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If you were Bioware what ending would you make canon for the new trilogy?


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#26
RadicalDisconnect

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None. New trilogy please.

#27
AlexMBrennan

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Synthesis, since it's "inevitable"

Synthesis: creates a utopia, which is useless for story telling.

There's no such thing. I'm pretty sure that you'd be able to find a conflict for a new game if you looked hard enough.

#28
Kawamura

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AlexMBrennan wrote...

Synthesis, since it's "inevitable"

Synthesis: creates a utopia, which is useless for story telling.

There's no such thing. I'm pretty sure that you'd be able to find a conflict for a new game if you looked hard enough.


Either the Synthesis ending is lying, or the conflict would have to come from outside of the galaxy.

Or, better, it turns out Synth was a monstrous and horrific lie and the terrible creatures created at the end of ME3 (that is, all life) must be wiped out by someone (probably outside of galaxy).

#29
WhiteKnyght

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Control. There aren't a lot of downsides to being immortal, all powerful, and having access to eons worth of knowledge to expand my own intelligence.

If I want to enjoy the more base pleasures of man, I just order my Reapers to create a mobile platform for me, or I could have a husk body prettied up and assume control of it.

The point of control is that the possibilities are endless.

#30
darkiddd

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Twinzam.V wrote...

darkiddd wrote...

Twinzam.V wrote...

All of them.


Simply put, that just wouldn't work.


Bethesda did it with Daggerfall. Why couldn't Bioware do it?
It's all a matter of perspective. But if its to pick one, then destroy.


Nope. Bethesda said in a book found in Morrowind that all endings happened at the same time in a magical space-time paradox as you made your choice in another dimension and thus all consequences of all the six endings took place. (Except you never will see them) The King of worms becomes a god, the underking takes his heart back, the numidium kills the protagonist, the empire conquers all tamriel, the orcs defeat the empire and establich Orsinium as their city and three kingdom in High rock become independent.

The made a new ending that gathered the six endings. This worked because consequences in TES games can be avoided. Just make the game hundreds of years after the last one in another place and that's it. The story and its consequences are not what makes TES good games but the freedom and scope.

This can't work in Mass Effect because a) consequences are essential to its games and we must experience them. B) because magic doesn't exist in Mass Effect and you can't say destroy, synthesis, and control took place at the same time. That would be sooo stupid :?   

#31
WhiteKnyght

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Kawamura wrote...

AlexMBrennan wrote...

Synthesis, since it's "inevitable"

Synthesis: creates a utopia, which is useless for story telling.

There's no such thing. I'm pretty sure that you'd be able to find a conflict for a new game if you looked hard enough.


Either the Synthesis ending is lying, or the conflict would have to come from outside of the galaxy.

Or, better, it turns out Synth was a monstrous and horrific lie and the terrible creatures created at the end of ME3 (that is, all life) must be wiped out by someone (probably outside of galaxy).


That's actually a good idea. A new galaxy to explore and colonize.

The larger a relay is, the further it can go, right? The small relays have a short range, but can link to several relays within their range. The primary relays can shoot much further, but only go in a linear direction to another primary relay.

The Citadel Relay is the largest and arguably most powerful of the Relays, since it links all the way to Dark Space.  Perhaps the Reapers had relay networks established in other galaxies as well, and the Citadel Relays can be used to move between those galaxies.

Would be a good setup for ME4.

#32
jijeebo

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I'm still not keen on the idea of canonising an ending, but if I had to I'd reckon Control leaves the most possibilities open.

Just have the reapers deactivating themselves into a sun or something and bingo, the galaxy is pretty much exactly as it was minus Shepard.

#33
justafan

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Status quo is the name of the game.

Non-destroyers may not like it, but for reasons X and Y, the reapers are no longer present, and the green technobull didn't do as much as was speculated. In any case, all endings are suspiciously similar to a high-EMS destroy, with a few varying levels of dialog changes and a unique mission for each ending.

As for extinct species, Krogan, Geth, and Quarians are around no matter what. These species are too awesome to be relegated to minor roles because a few players had to go genocidal. Geth decide to go their own way and leave Rannoch no matter what (if destroy was chosen, say they were rebuilt), allowing all remaining Quarians to take it back regardless of Rannoch decision (just throw in a line about how not every ship tried to take the planet back). Krogan weren't going extinct anyways, they'll just be really pissed if you destroyed the cure. There would have to be quite a few changes in dialog this way, but I don't imagine that would take up too much disc space

This way, you keep the majority of the cool species intact, and have a somewhat standard starting point for all players. Then all you need is a compelling plot, a new villain, and a good ending, but thats for another department.

