vs dual wield,
which among other things makes it boring.

If you try using haste, then you have to give up most other sustainables, since it cant be reignited once empty, few are the things that drain so badly, i rather make up through dual wield flaming weapons, and keep all other sustainables


Most of that stuff is plain wrong...

Shimmering shield deactivates if you run out of mana. Shimmering shield is the thing that makes you invincible. You can deactivate everything but shimmering shield and you'll still be a serious tank. Haste also deactivates, which alone increases your damage by 33%. And that damage increase is more than worth getting to +13 mana regen. And on consoles, reaching this is easier since regen boosts are bigger. Veshialle and fade wall is +4, Andruil's another +4, Evon+Wade's another +4, add your natural regen and you're already there.

+1 magic gives 0.3 attack from heroic offense and combat magic. With spell wisp and spell might both active, it becomes closer to 0.4. Slightly less than a point of dex sure, but it's more than made up for by everything else it benefits. Meanwhile you have other ways of boosting your attack, and only investing in magic my AW had over 110 attack in the later stages of the game. Plus I could reduce enemy defence by 30. I had no trouble with high defence bosses like Cauthrien.

Gaxkang is crippled by mana clash, he can't cast more than like one spell. Still, even if you let him cast crushing prison and cone of cold on you he can't hurt you anyway. Nothing that a regeneration on yourself when it ends wouldn't fix anyway, if he can manage to overcome the regen from lifegiver.

Dual wielding without dual weapon talents... are you joking? Dual-wielding warriors and rogues live and breathe on momentum, and absolutely require dual weapon training. Without dual weapon training, your offhand dagger gets a pathetic 0.053 damage per spellpower. While your spellweaver gets 0.375 damage per spellpower, whereas going veshialle+shield gets you 0.69 damage per spellpower. And you're attacking 43% slower than the equivalent warrior or rogue would, because you don't get the boost from momentum. You attack slightly faster than one-hand yes - once every 1.4 seconds rather than 1.9 seconds. That's not nearly enough to make up the difference, it's 1.6x attack speed against 3.2x as much damage per hit. Adding one spellpower gives twice the DPS to axe/shield as it does to sword+dagger. Sword/dagger starts at a slight advantage (at 0 spellpower) because more attack speed = more DPS from base damage and flaming weapons, but it's not nearly enough when you can reach upwards of 100 spellpower easily.

Finally, you suggest Spellweaver and Ignacio's dagger. One of them is strictly inferior to the Veshialle, the other is an item you can only get by cheating. I mean, really?


But honestly, you say that the only build you can survive with is an arcane warrior, and even then you recommend using a cheat item. This on a build so overpowered you can solo Cauthrien and her archers without leaving the room or using a single potion.





EDIT: I ran the numbers on your build, because I thought it'd be funny (you didn't specify a 2nd ring, so I made it key to the city).

At level 25, you'd be doing 56 DPS. Against 100 defence 43 DPS
A 1h sword+shield build would be doing 104 DPS. Vs 100 defence 70 DPS

For comparison, a level 25 backstabbing cunning rogue is at around 190 DPS, down to around 140 vs 100 defence.

Your dual wield has more defence and armour, but the former is entirely due to ignacio's dagger, and without it the sword+shield would have more. You get 17 more armour which is 5 more than just the dagger provides. But seriously, whether you have 78 armour or 61 (61 vs 66 w/o cheats), nothing can touch you.

Investing 14 points in dex (to get to 30) gives whopping 2 points of attack more, despite it costing 11 damage on the 1h sword build.

The 1h sword can sustain shimmering shield as well as haste. Your build can't keep up shimmering shield. And, as I think I've mentioned, it uses a cheat item.

Modifié par dainbramage, 22 décembre 2012 - 07:53 .


#130
keeneaow

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No, i got it perfectly legitimate by killing Ignacio toward the end of the quest,
and loot it from him.
I had never seen or heard of the dagger before.
And no i don't have that program that lets you edit the game,
since i have win XP2 that is incompatible, there was something about the hdd can be wiped out

#131
MegaToxic

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Okay guys i now have Marics blade and Starfang which i believe are the two best long swords in the game? What enchantments should i put on them? I think i messed up on the Warden armor because i put it in the party chest and the one piece is now steel instead of red somthing which was tier 5. Also what level should i put Cailans armor in the chest to get it to tier 7? Im level 12 right now.

