And to keeneaow - sorry, but if the only build you can not die with is an arcane warrior (with a cheat weapon...) then you're doing something horribly horribly wrong. Additionally that gear has fatigue up the wazzoo and barely any regen. And dex isn't worth investing in. And the spell distribution is kind of crap.
EDIT:
How I'd build an arcane warrior (note for equipping - stamina and mana regen are interchangeable. Anything that gives stamina regen also gives mana regen to a mage, and vice versa. So +5 stamina regen is extremely useful rather than totally useless)
Weapon/Shield:
Maric's+Cailan's or Veshialle + Fade Wall/Duncan's Shield
Switch: Staff of the magister lord
Cailan's Arms set has more stamina regen (+5 from the set bonus!), Vesh+Fade has slightly better damage if you have high spellpower. Staff on switch for any time you want to cast spells offensively, and that happens to be the best staff in the game.
Armour:
Evon the Great's Mail + Wade's superior heavy dragonscale gloves +boots
Helm of Honnleath
You get the set bonus mixing Evon's with Wade's superior heavy armour, so this combination gives you excellent defensive stats with only 3.4% fatigue. It also comes with some nice stamina regen. HoH is just generally the best hat in the game, +2 all stats is very nice.
Accessories:
Andruil's Blessing
2 of Lifegiver, The Wicked Oath, Key to the City and Blood Ring.
The High Regard of house Dace
Andruil's is obvious. +2 all stats and +2 regen makes it the best by far. Lifegiver/TWO/KttC all have their own benefits. Tanking vs stamina regen vs stats. If you get lots of regen elsewhere you can do without the wicked oath. Otherwise you'll need it if you want to keep up shimmering shield, and you'll definitely need if if you want haste as well. Lifegiver vs KttC depends on how you weigh better tanking vs all stats. Blood Ring is there if you want to cast with blood magic, it's just there to reduce the spell cost as it's the best source of improves blood magic (you can't afford to give up Andruil's for the sash). There aren't any particularly great amulets (spellward is the usual goto, but with mana clash it's not needed), so THRoHD gets the nod for +50 stamina and +1 regen, as well as some crit chance.
Stats are everything into magic. All your spells and sustains scale with spellpower, so more magic means more attack, defence, armour etc, not just spell and attack damage. Dumping a few points into constitution (usually no more than 10) is OK if you're feeling fragile, but with lifegiver, naturally maxed resistances and ~60 armour it really doesn't matter how big your health pool is, because nothing can hurt you anyway. If you're planning on a lot of casting then ironically constitution is a bit better, because you'll primarily be casting from your health pool (sustains eat up all your mana).
Spells depend on how you want to play, whether you're focusing on melee or casting.
Melee Oriented:
All 4 AW talents
Arcane Shield
Flaming Weapons
Rock Armour
Heal + Regeneration
Haste line, not just for haste but also heroic offense
Mana Clash
Crushing Prison line (all of it's great - AoE stun, backup sustain for fire resistant/immune targets, 2 disables)
Miasma (Effectively +10 attack and defence)
Blood magic is the best second spec for blood wound.
Spell Oriented
All 4 AW talents
Arcane Shield
Rock Armour
get those and literally whatever else you want. You still have nearly as good spellcasting as you'd have otherwise, but now you're practically invincible on top of it.
Blood magic again is the best second spec. Not just for blood wound, but also because your mana pool will be eaten up by your sustainables, so casting from your HP lets you cast a lot more spells. And of course don't have combat magic up when casting, the 50% fatigue penalty isn't nice. If you're not threatened, you might not want to have shimmering shield up either, because of its mana drain.
Modifié par dainbramage, 22 décembre 2012 - 01:39 .





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