Is ME3 the worst game in the trilogy?
#51
Guest_Cthulhu42_*
Posté 09 décembre 2012 - 12:11
Guest_Cthulhu42_*
In the end, the only ME game I'm a big fan of is ME2.
#52
Posté 09 décembre 2012 - 12:14
#53
Posté 09 décembre 2012 - 12:14
Those would generally be compelling reasons for why a game is 'worse.'Dark_Caduceus wrote...
HagarIshay wrote...
Not really. ME2 is the worst of the three.
Still a great game though.
ME2, really? I mean I know the plot was pretty much non-existant and the RPG mechanics were **** but worse than ME3?
ME3 had a poor ending for many, but it was structurally and foundationally on a different level than ME2. You might not have enjoyed how it took you there (the new dialogue system attempt), but ME3 had a far better plan for how it was going to convey the story than ME2 which invested most of its time avoiding the story however possible.
Of course, the thread starts on a weak footing because 'worst' is about as vague and nebulous a term as one can get. Many people would make it synonymous with 'enjoyed', but even when people don't the lack of standards makes it remain an opinion poll contest.
Take one of the most complained about issues of ME3's main game: dialogue. Lots of people really, really hated the transition: too much two-option dialogue, and too few opportunities to intervene. Hence, 'autodialogue' complaints. Which are perfectly fair and reasonable, when not taken to the ridiculous extremes and when not ignorring what else the system brought in (more conversations in which people moved around, more camera movements, longer conversations without awkward pauses, none of the ME1-style 'offer multiple options for the same exact word).
I consider ME2's dialogue far worse, because it was structurally biased in such a way that heavily pressured people to only pick one path in the first place. Besides that ME2 was where two-option dialogue was really introduced, the percentage-point morality system of ME2, and the frequent usage of persuasion checks for 'optimum' results, created a system in which people frequently went full-Paragon or full-Renegade as much for the points to make the future persuasion checks as anything else... especially for the loyalty checks in the end-game. Unless you were willing to abandon the persuasion checks (and thus abandon the optimum solutions in a variety of situations), playing Paragade/Renegon was almost 'punished'... and so people followed very predictable conversation routes and ignorred much of the dialogue that was there (if a persuasion check, take the persuasion check: otherwise, take the upper/bottomost dialogue to enable future persuasion checks). A system in which you begin to metagame all your dialogue choices in order to open-up future dialogue choices strikes me as far more restrictive than a system that offers fewer dialogue choices in the first place, but doesn't punish you for mixing them up.
ME2 also had some other dialogue system aspects that persistently bugged me: the Paragon/Renegade system shifting from an ideological stance (where P/R reflected various views) to a tone-based morality system (where P/R reflected not what you said, but how you said it) was a particular aggrevation of mine. In the same system in which waving between P/R dialogue options could lose you future outcomes, the only way to guarantee future access became to be a character without a consistent line of thought. This was apparent with Cerberus, in which pro/anti-Cerberus views flipped flopped, but was most annoying in the Heretic Station system in which the entire mission builds up Rewriting as the Renegade choice, only to make it ultimately the Paragon Big Decision.
I could go on about how I feel ME3 had better dialogue design and implementation than ME2. I could talk about how having companion conversations outside of that one spot on the Normandy was so novel it was shameful, I could talk about how letting ambient dialogue of 'I'm busy' replace the 'Calibrations' dialogue-investigation struck me as a good way to not waste time, I could raise how ME2 had no good equivalent of the argument-decider opportunities which struck me as a good new way to give the player role-playing opportunities, I could even talk about how listening to companions talk to eachother or with Shepard without prompting, and not just talking at Shepard in the traditional Bioware exposition dump, was a welcome relief to ME2's style of companion conversations. I could also point out how I felt ME3 raised much better conversations and points in its conversations than ME2 did, avoiding exposition dumps and fewer NPC monologs and spreading out character development and progress over a series of conversations rather than packed in one 15/20 minute firefight mission.
These are all views and opinions I have that make ME3's dialogue (and related) system 'better' than ME2's to me. But some people look at it, see autodialogue, and view ME2's as better.
Are they wrong? Not really: different priorities for different people. But without knowing the grading standard, it's a poor question to ask.
#54
Posté 09 décembre 2012 - 12:15
#55
Posté 09 décembre 2012 - 12:16
Yes.
Gameplay-wise?
Nah, ME1 is still the worst in that one.
#56
Posté 09 décembre 2012 - 12:23
They all have good things.
I don't care what others say, but the mako was AWESOME in ME1
The story in all games is GREAT
The RPG elements in ME1 are awesome.
the music is great in all games.
Gameplay in ME3 (and multiplayer) is really fun.
Of course, not everything is perfect:
RPG elements in ME2 weren't really there.
ME1 gameplay (shooter aspect) wasn't perfect
ME3 ending was ok, but not great.
So, yes, I easily like a lot of stuff. Do you have a problem with that? Cause if you do, you can go on being unhappy about things you probably can't change, while I'm having the time of my life playing the trilogy.
#57
Posté 09 décembre 2012 - 12:29
estebanus wrote...
Not the worst, but it's definitely not the best. ME1 is by far the worst IMO. There's no fun in playing it after completing it a few times. I've only replayed it to import my Shepards into ME2, not in order to enjoy the game.
Same here. And thats exactly what I do.. just quickly import my characters to ME2 and then the real fun begins xD
ME2>ME3>ME1 for me.
#58
Posté 09 décembre 2012 - 12:55
Overall I bias towards ME2 as my favourite although being the first I played might have something to do with that.
#59
Posté 09 décembre 2012 - 01:00
I am always eager to play Me1 or Me2, it feels like something great.
