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If you were Bioware what ending would you make canon for the new trilogy?


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#1
darkiddd

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I posted this in another topic but it made me wonder what reasons others could have to continue the series with another or the same ending. Please have in mind that I made this topic to discuss which of the three endings would be the most logical to choose considering all the plot variables and outcomes of those endings, not to discuss what ending is the best to take in the decision chamber. One can state which of the endings they like more but they have to support what ending should be the best to continue from with reasons.

If you make a sequel that will be followed by two other games where many choices will affect some outcomes then you have to canonize an ending because if you don't you would have to make a very generic universe where the three decisions you can make are acknowleged in a way that none is disproven but at the same time none is explicitly declared and this generic universe and plot would become more and more generic as the plot and your choices in those games advance  because the three choices the game must incorportate are too divergent.


Take deus ex: invisible war for example. That game didn't canonize any of the three decisions you could take in the original deus ex and that's why the game felt extremely generic with a disconnected plot that couldn't give you much details because that would mean canonizing one of the endings. The game wasn't good at all and a husk of the original.

So If Bioware wants to make a new trilogy that can even compare with the original then they have to canonize an ending for the sake of the plot and I understand this. Let's analyse each ending:

-In Refuse the next cycle beats the reapers but the humans have gone extinct and a new trilogy without humans wouldn't sell well because after all this games would be sold to humans :P and besides canonizing that commander shepard failed to stop the reapers after everything we did and that others achieved wouldn't be too welcomed either.

-In Control we would still have the reapers around and that would shape a plot that must accept them as one of its central elements, considering their power it would be ridiculous to ignore them. Canonizing this ending would be acceptable although having the reapers around yet in a new trilogy could become too tiresome.

-In Synthesis we would have all the species with green implants and the reapers still around. Leaving aside the countless moral dilemmas that many have with this ending, introducing a new plot with a new conflict in this so called utopy would be ilogic because conflicts are born from hate and differences and theoretically every species have now become one and the same and new and even oldfans that haven't played the original would feel lost in a universe in this state. Not only that but it would be ankward and even ridiculous for the audience and even the writers to depict a universe where lifespan and emotions have changed radically. I don't see how a new trilogy with this ending could work.

-In destroy we wouldn't have the reapers around anymore and new conflicts between species could arise without them policing the galaxy or without synthesis transforming everyone into the same thing. Destroy is an ending that leaves a blank slate to work on a new story from scratch thousands of years after the first trilogy and it also avoids having the reapers in a new story. This could potentially show a "what's next" situation after the reaper cycles have been stopped with them destroyed, with a completely different balance of power and a possible new threat and how it could lead to an even more dangerous crisis that a new protagonist has to stop.

Considering all the possibilities I think destroy would be the easiest way to create a new trilogy with a good story that can develop in different paths depending of our choices. I won't hide that I like destroy ending the most but it is the most logical solution to continue the story considering all options.

What do you guys think? Which ending would you make canon to continue the story?

Modifié par darkiddd, 09 décembre 2012 - 04:22 .


#2
o Ventus

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High EMS Destroy, before everyone jumps in the bandwagon.

#3
The Aesthetic Ghant

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Destroy.

But who's to say the next ME will even concern the original trilogy's ending? Maybe it will be even before the events of Shepard or perhaps very far after.

We don't know yet.

#4
darkiddd

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Format fixed

o Ventus wrote...

High EMS Destroy, before everyone jumps in the bandwagon.


Reasons?

#5
BD Manchild

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If I were Bioware I wouldn't even make a new trilogy; after not even being able to end this trilogy in a satisfying manner, I'd be cutting my losses, burning the franchise and moving on to something else. There's no point continuing this series if you've already soured relationships with at least half the friggin' fanbase.

Modifié par BD Manchild, 09 décembre 2012 - 04:28 .


#6
o Ventus

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darkiddd wrote...

Format fixed

o Ventus wrote...

High EMS Destroy, before everyone jumps in the bandwagon.


Reasons?

 
For me personally? Shepard lives and can reunite with Miranda, the Reapers are gone, and the lost synthetics can be rebuilt.

#7
Little Princess Peach

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I would try to do an Origins sort of thing, think of you're four options as origins, and just have the same story for each option and change bits and bobs to accomidate things.

#8
Kaidan Fan

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o Ventus wrote...

High EMS Destroy, before everyone jumps in the bandwagon.


This.

It gets rid of the reapers for good.

#9
DeinonSlayer

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How would a sequel account for up to, what, seven species possibly being extinct in a SINGLE PLAYTHROUGH? (Hanar, Drell, Krogan, Rachni, Quarians, Geth, Reapers)

This isn't even taking low-EMS endings into consideration... and if it's held back for the next gen of consoles, I seriously question if they'll accomodate imports at all.

#10
crimzontearz

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If I was in charge of Bioware under another publisher that is just not what I would do

#11
Brovikk Rasputin

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Destroy. A fresh start with no more reapers.

#12
Diurdi

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o Ventus wrote...

High EMS Destroy, before everyone jumps in the bandwagon.


Yes, I can't see any other reasonable alternative. Control might work but having the Reapers around would be pretty dull. And to be honest I prefer Shepard alive.

Modifié par Diurdi, 09 décembre 2012 - 04:38 .


#13
fiendishchicken

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High EMS Destroy.

