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ME3: New Faction Idea (reappearance from ME2)


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#1
XxRY4N-RULESxX

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MECHS! An enemy anyone who played ME2 knows very well. Why weren't the mechs in ME3? There is no real reason, as the mechs still existed throughout the ME story even though we never encountered them.

Lore: Realizing the N7 forces were to much for Cerberus to handle, they decided it was time to release the mech army they were building for their own fight with the reapers. Desperate times calls for desperate measures. Can the N7 forces handle the new Cerberus technological forces waiting in the shadows.

Enemies:

Posted Image

YMIR mechs, the Atlas's cousin. The YMIR mech was the Atlas of ME2, with nearly the exact same moveset. It can be altered to have a few differences. Instead of a rocket it can have a distance stun gun that can be dodged and it's main weapon would be a turret like gun similar to the cerberus turret's.(can auto-kill).

Attacks:
Shock missiles
rapid-fire gun
auto-kill

Shields: yes
Armor: yes


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LOKI mechs, the basic soldier of the mech faction.

Attacks:
Pistol

Shields: no
Armor: no



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Orcus Mech, a Cerberus modified version of a LOKI Mech. Armed with a powerful assault rifle Orcus Mechs are a force to be reconned with. (introduced in ME:Infiltrator)

Attacks:
Assault Rifle
Stun Grenade

Shields: yes
Armor: no

Posted Image

FENRIS Mech, a mechanical dog version of a husk or abomination. It's attack can be a shock move similar to a geth bomber. Like a husk, the FENRIS Mech would be able to knock you to the ground requiring you to click A (Xbox example) rapidly to kill the mech while it's on top of you(it would be killed by pulling the open wires just below the head). Upon defeating they will release a static explosion similar to the abomination.

Attacks:
Light Stun Gun
Grapple

Shields: No
Armor: Yes


Posted Image

Rocket drones, having a unique battle style they will attach themselves to higher up locations shooting rockets forcing you to destroy them with your weapon or powers (non meleeable enemy).

Attacks:
Rocket Launcher

Shields: yes
Armor: no


Posted Image

Assault Drones, much like the rocket drones, will attach themselves to higher up locations. In ME2, assault drones were equipped with assault rifles, instead they would be altered to use a sniper weapon, if changing the name is necessary, so be it(non meleeable enemy).

Attacks:
Semi-Automatic Sniper Rifle

Shields: Yes
Armor: No

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Ogre Mech, a similer version of the YMIR Mech that has been modified by cerberus.(introduced in ME:Infiltrator)(Can auto-kill)

Attacks:
Assault Rifle
Laser Cannon(causes small AoE explosion)
Auto-Kill

Shields: No
Armor: Yes


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Rampart Mechs, enemies recently introduced in the Omega DLC for ME3.

Attacks:
Shotgun
Omni-Blade
Post-Mortem Shock

Shields: No
Armor: Yes

Possible new locations that come with the new faction: Rannoch, Palaven, Omega, or Thessia.
Possible new mech weapons that can be used by the players like they did with the collectors.

Thanks for hearing my idea, let me know what you all think :lol:


I noticed another person came up with a similar idea 6 months ago so I thought I would repost a few of the ideas I liked from his:

Alternate Game Mode: Suicide mission

Description:
Take control of a team of Mechs that are being remotely deployed to
either a Reaper Processor ship, a Rannoch Reaper facility, or a Cerberus
Indoctrination facility. Your mission is to complete objectives and
eliminate enemy forces with a limited number of mechs. This mode can
only be played on these three unique maps that are exclusive to this
mode.

Maps:

Reaper Processor Ship - These are large
vessels that resemble troop transports with one major difference: their
sole purpose is to convert innocent beings into Reaper troops. They are
remotely controlled by Reapers which makes them prime targets for the
Council. These vessels are massive on the inside and have a potential of
carrying untold thousands of troops.
Special Warning - Occasionally
as a defense mechanism the ship will simply release massive waves of
human Husks to take down intruders quickly. Mechs should react quickly
and decisively or be pulled under by an undead human wave.

Geth
Platform Factory - This is one of many factories produced by the Geth
Heretic faction and now under control by the Reapers. They use them to
mass produce platforms for their Reaper code Geth troops to utilize.
These factories were not designed for living beings to inhabit them, so
it's a good thing we have Mechs.
Special Warning - The factory's
massive generator can produce excess energy that can damage mech units.
These can be produced as "pulses" that can be seen and timed by ground
forces. If units don't get into cover they could be destroyed.