#34
Mcfly616

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All of them.

#35
Guest_ZacTB_*

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It would be much easier and cause less arguments if they make what happened at the end of Mass Effect 3 ambiguous in the next game. Basically:

Destroy: The Reapers are dead, that's all fine. Geth can be rebuilt. 
Synthesis: The Reapers left the Milky Way into Dark Space to find a universe of their own to live in
Control: Shepard made the Reapers descend into Dark Space, no more explanation needed.

They could even have small parts of dialogue depending on which ending you chose and if you imported that save, the default ending could be Destroy since that seems the most popular ending here. Also to explain knowledge that humanity and all races get from the Reaper War could be explained:

Destroy: Kind of a harder one to explain, but looks like the Reapers were just shut down, not destroyed so Reaper tech containing information could be salvaged.
Synthesis: This speaks for itself if you have watched the ending, the Reapers leave the Galaxy in peace.
Control: Shepard learnt things from the Reapers and passed it on before leaving. The races decided they didn't want the Reapers watching over or protecting them as they are haunted by the Reaper War, so they leave.

And there are other explanations that can be used for other stuff:

The Genophage would be cured anyway, for example if it was Sabotaged by Shepard, Krogan or Turians could find a way to properly cure it. The Peace on Rannoch could happen, if Geth are destroyed then they could be rebuilt and the Quarians would except them, and if Quarians were destroyed there could be other fleets the Geth allow on Rannoch. The Rachni could be dead whatever, if the Reaper Queen is killed then that is fine but if she is saved then just say she sacrificed herself to protect the Crucible from Reapers.

Obviously a lot of these ideas aren't perfect but I would much prefer them to do it this way than to make Destroy canon, which is most likely.

Edit: Forgot to mention Low-EMS Destroy and Refusal. How about Bioware don't let you import those saves, since in that universe Mass Effect 4 wouldn't happen. A bit like how Shepard would die in Mass Effect 2, it is just assumed that the Reapers win. 

Modifié par ZacTB, 09 décembre 2012 - 06:00 .


#36
ShepGrimr

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RadicalDisconnect wrote...

None. New trilogy please.


i second that. Me3 frankly screwed up the lore of the first 2 games and the endings well yeah...

#37
Guest_john_sheparrd_*

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High-EMS Destroy
because it's the only good ending
synthesis and control are **** !

#38
Uncle Jo

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Death by Morinth, ME2.

#39
thearbiter1337

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Refusal


for the lulz

#40
Hadeedak

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Paragon control, with the Reapers entirely offscreen for the new series. They might be out there, we may even see them once, but they'd never interact.

Leaves synthetics intact and the CItadel in one piece, so we can revisit the best known set in the game, has a lingering feeling of menace, and keeps Shepard out of the picture so that if it's near future, there's a good reason 'your' Shep doesn't pop back in to make a cameo.

#41
Dr_Extrem

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none of the endings ..

i am not a fan of IT but it leaves the option, that the "real ending" is still out there.


all of the endings bear problems:
 
- in control, the reapers are still floating around and keep the peace up until eternity.
- synthesis is a nice utopia, where everyone understand the other.
- destroy ... well good luck repairing the relays, without the brilliant scientists, who build the crucible.


all endings are not good "canon-material". i take the "arrival"-ending as the canon ending for the series.

#42
Kawamura

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Dr_Extrem wrote...

synthesis is a nice utopia, where everyone understand the other. 


"nice"

Look, buddy, I'm not willing to give up what makes me different for the good of the team. That's like, the antithesis of nice to me.

#43
Dr_Extrem

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Kawamura wrote...

Dr_Extrem wrote...

synthesis is a nice utopia, where everyone understand the other. 


"nice"

Look, buddy, I'm not willing to give up what makes me different for the good of the team. That's like, the antithesis of nice to me.


first - i am not your buddy (bear that in mind - we first have to get drunk together or p**s out i nice little blaze) 
second - where did i promote synthesis? i just stated, what the epilogue suggests. (i do not like the idea of synthesis)

so back up "buddy"


watch my signature.

Modifié par Dr_Extrem, 09 décembre 2012 - 06:31 .


