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The game is so 2001


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#1
Xionnes

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So the last week I finally took a look at the widely advertized DA:O game.
First, I cannot understand how it could get 91/100 Steam score. It looks so dated. Instanced world, no jumping, no bank slots, no group loot. In 2009, it's stupid.
Second, the content. Basically it's just another elves, dwarves, goblins and orcs, undead and dragons bestiary which designers made more emogothic. Was it intended to make it more dramatic? More like ridiculous for me.
Third, the tons of uninspired color-coded dialogs with 0 story impact. All of this voiced over by overdoing actors.
Four, the title feature, "origins": Zero story impact again.
Five, a campaign which manages to be both short and boring at the same time. Wrong pacing, bad feedback, zero replayability.
Six, the targeted movement and camera control are unexcusable.

Basically, I'm feeling being ripped off by EA/Bioware and punished for buying legitimate games and obeying DRM.
Is there just a single redeeming feature in this overrated game?

Modifié par Xionnes, 09 décembre 2012 - 01:22 .


#2
alistairswife

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Aww, I felt this way abut DA:O as well. (I started playing DA2)
When I had played DA2 for a time, I borrowed DA:O from a friend, she said it was the best game she's ever played.
I tried it, and I thought it sucked in the beginning. I mean, the battles were so slow in comparison to DA2, everything felt different. So I stopped playing it, and started with DA2 again. But after a while, I felt that I could'nt judge DA:O just beacuse of the differences it had with DA2.
So I continued playing DA:O, I bought my own DA:O. And now I cant stop playning it.
I love DA:O, I mean, all the stories, all the different origins you can have, how the game changes beacuse of your origin. How you really can FEEL for the characters. All your companions are just amazing, all the romance options are also amazing. And the story. Everything is amazing! It's great!  I really dont care about the game being old, I never care about such things. This is the best game I have ever played, and it has touched me in a way I never thought a game could!

I really recommend it, and that you really play it through and dont judge it beacuse of the first feelings you get about it. 

You can also mod the game, with beautiful modded armor, hair, modded romance scenes, everything! And that just makes the game a little better. It's just amazing. :D

So, dont judge a game just beacuse of how it looks. I mean, that's what I ALMOST did. And I am thankful that I continued playing, and that I discovered this amazing game. 

Modifié par alistairswife, 09 décembre 2012 - 11:27 .


#3
Blazomancer

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I have played DAO over 15 times; some people have played a lot more. So, I guess it's all about our different tastes. If you didn't like it, may be you can give it some more time, or probably you should move on to something else. A game having a large fan base doesn't necessarily mean each and every person will enjoy it.

#4
Vanilka

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1) I hear the game had been in development for years which might explain much. As for the graphics, if that's something you care about that much, well, too bad. I must say I like DA:O graphics and think they're much better and more pleasant-looking than what we can see in e.g. DAII (personal opinion).

Jumping? Why would you even want to do that? Where do you ever need jumping in this game? Even if there were the possibility to jump, would anyone really use it? What would that be good for?

Bank slots? And what do you even mean by group loot?

2, 3, 4) As for the game itself, I love the story, the characters, the dialogues, the voice acting, the settings. I've replayed the game a few times and feel like doing it again after finishing every playthrough. I don't really understand what your problem is. That a fantasy game includes fantasy creatures and a fantasy story? Some people say the story is cliché - gathering a few nations to fight a great evil. I can understand that. But does that make the game bad for this simple fact?

If you feel that the voice actors overdid it, then that's a shame, but I didn't have the same feeling. I thought that the voice acting in DA:O is remarkable and makes the characters come alive, and I, personally, love talking to my companions.

It's strange you felt that what you were doing had no impact on the world and that your origin didn't influence your character. I'm quite sure many would argue about that. Including me. If you are unhappy about that, what would you want to see handled differently and, most importantly, how? Because my characters definitely drag their origin along and make a great impact on the world and people around them. You get to decide the fates of nations, your friends, your character and many more. But of course, you can't expect that every dialogue you've ever made will be written into songs by minstrels.

5) I simply have a completely different opinion here. I had no feeling of the game being unresponsive or having bad pacing, or not having replayability value. Maybe it's because I like older games and prefer the style.
There were times I had trouble playing. But that was because I had a computer way too old for it to handle the game. It was still playable, but difficult fights were a bit of a hassle. Now I have a new PC and the game runs like a dream and the party reacts immediately.

Again, we could argue about the replayability value. I keep replaying the game and will for a long time to come and I know there are many people in the forums who do the same. I still keep finding new things every playthrough, despite playing and exploring quite thoroughly.