I am not eager to replaying Me3 more than my 2 playthroughs.
#60
Posté 09 décembre 2012 - 01:07
#61
Posté 09 décembre 2012 - 01:11
only thing in ME3 that holds a same quality as in the previous games is the music
So Yes by far ME3 is worst of whole trilogy.
Modifié par Applepie_Svk, 09 décembre 2012 - 01:11 .
#62
Posté 09 décembre 2012 - 01:12
Saito404 wrote...
No, ME3 is bad, but not the worst. ME2 was the worst. When I say "worst" I mean story. I don't care about gameplay if story is terrible.
Agreed, gameplay wise ME2 was a HUGE improvement from ME1 (imo ofc) but i really felt like the story derailed quite a bit except for Arrival i felt like the rest of the story comepletly ignored the fact that we had to stop the reapers.
Bioware also made the alliance a big joke in ME2, wasn't it implied that if shepard didnt stop the collectors they would target earth? and if earths defence could'nt handle a single cruiser i'd say we would have no hope fighting the reapers.
#63
Posté 09 décembre 2012 - 01:21
#64
Guest_Arcian_*
Posté 09 décembre 2012 - 01:23
Guest_Arcian_*
I agree. Not necessarily because the mechanics were good, but it was mostly doing its own thing and not trying to be Gears of War IN SPACE to attract demographics who do not give a crap about aRPGs.Humakt83 wrote...
Yes, ME 1 is easily the best game of the trilogy.
#65
Posté 09 décembre 2012 - 01:32
Arcian wrote...
I agree. Not necessarily because the mechanics were good, but it was mostly doing its own thing and not trying to be Gears of War IN SPACE to attract demographics who do not give a crap about aRPGs.Humakt83 wrote...
Yes, ME 1 is easily the best game of the trilogy.
mass effect 1 gives me shivers, everytime i play it - even after my tenth playthrough. mass effect 2 can manage this too - even if not as strong as the first one.
mass effect 3 does not give me this feeling and i am sad about it.
if a game can give you warm feelings after the tenth playthrough, it is a good game - it it fails to provide it even at the first time ... well .. not a good game.
(personal taste)
#66
Posté 09 décembre 2012 - 01:35
ME1 is by far my favorite in the series, and all time games period.
#67
Posté 09 décembre 2012 - 01:37
#68
Posté 09 décembre 2012 - 01:38
ME2 had the most memorable characters
ME3 had artisitc integrity
#69
Posté 09 décembre 2012 - 01:40
Modifié par Fur28, 09 décembre 2012 - 01:40 .
#70
Posté 09 décembre 2012 - 01:44
Arcian wrote...
Humakt83 wrote...
No, ME 1 is easily the worst game of the trilogy.
I disagree. Not necessarily because I enjoy ****ty gameplay, but ME 1 was mostly an Action RPG and tried to be Gears of War IN SPACE to attract demographics, like me, who do not give a crap about real computer RPG's.
Yeah, I thought you'd feel that way.
Modifié par Humakt83, 09 décembre 2012 - 01:47 .
#71
Posté 09 décembre 2012 - 02:00
I'd probably say ME1 was closest to my interpretation of "worst," and I stress it's a good game. The graphics somewhat lacked polish because of a lot of instances of graphical pop-in I came across, the planets were big, empty and just randomly designed by screwing around with the Raise/Lower tools maybe ten minutes before lunch or quitting time, the "dungeons" (quotation marks used because they really weren't dungeons, they were more like bases) were copy-pasted at least a dozen times each, mods were easily exploitable, money was too easy to come by and once you had the best stuff in the game became pointless, combat was kind of crap and it felt like the game only really let you run when it felt like (and that was in the heat of combat). Plus, the auto-melee was nice for what it was, but I like being in control of it. And maybe this is just me, but I thought having all those various skills was kind of overwhelming, so I was kind of glad when Bioware boiled it down to 3-4 per class/character. However, I'm inclined to be nice to it, because everything did get radically better over time.
#72
Posté 09 décembre 2012 - 02:16
UltimateSpinDash wrote...
Since I played Mass Effect 2 and 3, I don't like playing ME again. In the first game, Shepard just wasn't that agile than in ME3.
I like ME 2 the most. It had the best Squad and the best ending (Suicide Mission was just epic).
I think ME2 had the best combination of game play and plot. ME1 had the most solid plot but the game play was plodding for a shooter. ME3 probably had the best game play (though I miss having a heavy weapon ON you), while the plot was the weakest even before you consider the ending fiasco. And going from "driving around and exploring alien planets" to "I mine for fish!" to "Benny Hill style chases with Reapers" is a pretty steep downgrade. The conversations were also downgraded a lot from 1 to 3, though if you could combine ME1's plot depth with ME2's companion choices/weaponry and ME3's actual gameplay? That would be pretty freaking awesome.
Oh, and the hovecraft from ME2. Much cooler than the Mako. Sorry traditionalists.
#73
Posté 09 décembre 2012 - 02:22
#74
Posté 09 décembre 2012 - 02:24
#75
Posté 09 décembre 2012 - 02:25
spirosz wrote...
It had certain aspects that stand out as the worst, but the other games have flaws as well, but at least I can still play the other two...
If it weren't for the multiplayer aspect, ME3 would have been collecting dust as soon as I finished the game the first time. I briefly tried to play Insanity for the cheevo (wound up making it to Mars before getting sick of it, not from difficulty so much as just meh, I know what's going to happen, and there was no replay value for me)... but really, the last 4 months or so my "playing" the game on Xbox involved running amok in multiplayer.





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