#44
UrgentArchengel

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I would love to play in a Post-Destroy World, but not thousands of years later...maybe like around 5 to 30 years. I really just want to see everyone after ME3, and see what they are up to. Maybe I could bump into Shepard. I could see Control working in the same game as well. You could keep the Reapers in dark space, and Geth, and what not. It's very possible to work around the whole Geth thing as well. I would leave Synthesis as a perfect ending, and it doesn't move forward, though this would suck for those who actually picked it, and want to see a synthesis future. Refuse would be the failure ending, like when Shepard dies...again...in ME2. It also wouldn't move forward.

#45
Maniccc

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AlexMBrennan wrote...

Synthesis, since it's "inevitable"

Synthesis: creates a utopia, which is useless for story telling.

There's no such thing. I'm pretty sure that you'd be able to find a conflict for a new game if you looked hard enough.


There's no such thing in the real world, but the ME universe is not the real world.  Furthermore, the EC synthesis ending is most definitely a utopia.  It's rather undeniable unless you ignore EDI's monologue.

Besides, one of the primary themes of ME is that diversity unified in a common cause is the greatest strength.   Synthesis completely destroys that theme.  It is the most broken ending, from a narrative standpoint, and I would add it is also the most morally and philosophically bankrupt.

But this is all off topic, so I'll leave it at that.  Besides, nothing will make you change your mind, so any discussion is pointless.

#46
Guest_Calinstel_*

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Doctor Moustache wrote...

Refuse, conventional victory.  No next cycle bull****, we win ourselves. 

The cutscene in refuse hardly sets anything in stone.  Doesn't show Shepard die, doesn't show anyone die.  Doesn't show next cycle civilization.  Just shows Liaras time capsule, could be at any time with anything going on in the universe.  For all we know there were condo prospectors right off camera when it panned up above the surface.  So anything goes, thats the best canvas for a sequel. 

Well, following the Foundation series, refuse would be the best option to open up as many possibilites as possible.
10,000 years of Galactic dark age and once more, Man is ready to reach for the stars anew with a whole new galaxy to explore.  (new in the sense that nothing is known/remembered about the previous inhabitants.)

#47
darkiddd

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Maniccc wrote...

AlexMBrennan wrote...

Synthesis, since it's "inevitable"

Synthesis: creates a utopia, which is useless for story telling.

There's no such thing. I'm pretty sure that you'd be able to find a conflict for a new game if you looked hard enough.


There's no such thing in the real world, but the ME universe is not the real world.  Furthermore, the EC synthesis ending is most definitely a utopia.  It's rather undeniable unless you ignore EDI's monologue.

Besides, one of the primary themes of ME is that diversity unified in a common cause is the greatest strength.   Synthesis completely destroys that theme.  It is the most broken ending, from a narrative standpoint, and I would add it is also the most morally and philosophically bankrupt.

But this is all off topic, so I'll leave it at that.  Besides, nothing will make you change your mind, so any discussion is pointless.


It's not really off topic, we are discussing which ending is the best to make canon so that we can have a new trilogy with a good and rich plot and universe considering too the outcomes and variables each ending implies. I agree that one of the mass effect themes is unity and understanding in diversity, and synthesis finishes it because there's no more diversity, so if synthesis was canon that central theme would be dead in the new series. It's just another idea and reason to throw at the community brainstorm in this topic.

Modifié par darkiddd, 09 décembre 2012 - 06:36 .


#48
garrusfan1

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High ems destroy because the reapers are done with. Also shep is alive (he doesn't have to be in the next game just be mentioned by people) also have it where every species (except geth) are alive. And destroy honestly does a clean slate since there is no weird synthesis crap and no good reapers that are making the galaxy safe or whatever they are currently doing after control. So basically all the races (except geth) are alive just smaller in number and the krogan would have the genophage cured (should also be cannon) honestly most people chose destroy so it should be cannon and they should use the high ems destroy.

#49
SpamBot2000

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MEHEM of course. And then I would apologize for the stupid trash salad some former employees tried to pass off as an ending.

#50
Volc19

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Either completely disregard the ending (either through alternate-universe syndrome or a prequel/midquel sort of game), or find a way to make every ending 'canon'. Making a single ending "the ending" would get anyone who doesn't like that ending angrier than they probably already are. It would be terrible for business, as Bioware holds very little respect in the minds of the fans anymore.

Although, if it had to be done (and only if it were absolutely necessary), they would likely pick Destroy due to the size of it's ravenous fanbase.