6) The only thing I take issue with is not being able to zoom in. I encountered almost no trouble and liked that I could switch between character mode and tactical mode. I have to admit that up close, some angles are a bit awkward and you can't click the ground if getting into them. However, that seems to happen rarely.

I know DA:O is not perfect, perhaps even far from it, but I also don't think it's as bad as you describe it to be. Personally, I haven't played a better game. As for you, you may not like the game and that's okay. But don't present your opinions like they're the general truths. As you can see, there are people who like the game, so it's not that the game is generally bad (or generally perfect, to be fair).

Modifié par Vanilka of the Sword Coast, 09 décembre 2012 - 02:48 .


#5
mousestalker

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The OP is trolling. Look at his join date and look here.

If the OP is being sincere, then my apologies. But many people, including myself, enjoyed DAO a great deal.

#6
Milan92

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These threads are sooo 2008.

#7
Vanilka

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mousestalker wrote...

The OP is trolling. Look at his join date and look here.

If the OP is being sincere, then my apologies. But many people, including myself, enjoyed DAO a great deal.

I wondered about that myself. If so, then I've been had. However, I like talking about the game, so no damage done.

Eh, some people are strange creatures.

#8
Xionnes

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Vanilka of the Sword Coast wrote...

Jumping? Why would you even want to do that? Where do you ever need jumping in this game? Even if there were the possibility to jump, would anyone really use it? ...what do you even mean by group loot?

That a fantasy game includes fantasy creatures and a fantasy story?

It's strange you felt that what you were doing had no impact on the world and that your origin didn't influence your character. I'm quite sure many would argue about that.

5) I simply have a completely different opinion here. I had no feeling of the game being unresponsive or having bad pacing, or not having replayability value.

Again, we could argue about the replayability value. I keep replaying the game and will for a long time to come and I know there are many people in the forums who do the same.


Jumping? You need jumping because it is a 3D game, name me just one where you could not. Even Daggerfall for DOS/386 has jumping.
Group loot is a single loot window for all nearby corpses. Also an essential feature.

Fantasy creatures are fine. Taking a goblin, making it into A Gothic Undead Goblin from Hell, calling it with some stupid name like *spoiler*, is not. The whole idea of making things Dark and Dramatic by applying emogothic style to them is very adolescent.

Your origin affects only 3 levels of tutorial and probably grants you a oneliner or two from your former pal if you had one. To put this trifle into the game title is clearly a manipulation.

See my other topic for campaign discussion with a particular examples.

About the replayability, when you've played thru the zone, you already know all the possible alternative outcomes. It kills replayability.

#9
Blazomancer

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One such "3D" game is the mass effect series that don't have a jump action.
There is no group loot all right, but many modern rpg's don't. But the enthusastic and great modding community has created many mods for autolooting stuff that works seamlessly with the vanilla game.

I assume you haven't read the codex of the game completely. I'm really fascinated with the detailed universe and lore that bioware has created, that actually makes sense and makes room for a lot more new tales to be told. The dwarves, elfs, ogres, wizards has always been there in so many franchises, but it's the amalgamation of all these elements into a conceptually fitting premise makes the whole world fascinating to me. But then, i guess it's a personal thing and you are free to hate it as much as you like.

And regarding replayability there are a lot of branching major decisions that cannot be experienced in a single playthrough. These are reflected in the end game slides if you haven't noticed.
And even if we keep everything aside, personally I feel the gameplay itself is enough to provide high replay value. All the builds possible within a single class, even within the same type of weapon wielding, are just too much fun. After about 15 playthroughs, I haven't even played as a shapeshifter mage, or a supporter, or even a reaver tank.

I understand that you didn't like the game, and you are entitled to your opinion. But it is not really a piece of junk as you make it sound in your analysis.

#10
fchopin

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Sorry you did not like the game op, how did you finish the game if you found it so bad?

#11
keeneaow

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Agree on following
#Third, the tons of uninspired color-coded dialogs with 0 story impact.
#Six, the targeted movement and camera control are unexcusable.
And then there is also the combat lag, it becomes too tedious to finish the game.
I still think the customization is top tho, and skill implementation through quests a stroke of brilliance

Modifié par keeneaow, 09 décembre 2012 - 10:58 .


#12
Xionnes

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I haven't finished it, its too boring. But I can predict all the endings already, even not looking into a manual. I want a refund so bad but unable to get it.
I should have convenience playing legit games, but am getting only a frustration.

#13
fchopin

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Xionnes wrote...

I haven't finished it, its too boring. But I can predict all the endings already, even not looking into a manual. I want a refund so bad but unable to get it.
I should have convenience playing legit games, but am getting only a frustration.



Do you mind if i ask what sort of games you play?
 
