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The game is so 2001


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#26
keeneaow

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Thanks, i probably missed out on ambient dialog.
But i'm really not interested in conversation when i play a game,
i want to beat up monsters, that's pretty much it.
Hmm, no, other important stuff is tailor making of the skills, DA:O is good at that,
and another is story, i truly admire the genius that made a skill such as arcane warrior through
a quest

#27
Vanilka

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I guess that's the difference between us. Some play games such as these for the roleplay. Of course, I love the combat, but the roleplay experience, including characters and story, is very important for me, personally. That's the main reason why I play an RPG and not, let's say, an MMORPG. I like various game genres, but play each one of them for different reasons. RPG is about writing my character's story for me, while MMORPG is mainly about fighting and levelling up, and shooters, shooters I play for the combat, adrenaline and scares. Etc.

With all that said, I used to play RPGs like you do, so I can understand being upset about being slowed down by all the talking. But BioWare RPGs have always contained a lot of it. It's part of the genre. At least with this company it is. I might be wrong, but I don't think it's the game's flaw. I think it's about what we like and dislike, because DA:O is pretty much everything you could expect from a good RPG - an epic wild ride.

I guess that by all this confused rambling, I'm trying to explain why I take issue with people saying the game is generally bad while to me it only appears that some expect the game to be a different genre. Not liking a game or certain parts of it is perfectly fine, but I feel that some criticism is unfair.

Modifié par Vanilka of the Sword Coast, 13 décembre 2012 - 09:14 .


#28
Blazomancer

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I guess it is because of the fact that when people dislike something, they tend/wish to believe that everyone else in the world should dislike it too. And vice versa. I am no different, but just saying.

#29
shirespartan

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you want jumping go play sonic

#30
AshenSugar

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For my own sanity, I'm going to choose to believe that this is nothing more than an elaborate troll.

Well played sir, well played.

#31
marcnzt

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I bought DAO recently and also ddin't liked the game all that much, but not for those reasons mentioned here... Like the "no jumping", "too much dialogue" and that kind of thing.

I played the Mass Effect games and I thought that DAO would be very similar but in a medieval setting, but they seem to have focused in making it to be like a board game, a 3D board game...
Sometimes when you find a strong enemy and you're too weak to beat him, the best strategy is... running around in circles and letting ranged attacks kill him slowly... SMH
I like the way the player's decisions can drastically change the ending of the game, but you'll spend most of your time in battles and undeniably, if these battles aren't satisfying for you, there's no way for you to like this video game.
I ended up turning the game on the easiest setting so I could go through these battles as fast and as easily as I could, because I am more interested in seeing what's next than actually feeling motivated by the challenge of beating the game. And that's not what you have to look for in video games, in my opinion.

I won't probably find a lot of people with the same opinion here, but I thought the game had a naive feel to it, in the sense that characters in the game are really simple and naive by nature, the things they say, their attitudes, personaltiy, it's kind of difficult to explain, but I guess you guys can understand it....Mass Effect 1 and 2 had some of that too, but much less... Them maybe it's part of these genre of games I guess...
To me, for a game where the story is so important, the characters have to be really elaborate, have to look authentic and real IMO, not so obvious and simple... You look at characters attitudes and the "evil character is sarcastic and cynical", and the "good character always wants to help people and isn't selfish" c'mon... A bit childish don't you guys agree???

I don't need to say that this is just a personal opinion, and obviously there are people here that have played and like this genre a lot, including the board game version of it.
But I obviously didn't researched well enough the game before buying it. It is exactly the same game I played as a kid, Baldur's Gate II.

#32
ViciousCargo

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I'm not sure this poster is worth the time, since he/she appears to be a hater. Dragon Age is the best game. Period. Since the reasons he/she states is based on personal preferences solely, I'd just sum up and say this gamer has horrid taste.

#33
keeneaow

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Umm, and your statement that Dragon age is "the best game period"
isn't based on personal preferences solely ? :huh:

#34
ViciousCargo

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keeneaow wrote...

Umm, and your statement that Dragon age is "the best game period"
isn't based on personal preferences solely ? :huh:


Oh it is.  But this thread wasn't started by me.  I think you misread (perhaps misunderstood) the point of my post.  It wasn't to bash someone for stating their preferences, but rather that the poster was a hater and had horrible taste and wasn't worth the debate. 

Modifié par ViciousCargo, 23 décembre 2012 - 03:32 .


#35
Yorick of the Damned

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Guys he's complaining about a lack of jumping in this game. He's trolling you

#36
fchopin

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Yorick of the Damned wrote...

Guys he's complaining about a lack of jumping in this game. He's trolling you



People are allowed to not like the game, that does not make them trolls.

#37
Jeffonl1

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The OP has posted another thread. With the same opinion. Give it up already; you have said your piece: it is now trolling.
http://social.biowar.../index/15221685

Modifié par Jeffonl1, 25 décembre 2012 - 04:49 .


#38
Foshizznit

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I liked DA:O a lot. It felt more visceral and realistic and much less hack-n-slashy. I mean, historically, your typical suit of metal army weighed upwards of 90 or so pounds. Couple that with a sword, two swords, or a shield, and you're not jumping anywhere. I'm in the camp though that likes both DAO and DA2's combat alike. You should look more at the story in DAO, though.

But the OP is trollfacing his ass off.

Modifié par Foshizznit, 28 décembre 2012 - 10:45 .


#39
Xionnes

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Also, after all those patches the game still has repeating cutscenes, pathing issues and tons of mismatched voiceovers.
Seriously, how can you have pathing issues in BAKED ZONES?

#40
Foshizznit

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Xionnes wrote...

