Pros:
-Having the same character for longer time often makes the player relate to/enjoy roleplaying as the character.
-The DA series could remain focused on the setting by having the character explore another territory in the second game.
-Makes events have more meaning to the player. For example, I think that Leandra's death would have been a lot more effective if each act had been a separate game (not saying this should have been done, just an example). Getting to know a character for a whole game makes the character care a lot more when they die.
-Lets people who become attached to their character keep them.
-It's like Baldur's Gate!
Cons:
-If the original voice is unpopular, we're going to have problems.
-By the second game, the character will already be a nigh-on a god.
-If companions from the first game are randomly killed off/axed/not in the sequel, fan rage will probably happen. (counter: some level of fan rage will happen even if the game is perfect)
-If the main character has to die at the end of a trilogy....
Conclusion
I think that keeping the same main character could be a very good thing indeed, but it would be important to keep character development in check, so that the second game remains balanced. Furthermore, the amount of variables to keep in check would prove daunting-but Bioware's managed it before. I see no reason why they couldn't now.
What do you think? (please keep it civil, I'm a fragile person





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