Try the DA2 demo and see what you think you may like it better or try the Mass Effect games they are great.

#14
NightKay

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Vanilka of the Sword Coast wrote...

1) I hear the game had been in development for years which might explain much. As for the graphics, if that's something you care about that much, well, too bad. I must say I like DA:O graphics and think they're much better and more pleasant-looking than what we can see in e.g. DAII (personal opinion).

Jumping? Why would you even want to do that? Where do you ever need jumping in this game? Even if there were the possibility to jump, would anyone really use it? What would that be good for?

Bank slots? And what do you even mean by group loot?

2, 3, 4) As for the game itself, I love the story, the characters, the dialogues, the voice acting, the settings. I've replayed the game a few times and feel like doing it again after finishing every playthrough. I don't really understand what your problem is. That a fantasy game includes fantasy creatures and a fantasy story? Some people say the story is cliché - gathering a few nations to fight a great evil. I can understand that. But does that make the game bad for this simple fact?

If you feel that the voice actors overdid it, then that's a shame, but I didn't have the same feeling. I thought that the voice acting in DA:O is remarkable and makes the characters come alive, and I, personally, love talking to my companions.

It's strange you felt that what you were doing had no impact on the world and that your origin didn't influence your character. I'm quite sure many would argue about that. Including me. If you are unhappy about that, what would you want to see handled differently and, most importantly, how? Because my characters definitely drag their origin along and make a great impact on the world and people around them. You get to decide the fates of nations, your friends, your character and many more. But of course, you can't expect that every dialogue you've ever made will be written into songs by minstrels.

5) I simply have a completely different opinion here. I had no feeling of the game being unresponsive or having bad pacing, or not having replayability value. Maybe it's because I like older games and prefer the style.
There were times I had trouble playing. But that was because I had a computer way too old for it to handle the game. It was still playable, but difficult fights were a bit of a hassle. Now I have a new PC and the game runs like a dream and the party reacts immediately.

Again, we could argue about the replayability value. I keep replaying the game and will for a long time to come and I know there are many people in the forums who do the same. I still keep finding new things every playthrough, despite playing and exploring quite thoroughly.

6) The only thing I take issue with is not being able to zoom in. I encountered almost no trouble and liked that I could switch between character mode and tactical mode. I have to admit that up close, some angles are a bit awkward and you can't click the ground if getting into them. However, that seems to happen rarely.

I know DA:O is not perfect, perhaps even far from it, but I also don't think it's as bad as you describe it to be. Personally, I haven't played a better game. As for you, you may not like the game and that's okay. But don't present your opinions like they're the general truths. As you can see, there are people who like the game, so it's not that the game is generally bad (or generally perfect, to be fair).


I subscribe and agree!

#15
termokanden

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Xionnes wrote...

Fantasy creatures are fine. Taking a goblin, making it into A Gothic Undead Goblin from Hell, calling it with some stupid name like *spoiler*, is not. The whole idea of making things Dark and Dramatic by applying emogothic style to them is very adolescent.


I think it's considerably more mature than complaining about the inability to jump in a top-down tactical RPG and calling group loot an essential feature.

Modifié par termokanden, 10 décembre 2012 - 06:40 .


#16
pizzapicante

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Why did the OP made 2 new topics to complain about axactly the same thing unless he was trolling?:
http://social.biowar...1720/1#15239857

#17
Grivlak

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 For what it is, it's an awesome RPG!  What it is is a single-player role-playing game with a full party.  You can play and build your character, and your party's characters, however you want to.  You can skip the party and just take a guard dog.  You can solo the whole thing, for a real challenge.

Bioware's story-telling (writing) is top notch.  Their games aren't full of bugs, broken, or incomplete.  DA:O may have somwehat dated graphics now, but the game, as a whole, is outstanding.

To each his own.

#18
Xionnes

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And regarding replayability there are a lot of branching major decisions that cannot be experienced in a single playthrough. These are reflected in the end game slides if you haven't noticed.

Decisions like "1. Ally with X; 2. Ally with Y" getting an achievement "Allied with X" and being able to use X's units in *spoiler*, are simply wonderful, and one surely would love to actually choose them!

And come one, how did you not played with a Shapeshifter mage when you are getting one right in the tutorial?

#19
Xionnes

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Bioware's story-telling (writing) is top notch.  Their games aren't full of bugs, broken, or incomplete.

Writing is a top-notch? You're playing the game through Assembly, (~31% completed accordingly to ingame counter), and you know each and every story turn.

Speaking of bugs, even now 3 years after its release the game is leaking memory, so I having to restart it each hour, has plenty of wrong sex voiceovers and wrong sex replics and needs 20 second for a mob to become dead and lootable?