#132
keeneaow

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It won't become dragonbone until you are lv 17 or 18.
Paralyze is the best enchantment, and i like electricity too since it drain mana, and stack with spellweaver

#133
caradoc2000

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The storage chest can lower equipment level as well as raise them. Don't worry, leave it there for a bit more time, it'll come back.

#134
MegaToxic

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Okay good. does it work for weapons also? Can Marics blade get to Dragonbone?

#135
Blazomancer

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Yes, it does upgrade to dragonbone.

#136
caradoc2000

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Also, you can make money by not selling under-tiered equipment. For example, if you loot Veridium (tier 4) Chainmail armor, upgrade it to Dragonbone (tier 7) before selling it, you'll get a much better price.

#137
MegaToxic

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Awesome!! Thanks.

#138
MegaToxic

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Not sure if i asked this but it has come time to choose a second spec but im not sure what to get, I went through and got reaver then reverted save (needed the achievement and the spec unlock). I have Berkserker as my first and have three filled in it already but im not sure what to do for my second. Not sure if it depends on party but my party is My (DW warrior) Alistair, wynne (maybe morrigan later) and Leliana.

#139
Blazomancer

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I'd take champion for warcry as Alistair is already a templar. But if you care about spell resistance, you may choose templar. You'll also have an aoe ability holy smite.

#140
termokanden

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I personally prefer War Cry to Holy Smite. It's cheaper and has the advantage that the resistance check is tied to your strength rather than your willpower. War Cry is sadly pretty bad before until you upgrade it.

#141
MegaToxic

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So champion it is. I heard a lot of people saying take reaver so i wasn't sure.

#142
MegaToxic

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Is there a certain second sped i should get for each character? Right now i believe i can give Leliana and wynne a second spec but im not sure what to give them.

#143
Blazomancer

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Pick them up according to your playstyle. Duelist can help Leliana with her attack rating and defense, Assassin would give a good single target debuff 'mark of death' and Ranger would allow you to bring a pet along for a little more damage.
You can spec wynne as an arcane warrior to equip her with non-mage items for bonuses you might be interested in, or if you want to give her a little more killing edge, probably blood mage. I hardly know anything about shapeshifters.
That's it. There are no hard and fast rules.

#144
MegaToxic

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Thanks blazomancer, since i took champion for myself should i also get it for Alistair, and what of Morrigan would it be the same as wynne Arcane warrior or blood mage?

#145
Blazomancer

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Surely having another warcry doesn't hurt. Get it if you want. If you are bringing only Morrigan for maging, then you can have her get spirit healer if you are in need of more healing. It's not necessary though. Otherwise AW or BM.

#146
MegaToxic

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Maybe it is the way i have her tactics set but wynne hasn't been doing that great of a job at healing. I think Battle Mage is in Awakening when i unlock it there will it be available in origins?

#147
caradoc2000

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ToxicDragon wrote...

I think Battle Mage is in Awakening when i unlock it there will it be available in origins?

None of the Awakening specs are available in Origins unless modded.

I tend to make Wynne a Blood Mage just for the irony of it.

#148
Blazomancer

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Have wynne cast regeneration as well, that is more efficient than heal over time. The tactics may be set to something like regeneration at <90% health and heal somewhere below. To save healing spells for your warriors and rogues, you can set wynne to heal by only poultices; mages get close to full heals even with lesser health pots.

#149
termokanden

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caradoc2000 wrote...

ToxicDragon wrote...

I think Battle Mage is in Awakening when i unlock it there will it be available in origins?

None of the Awakening specs are available in Origins unless modded.

I tend to make Wynne a Blood Mage just for the irony of it.


I make her one because there's no chance I am ever going to use shapeshifting. Blood Mage has a magic boost. I just don't give her any of the abilities.

Doesn't seem to suit her very well becoming a Shapeshifter either, since that is a typical example of apostate magic. Really, Spirit Healer is the only specialization that makes any sense for her.

Modifié par termokanden, 25 décembre 2012 - 10:44 .


#150
MegaToxic

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Thanks. can Sten be used as a sword and shield tank? Is Arcane Warrior worth to use on a mage?