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Would you like a 'central protagonist'?


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31 réponses à ce sujet

#1
Lord Issa

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 One of the biggest points of contention I saw when DA: 2 was announced was whether or not the Warden should come back to be the main character. In hindsight, the sheer number of variables made such a return impossible. However, I still think that it might be a good idea to have a couple of games in the DA series have the same main character, like Baldur's Gate.

Pros:

-Having the same character for longer time often makes the player relate to/enjoy roleplaying as the character.

-The DA series could remain focused on the setting by having the character explore another territory in the second game.

-Makes events have more meaning to the player. For example, I think that Leandra's death would have been a lot more effective if each act had been a separate game (not saying this should have been done, just an example). Getting to know a character for a whole game makes the character care a lot more when they die.

-Lets people who become attached to their character keep them.

-It's like Baldur's Gate!

Cons:

-If the original voice is unpopular, we're going to have problems.

-By the second game, the character will already be a nigh-on a god.

-If companions from the first game are randomly killed off/axed/not in the sequel, fan rage will probably happen. (counter: some level of fan rage will happen even if the game is perfect)

-If the main character has to die at the end of a trilogy....

Conclusion

I think that keeping the same main character could be a very good thing indeed, but it would be important to keep character development in check, so that the second game remains balanced. Furthermore, the amount of variables to keep in check would prove daunting-but Bioware's managed it before. I see no reason why they couldn't now.

What do you think? (please keep it civil, I'm a fragile person :P)

#2
caradoc2000

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I don't mind either approach if the game itself is well done. It might be easier to get attached to a longer term character.

The question itself is a bit moot, as they have stated that DA games will have separate protagonists.

#3
Blackrising

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Nope. I like having a new character to explore in every game.
I enjoyed Mass Effect, no doubt, but if I had to play my Warden or my Hawke again in DA3...no. Just...no. My Warden's happily married to Anora and my Hawke ran off with Merrill to frolick through the woods. A character's story should be finished by the end of the game (whether with an open ending or not), IMO.

#4
Lord Issa

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caradoc: I'm fully aware that there are no plans for a long-term protagonist, I was just wondering which approach the fans prefer :)

Modifié par Lord Issa, 09 décembre 2012 - 03:05 .


#5
Herr Uhl

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Rather not. You get ridiculously powerful at the end of Bioware games now (as compared to BG 1) so what are they going to throw at you in the second game? Aliens? A dragon made of High Dragons?

I also like to explore new areas and have new motivations.

#6
Lord Issa

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I did cover both those points-Baldur's Gate did a pretty good job of it, so why not copy it wholesale? :P

In Game 1, go to Area 1 and become as strong as Hawke at he end of act 2 (so slower level progression).

In Game 2, the character has traveled to Area 2. The protagonist is pretty tough, but by no means are they overly powerful.

In Game 2: Throne of The Maker, balance is thrown out of the window and the protagonist becomes the new Maker.

Yup, let's copy BG. :P

#7
MichaelStuart

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I would prefer different protagonists

#8
Wulfram

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I don't mind. If the main character is popular, successful and the writers have another story for them that fits a full game better than an expansion, why not?

Storywise, the PC doesn't really increase all that much in power I don't think - the levelling is gameplay, with little connection to the real world. The Warden starts out a total badass capable of fighting through loads of soldiers, and even by the end of DA:O is not necessarily a better fighter than Ser Cauthrien. The amount of political power and prestige might be difficult to accomodate in a story, but on the other hand this could be interesting.

Though if they're going to continue with their current policy, and with imports, they do need to come up with a better way of handling ex-PCs.

#9
Herr Uhl

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Lord Issa wrote...

Yup, let's copy BG. :P


No. I don't want to fight gods. I don't want to play a character that can slay entire armies. Thedas isn't a setting where that would fit in. At all. It is bad enough as it is.

Let the game have a conclusion and move on.

Modifié par Herr Uhl, 09 décembre 2012 - 03:27 .


#10
Lord Issa

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That was a joke. I was mocking ToB. I'm pretty sure that me saying 'balance is thrown out of the window' was a giveaway.

Modifié par Lord Issa, 09 décembre 2012 - 03:29 .


#11
Wulfram

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Herr Uhl wrote...

No. I don't want to fight gods. I don't want to play a character that can slay entire armies. Thedas isn't a setting where that would fit in. At all.

Let the game have a conclusion and move on.


You don't fight gods in BG2:SOA.  It was only the expansion pack where it got a bit silly.

Although, the Warden did kill a god.