#20
Blazomancer

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Thanks for sharing your views about the game.

#21
DarkKnightHolmes

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Man, if this is 2001 then someone sent me back in time because 2012 was a disappointing year for gaming.

Modifié par DarkKnightHolmes, 11 décembre 2012 - 02:03 .


#22
jpbreon

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Xionnes wrote...

Vanilka of the Sword Coast wrote...

Jumping? Why would you even want to do that? Where do you ever need jumping in this game? Even if there were the possibility to jump, would anyone really use it? ...what do you even mean by group loot?

That a fantasy game includes fantasy creatures and a fantasy story?

It's strange you felt that what you were doing had no impact on the world and that your origin didn't influence your character. I'm quite sure many would argue about that.

5) I simply have a completely different opinion here. I had no feeling of the game being unresponsive or having bad pacing, or not having replayability value.

Again, we could argue about the replayability value. I keep replaying the game and will for a long time to come and I know there are many people in the forums who do the same.


Jumping? You need jumping because it is a 3D game, name me just one where you could not. Even Daggerfall for DOS/386 has jumping.
Group loot is a single loot window for all nearby corpses. Also an essential feature.

Fantasy creatures are fine. Taking a goblin, making it into A Gothic Undead Goblin from Hell, calling it with some stupid name like *spoiler*, is not. The whole idea of making things Dark and Dramatic by applying emogothic style to them is very adolescent.

Your origin affects only 3 levels of tutorial and probably grants you a oneliner or two from your former pal if you had one. To put this trifle into the game title is clearly a manipulation.

See my other topic for campaign discussion with a particular examples.

About the replayability, when you've played thru the zone, you already know all the possible alternative outcomes. It kills replayability.


You almost got me, but you overplayed your hand by attacking replayability. I've played this game and beaten it 20+ times, and I still find new dialogue and choice options I either forgot or never saw before. There are legitimate complaints to make about Origins, but they are minor and the game deserves the great critic scores it received. 

#23
keeneaow

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On contrary the endless dialogs kill re-playability, it is badly tedious to wait for the dialog to finally end.
NPC have no text to their dialogs so i usually miss what was said,
while at the same time my dialogs are silent, both combine to make it highly un-interesting.
Thankfully it dont matter what i reply in most cases, so i can frenetically press [Esc]
until it's over for the time being

#24
Vanilka

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Each to their own, I guess. The dialogues strengthen the replayability and the gaming experience for me and I like them in general. A lot of writing, amazing writing might I add, has always gone into BioWare games. And I've always loved it. Origins actually has much less in comparison with, let's say, good old Neverwinter Nights. Most of the NPCs are not voiced and the dialogues are much longer, but still wonderfully done.

As for Origins dialogues, I like them and am interested in what the NPCs have to say. Especially when it comes to the companions. I find it fun to explore their personalities and all the possible answers they can give. It's a roleplaying game after all. The dialogue options are one of the ways to make your characters who they are and to get to know your companions and other characters in the story; with which the silent protagonist helps (me) a great deal actually. (I, personally, hate voiced protagonists. I guess we have different tastes.) I like to hear different responses to different answers my characters have given. Not every dialogue has to have impact on the story or current situation, in my opinion. You can ask Alistair and the others about many, many things that may be unimportant in a larger scope of things. For me it's great fun and I would welcome if there were more. Especially for the companions. It's one of the things for which I keep returning. But you don't have to do it. If you don't like it, you can simply skip a lot of the dialogues or go the shortest way possible. Some dialogue options actually allow the Warden to say: "Give me the short version." Or express the displeasure of the dialogues being long or boring. ("Must you keep prattling?")

What do you mean by "NPC have no text to their dialogs so i usually miss what was said"? I don't know whether I understood correctly, so I apologise in case I'm being redundant, but if you want what NPCs say in text, just turn the subtitles on, including the ambient dialogue. Pretty much every BioWare game has this feature and thank gods for that. As a non-native speaker of English, I do need the English subtitles to catch some words. Another thing is that you can find what has been said in your journal (the icon of a dialogue bubble with an exclamation mark on it). It keeps only the last few dialogues, but it's still very helpful if you feel you've missed something.

I disagree that your answers don't matter, but that's my opinion again. I think it depends on what is important to you. If you don't mind the NPCs getting angry with you, refusing to cooperate etc., then I guess you're right.

Modifié par Vanilka of the Sword Coast, 13 décembre 2012 - 08:23 .


#25
Xionnes

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I've played this game and beaten it 20+ times, and I still find new dialogue and choice options I either forgot or never saw before.

What choice? Oh my, I killed X in this zone, so there must be a choice to kill Y next time! Oh choice divine! Oh replay value!! Are you serious?