The REAL reason why people shouldn't hold the LZ during extraction wave!
#51
Posté 09 décembre 2012 - 11:46
#52
Posté 10 décembre 2012 - 12:02
#53
Posté 10 décembre 2012 - 03:10
CaoSlayer wrote...
Holding the line from the first moment is as useful as using a missile on a banshee with 1:50 left.
The trick is to spend at least one minute away and then defending it. This is specially true against collectors, don't matters what you do, an abomination or a praetorian will get in, usually the one you aren't shooting at.
CitizenThom wrote...
Any one player might have the skill to defend the landing zone... any player with intelligence realises there is no need to defend the landing zone outside of the last twenty seconds.
Sounds like you guys just want to have an excuse to be lazy. If you know that you have enough skill and firepower to hold the LZ, what is the point of running away from it?
Reminds me of a match we had on Glacier a few months back, I was playing with two of my friends and we had a random as the fourth player. My friends were good players. We didn't really do "speedruns" even though we usually did Glacier Reapers in about 15 minutes or so. When the game started we took our usual "speedrun" positions while the random ran down to the room in the bottom to sit behind the counters and camp.
I had to get on the mic to tell him to stop camping because we are not playing like that, he responded "there is more than one way to play this game you know!" and I replied "yes, but you are in a team with 4 players and you are the only one who wants to camp, so get up from there and start playing as a team". During extraction we told him to get to the LZ but he knew better and wanted to camp behind the counters in the bottom room again, so we just let him die down there while we extracted.
So was that guy intelligent or just stubborn I wonder?
#54
Posté 10 décembre 2012 - 03:21
(For the record, I usually go to help out.)
#55
Posté 10 décembre 2012 - 03:32
GordianKnot42 wrote...
I can never figure out what's best to do when that happens: run to the LZ and help out, or stay in my quiet corner of the map listening to my squadmates' screams until 15 seconds to go.
(For the record, I usually go to help out.)
I recommend starting at the LZ with your team, if you notice that you won't be able to hold it then you should be smart enough to leave before it is too late. But if you don't stay there with your team at first then you will never now if they would have been able to hold it with you there and if you actually caused the team to fail holding it or not
#56
Posté 11 décembre 2012 - 12:52
It's been my understanding that anything Silver and higher should steer clear of the LZ for all until the last 45 seconds or so. I'd rather not dance around the area avoiding a huge onslaught of bosses and risk a partial extraction. Keep them away, give your self room to maneuver and support the team. Good tactics will win against a bum-rush any day. Maps like Ghost, staying in the LZ even on Bronze can be a bad idea if you're against say Collectors.
The OP is just e-chest bangin. I'd rather not play with someone that willing to stand in a fray.
#57
Posté 11 décembre 2012 - 12:59
#58
Posté 11 décembre 2012 - 01:18
Dup3r wrote...
The OP is just e-chest bangin. I'd rather not play with someone that willing to stand in a fray.
If you know you have enough DPS and enough skill in the team to kill everything before it can kill you then why wouldn't you stay in the LZ? I would say in a situation like that it would be much easier to stay at the LZ than to run away from it.
#59
Posté 11 décembre 2012 - 01:31
CNevarezN wrote...
Real men hold the LZ during extraction! Lmao!!!
This is my Landing Zone. There are many like it, but this one is mine.
My Landing Zone is my best friend. It is my life. I must master it as I must master my life.
My Landing Zone, without me, is useless. Without my Landing Zone, I am useless. I must hold my Landing Zone true. I must shoot straighter than my enemy who is trying to kill me. I must shoot him before he shoots me. I will...
My Landing Zone and myself know that what counts in this war is not the rounds we fire, the noise of our burst, or the smoke we make. We know that it is the hits that count. We will hit...
My Landing Zone is Turian, even as I, because it is my life. Thus, I will learn it as a brother. I will learn its weaknesses, its strength, its parts, its ammo boxes, its radius and its cover. I will keep my Landing Zone clean and ready, even as I am clean and ready. We will become part of each other. We will...
Before the spirits, I swear this creed. My Landing Zone and myself are the defenders of my planet. We are the masters of our enemy. We are the saviors of my life.
So be it, until victory is Palaven's and there is no enemy, but peace!