Also, after all those patches the game still has repeating cutscenes, pathing issues and tons of mismatched voiceovers.
Seriously, how can you have pathing issues in BAKED ZONES?


Repeating cutscenes? I've never even heard of this glitch, never seen anyone talk about it.

Pathing issues? Yeah, but your party has some of the best navigational skills I've seen in a game like this, it's not that bad.

Mismatched voiceovers? Like different voices? Never seen those.

Trololol.

#41
Xionnes

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Kill a boss, talk, the cutscene you'll got will be that one which triggers a boss fight again.
The second character you meet in one of the stories has a wrong voice.

That's you who's trolling.

#42
Wolfspawn

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Xionnes wrote...

That's you who's trolling.


Obviously you don't know the meaning of trolling. To troll is to ****** someone off for kicks. Not to have a differing opinion. You might not be trolling, I don't know. But if anyone is trolling here, I'm pretty goddamn sure it's you.

#43
Blazomancer

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@Xionnes - Buddy, do you like anything about this game? Anything?

#44
BlacJAC74

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The only real annoyance i have with the game is how we're always at a disadvantage whenever there's a difficult encounter about to begin. I also hate when games strip your stealth buffs at the expense of a lame cut scene.

For example, there's a random encounter that occurs after doing the mage segment of the game and the mage on the hill always seems to fire off some nasty spell that freezes you or knocks you down for a few seconds. Playing on nightmare this can literally become infuriating and you and your party can die within seconds. Then there's the wolf encounter, which doesn't sound particularly difficult, yet it is because the wolves seem to be immune to the traps and seem to use overwhelm when you're stuck in a trap. There's tons of encounters or major enemy encounters that begin in this manner and it becomes annoying after awhile. DA2 improved on this slightly because we were usually beginning encounters on an even footing.

#45
Blazomancer

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BlacJAC74 wrote...

The only real annoyance i have with the game is how we're always at a disadvantage whenever there's a difficult encounter about to begin. I also hate when games strip your stealth buffs at the expense of a lame cut scene.

For example, there's a random encounter that occurs after doing the mage segment of the game and the mage on the hill always seems to fire off some nasty spell that freezes you or knocks you down for a few seconds. Playing on nightmare this can literally become infuriating and you and your party can die within seconds. Then there's the wolf encounter, which doesn't sound particularly difficult, yet it is because the wolves seem to be immune to the traps and seem to use overwhelm when you're stuck in a trap. There's tons of encounters or major enemy encounters that begin in this manner and it becomes annoying after awhile. DA2 improved on this slightly because we were usually beginning encounters on an even footing.


Agreed that DAO has a steep learning curve, it can be real tough first time around. But it becomes terribly easy after the initial hiccup, even in nightmare. More or less everyone metagames in subsequent playthroughs. The instances that you have mentioned would be naturally easy for you second time around. You'd know that those mages up in the elevated land would be casting earthquake, and tempest, so you'd be putting everyone on hold, till the battered spawns draw near. Similarly for the wolves encounter you'd be bringing along a rogue properly invested in the deft hands tree, using a tank to draw every wolf towards him/her. A tank whose health is above certain level won't even get overwhelmed, as enemy AI is governed by the same tactical setup. I agree that DAO doesn't really spoonfeed the player, and it is not much forgiving for poorly built characters. But it's quite simple and rewarding when the difficulty curve is finally climbed over.


I don't really understand how do you think that the encounters in DA2 starts in an even footing. I mean, take for instance the Ser Varnell fight with all them fanatics. Almost all blood mage encounters guarantees something akin to a blood wound just seconds into the battle. Mages including those saarebas would teleport like crazy within seconds and will nuke like crazy if left alive more than a few seconds.Hunters, rogues, will one shot fragile members within a few moments of the start of battle if not dealt with first. I'd dare say that the hard mode of DA2 is far more difficult or annoying than the nightmare of DAO.

#46
BlacJAC74

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i did say "improved upon it slightly". I didn't feel at a disadvantage as often as i did during DA:O. My biggest gripe with DA:O though was how you're forced out of stealth just so the camera could focus in on an enemy.

I can only think of one encounter in DA:O that allowed us to either sneak through an area or set ourselves up so we had some sort of advantage. It's the one where you can ambush those bandits in the camp or just sneak past them.

The rest of the time we were forced to deal with bandits archers on hills, mages on hills or a mob in an enclosed space.

I remember the first time i did the circle quest.  As i was approching a door an Arcane Horror appeared and instantly put a crushing prison on me.

Modifié par BlacJAC74, 29 décembre 2012 - 06:24 .


#47
Blazomancer

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Well, rogues can set up traps or sneak behind mages most of the time. The battles are mostly set pieces, rogues can almost always assassinate mages before they even cast anything.
Why would you even try to stealth before a cutscene, when you have combat stealth, which I'm sure you'll upgrade to if stealth is your thing.

I can understand how archers and mages can be pesky. But as I said, they are annoying only till you find out how to deal with them and each encounter.

#48
Blazomancer

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Well, that wasn't really the arcane horror's fault, was it? Rogues are supposed to scout out the way ahead. Crushing prisons are easily countered out by force field.

#49
jadedjim

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i think some peoples minds may already be made up.

this game has alot of details through conversation & requires some reading in order for it to make sense. if you dont like reading through hours of dialouge or text then its gonna be tedious.

its not just fighting all the time. then again, most decent rpgs arent either.

i enjoy it. i have to be in the right mood to play it as well. i will say that much. ive played worse rpgs.

#50
Xionnes

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Blazomancer wrote...
Buddy, do you like anything about this game? Anything?

Character-based saves and shared specs was nice. Also, the smaller number of useless companions is nice too.

But still getting a genuine product was a disappointment. Shouldn't it be otherwise?