#14
darkiddd

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DeinonSlayer wrote...

How would a sequel account for up to, what, seven species possibly being extinct in a SINGLE PLAYTHROUGH? (Hanar, Drell, Krogan, Rachni, Quarians, Geth, Reapers)

This isn't even taking low-EMS endings into consideration... and if it's held back for the next gen of consoles, I seriously question if they'll accomodate imports at all.


I don't think either that they will allow imports and if they do the consecuences would be very, very, very limited, they would be details and short statements.

If they make one of the endings canon it wouldn't be hard at all to account which species would still be alive:

Drell, hanar, turians, asari, salarians and humans would be present no matter the ending they would choose to make canon.

Krogan too would be present if they wanted to no matter the ending. We have to consider that with genophage cured or not if synthesis isn't chosen krogans can still survive. And the new game could state that they were given the cure later if there's an import and in that import you sabotaged the cure.

Geth are a more complex addition. From my point of view they shouldn't be present: first because they can die on Rannoch, second because if you choose destroy they die too. They can die on two occasions and even if the canon ending is control or synthesis they could still be dead. I wouldn't include the geth on the new trilogy.

Quarians can die too although one time. Even so they should still be excluded from the new trilogy. Maybe state that the new threat took over their planet or the planet they shared with the geth depending on the import.

As I would choose destroy as canon to continue it could prefectly be: asari, humans, turians, salarians, krogan, drell, hanar, yahg, +new species. 

#15
Ghost

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I don't think anyone wants a new game with Reapers floating around.

Modifié par Ghost1017, 09 décembre 2012 - 04:53 .


#16
Maniccc

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Destroy ending, high EMS.

Why?

Well, here ya go:

Synthesis: creates a utopia, which is useless for story telling.

Control: could work, but with god-shep around, only small conflicts could ever exist. Anything seriously threatening would be squashed by god-shep's reapers

Destroy: Reapers gone and a galaxy being rebuilt allows for MANY stories, conflicts, and ideas, all on smaller or larger scales. Opens up the opportunity to play as any race, as a Spectre trying to put out fires here and there throughout the galaxy as species and nations try to rebuild, the Council re-establish itself, deal with tyrnat/warlord wanna=bes on a dozen worlds, Cerberus remnants, etc. It leaves everything wide open.

Why high EMS? Because a living shep could be really, really cool. There could be cameos and vids about shep and LI working together too rebuild this or that planet, speeches in vids, and so on. It would be really cool to be playing the game and hear Jennifer Hale in a vid...(yes, femshep is my favorite shep). It would also be great to have cameos of other characters to some degree, to get a glimpse of their futures, and the lives they are building for themselves after the Reapers are wiped.

#17
MegaSovereign

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Probably Destroy, or even Control (they could always just write the Reapers to death off-screen).

#18
Twinzam.V

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All of them.

#19
AlanC9

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DeinonSlayer wrote...

How would a sequel account for up to, what, seven species possibly being extinct in a SINGLE PLAYTHROUGH? (Hanar, Drell, Krogan, Rachni, Quarians, Geth, Reapers)

This isn't even taking low-EMS endings into consideration... and if it's held back for the next gen of consoles, I seriously question if they'll accomodate imports at all.


Right. So they can blame not importing on the new console gen.

As for the ending choice, I'll go with the consensus, simply as a matter of game theory. It's got the best potential payoff. Destroy is not only the most popular ending, but many Destroy fans hate the other endings; the reverse is almost never true. Also, IT fans can keep living in their fantasy world with Destroy. So if Bio picks Destroy they'll offend the least players, and offend them less strongly.

Modifié par AlanC9, 09 décembre 2012 - 04:59 .


#20
darkiddd

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Twinzam.V wrote...

All of them.


Simply put, that just wouldn't work.

#21
SimonTheFrog

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Here's a poll with a similar question:

Which ending should be canon for a sequel ME4? 
http://social.biowar...3/polls/41786/

Modifié par SimonTheFrog, 09 décembre 2012 - 05:03 .


#22
Twinzam.V

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darkiddd wrote...

Twinzam.V wrote...

All of them.


Simply put, that just wouldn't work.


Bethesda did it with Daggerfall. Why couldn't Bioware do it?
It's all a matter of perspective. But if its to pick one, then destroy.

Modifié par Twinzam.V, 09 décembre 2012 - 05:04 .


#23
Doctoglethorpe

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Refuse, conventional victory.  No next cycle bull****, we win ourselves. 

The cutscene in refuse hardly sets anything in stone.  Doesn't show Shepard die, doesn't show anyone die.  Doesn't show next cycle civilization.  Just shows Liaras time capsule, could be at any time with anything going on in the universe.  For all we know there were condo prospectors right off camera when it panned up above the surface.  So anything goes, thats the best canvas for a sequel. 

#24
Diurdi

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Twinzam.V wrote...

darkiddd wrote...

Twinzam.V wrote...

All of them.


Simply put, that just wouldn't work.


Bethesda did it with Daggerfall. Why couldn't Bioware do it?
It's all a matter of perspective. But if its to pick one, then destroy.


It would seriously limit the potential of the next game.

#25
Kawamura

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Synthesis.

Because it's just so deep, man. Just so deep. As long as we're different, we'll never get along. We need to move to a post-racial society and it's inevitable and, and, man. Deep.