Modifié par KelbornX, 11 décembre 2012 - 01:33 .
#60
Posté 11 décembre 2012 - 01:48
#61
Posté 11 décembre 2012 - 04:26
dumdum2 wrote...
Dup3r wrote...
The OP is just e-chest bangin. I'd rather not play with someone that willing to stand in a fray.
If you know you have enough DPS and enough skill in the team to kill everything before it can kill you then why wouldn't you stay in the LZ? I would say in a situation like that it would be much easier to stay at the LZ than to run away from it.
I guess you didn't read my whole post.
#62
Posté 11 décembre 2012 - 04:51
#63
Posté 11 décembre 2012 - 04:58
GordianKnot42 wrote...
I can never figure out what's best to do when that happens: run to the LZ and help out, or stay in my quiet corner of the map listening to my squadmates' screams until 15 seconds to go.
(For the record, I usually go to help out.)
Screams......Totally Screams.
#64
Posté 11 décembre 2012 - 05:16
GordianKnot42 wrote...
I can never figure out what's best to do when that happens: run to the LZ and help out, or stay in my quiet corner of the map listening to my squadmates' screams until 15 seconds to go.
(For the record, I usually go to help out.)
I always just hide, honestly. If they're that dumb they don't deserve the extraction credits.
#65
Posté 11 décembre 2012 - 05:19
#66
Posté 11 décembre 2012 - 05:40
#67
Posté 11 décembre 2012 - 09:29
GroverA125 wrote...
Some are astoundingly defensible, like Dagger (despite two PoEs and three firing positions, effectively giving the enemy 90% of flanking capability at range), others suffer from "lack of defensible cover" syndrome or have LZs that hold no strategic value, while enemy positions in line have excellent strategic value.
My favourite LZ is most likely Dagger or Giant, both provide fair cover if you can hold both PoEs.
Yeah, if it's a defensible landing zone, then go nuts but ... people try to hold Reactor!
#68
Posté 11 décembre 2012 - 10:06
dumdum2 wrote...
GHOST OF FRUITY wrote...
Good player or not, the practice of camping at and having every enemy on the map converge on the LZ is daft. At best you'll be in a firefight that you didn't need to be in, and at worst you'll get swarmed and wiped out.
I take it you don't like to mow down enemy after enemy after enemy after enemy? I like it though, it is a lot of fun
And I have only one thing to ask about your statement that "at the best you'll be in a firefight that you didn't need to be in" and that question is; why even play this game at all? Because if you play it you will be in a lot of firefights that you didn't need to be in if you didn't play the game
Oh no, mowing everything down is too much fun. I'd hate to miss out!!
#69
Posté 11 décembre 2012 - 10:18
GHOST OF FRUITY wrote...
A good team can hold an extraction zone certainly, but all it takes is one stray Dragoon or Phantom to sneak through and things go wrong fast.
That won't happen with a good team though <_<
Also, don't you guys find it fun at all to hold the extraction when you actually have a team that can do it without problem? Hold the line and all that?
Usually it is the guy that leaves the LZ for the other side that dies when we have a good enough team, because that guy will be trying to get back to the LZ while enemies keep on spawning there
#70
Posté 11 décembre 2012 - 10:27
#71
Posté 11 décembre 2012 - 10:32
HolyAvenger wrote...
Most PUGs simply don't have the knowhow, the DPS and the co-ordination to hold the LZ. Its high risk as high pressure units can overwhelm leaving you with no way out (on Ghost for example).
That means that you agree with my opening post?
#72
Posté 11 décembre 2012 - 10:35
#73
Posté 11 décembre 2012 - 10:36
I will do the "Hold The Line" speech over the microphone. All of it. And no-one should have to suffer through my lame-ass Captain Kirrahe impersonation.
#74
Posté 11 décembre 2012 - 10:37
HolyAvenger wrote...
Yes. Occasionally with good gold PUGs (the ones that finish in <20 mins), I have held the LZ with no issues.
Glad to know at least someone else on this forum have experienced how easy it is to hold the LZ with a good enough team
#75
Posté 11 décembre 2012 - 10:38
Holding the extraction is fun on some maps but if your team had a hard time during the hack objective they probably wont do better during extraction.





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