#12
Herr Uhl

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Wulfram wrote...

Herr Uhl wrote...

No. I don't want to fight gods. I don't want to play a character that can slay entire armies. Thedas isn't a setting where that would fit in. At all.

Let the game have a conclusion and move on.


You don't fight gods in BG2:SOA.  It was only the expansion pack where it got a bit silly.


Level progression was a hell of a lot slower in BG.

Although, the Warden did kill a god.


With the qualifier that they needed an army to do it (story wise, I know people solo the game). They couldn't do a Sten and charge in alone.

#13
Wulfram

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Well, the army was mostly necessary to deal with the Archdemon's army. Killing the Archdemon itself is a job for the Wardens.

#14
Herr Uhl

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Wulfram wrote...

Well, the army was mostly necessary to deal with the Archdemon's army. Killing the Archdemon itself is a job for the Wardens.


But the army is what makes the Arch so threatening. Otherwise it'd "just" be a more powerful high dragon. And dragons were almost hunted to extinction. Dumat was killed several times until they came up with wardens for example.

#15
Navasha

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No, I prefer different protagonists. I really despise god-like characters. To me the beginning of any game is the most fun, when your characters are level 1 and you are struggling to find a few coins to buy that rusty dagger from a merchant who you know is scamming you... but you NEED that dagger.

I find that, even by the end of a single game when your character is teleporting all over the battlefield in their +5 Fine, Dwarf-made, Masterwork Armor of Ghostly Bloody Death wielding a similarly long named weapon, the game is much less fun and challenging.

So a continuing saga isn't really appealing to me. Plus then the developers have to come up with some way of resetting the character, like how Shepard died and was rebuilt.

Nope, I prefer a world where lots of different heroes get their chance and not just one god-like character.

#16
Mark of the Dragon

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I would like that. I mean Dragon age is about the world so I dont think we should always have the same hero. Simply put I do not the DA should have a Shepard.

However, I do not see the problem of having the same hero for 2 games or something. I mean not every hero in Thedas will be known for one thing some would probably go on and continue to better there Legends. It is also unrealistic in my opinion that a brand new hero would arise for every problem in Thedas and not one of the previous well known hero's would help in any way.

In short I think it would be interesting to have the same protagonist for multiple games but they shouldnt over do it. At most use the same protagonist twice.

#17
jack253

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for me it will depend on the story of the game that is being told. If the games are direct sequels of each other then yes a central protagonist would be nice but all in all I would like to see a different protagonist for each new story told in the DA series

#18
Lord Issa

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Just to clarify: What I was saying is that it would be interesting to have a couple of games sharing a protagonist, not the entire series having the same hero. Apologies, the title was a little misleading there.

#19
Challseus

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I prefer carrying over characters, and I am a strong proponent of slow leveling that means more when you hit that next level, a la Baldur's Gate.

#20
Plato

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I'd prefer to have a different protagonist with every new game. I've never really been a fan of the whole Chosen One thing, where one person would be god-like or have some unique super natural power that no one else had.

#21
Plaintiff

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I don't much care either way, but Bioware has made their intentions with Dragon Age clear.

#22
Celtic Latino

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I really despise the idea of a main or 'chosen' character. To me each sequel and story is like different books and events in the Dragon Age/Game universe, which allows for different heroes (and villains) to rise and fall. Centering the entire universe on solely one character would not only make continuity difficult but break many canons for players. In Mass Effect, Shepard got streamlined and zoned into one persona with each installment, and even in the Baldur's Gate series, the Bhaalspawn had a 'canon' party regardless. With different heroes and cast, this won't be necessary, allowing players to keep their canons.

I was quite happy with Hawke for Dragon Age 2 and most certainly happy with a new hero/ine for Inquisition. In fact I really hope Mass Effect 4 stars a new protagonist just because I'm sick of Shepard. I think the whole 'chosen one'/same character each story deal is so overdone.

#23
Parmida

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I'd like to play with my character in the new game, ONLY if he's become a god, king, what have you...etc.
Other than that, no.

#24
Manic Sheep

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I prefer playing a new character with a different story and personality than the old one.
As I've said elsewhere I don’t like one character doing everything and repeatedly saving the world like some mystical chosen one who the world revolves around. I think that creates the pressure of having the raise the stakes or at least keep it about the same each time too and your character ends up ridiculously powerful.

Besides my main warden isn't connected to the mages and templars at all.

Modifié par Manic Sheep, 09 décembre 2012 - 07:16 .


#25
Fredward

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That ship has sailed. The point is moot.