Cerberus
Indoctrination Facility - This base is being used to convert thousands
of helpless individuals into slaves of Cerberus. Originally these "safe
havens" were advertised as a refuge for scared humans. Now they need to
be shaken up.
Special Warning - Cerberus has been known to experiment
with Reaper forces at these bases. At times they migh release some of
their experiments to compliment their own forces.

Restrictions:
Each player (depending on difficulty) is limited to 4-10 Mechs. Mechs
cannot be revived by other Mechs. Once a player runs out of Mechs they
are out of the match but can continue to watch their teammates play.

Objectives:
Credits are earned by completing objectives such as rescuing human
prisoners and disabling enemy systems. Objective rounds occur every 3
rounds for as long as the players last.

Enemies: Keep spawning
throughout the length of the match until all mechs are destroyed. You
are in enemy territory and there is no chance of killing them all. All
you can hope to do is make them hurt as much as possible.

End Point: When all mechs are destroyed the suicide mission ends and all experience and credits are calculated.

Enemies:

Drone Processor

Description:
This enemy is a unique unit that works in concert with other
Reaper-controlled mechs. It floats a few feet above the battlefield and
enhances the combat capabilities of all mechs within its range. It also
is capable of using its inbuilt fabricator to create waves of combat
drones that harrass N7 forces. While having no offensive capabilities
itself this unit should be one of the first targeted as it can help
enemy forces quickly subdue allies.

New Weapons:

Flechette Chain-gun
Type: Assault Rifle
Description:
A large assault rifle inspired by the Flechette cannons of Alliance
Loki Mechs. This fully automatic assault rifle fires out a stream of
linked flechette projectiles that cause minor bleeding damage while
temporarily impairing enemy movement.

Force Revolver
Type: Pistol
Description:
Inspired by phantom projectile gloves and Elcor Mech repulsor cannons.
This six shot gun has an absurdly large eezo core powering it. Instead
of traditional projectiles it shoots out large waves of biotic energy
designed to strip shields and barriers from opponents while sending all
others flying. The main drawback of the Force Revolver is it's range:
the further an enemy is from the blast the more likely they won't even
feel a breeze.

Urdnot Missile-Gun
Type: Shotgun
Description:
Not content with large bone-like projectiles, grenades, and traditional
shotgun ammunition the krogan have invented something that would be
guaranteed to be called a war crime during peacetimes. The Urdnot
Missile-Gun is simple: when you pull the trigger six small missiles are
shot out at once and lay waste to whatever is in their way. The only
drawback of this weapon is the extremely small amount of ammunition it
can hold along with a very long reload time. Not that the poor bastards
that were just blown up will care.

]If you would like to see his full post follow this link: http://social.biowar.../index/12448075

Modifié par XxRY4N-RULESxX, 10 décembre 2012 - 01:34 .


#2
thatonebigdude

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Ymir needs a sync kill. Maybe a move like the one a Ymir used on one of the Quarians on Freedom's Progress? A grab, slam to the ground, pin under a foot and empty the cannon- type move, interruptable by dealing enough damage to stagger the Ymir. The art elements are already done, as are the animations. No reason to give us this, I think.

#3
gethslayer7

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Yep I been hoping we get this for a long time and the faction could also have the new mechs form the omega DLC.

#4
Storm-Reaver

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So, 4 units.

Even Lollectors have 5 + 2 spawns + 6 empowered.

That's just not enough.

#5
Savageperson

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2 AI factions, 2 organic factions, one hybrid (Cerberus)
Sounds good to me.

#6
XxRY4N-RULESxX

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gethslayer7 wrote...

Yep I been hoping we get this for a long time and the faction could also have the new mechs form the omega DLC.


completely forgot about the new guys, just threw them in, thanks for the imput.

#7
XxRY4N-RULESxX

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Storm-Reaver wrote...

So, 4 units.

Even Lollectors have 5 + 2 spawns + 6 empowered.

That's just not enough.


It was 5 enemies, and a 6th was just added.

#8
gethslayer7

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XxRY4N-RULESxX wrote...

gethslayer7 wrote...

Yep I been hoping we get this for a long time and the faction could also have the new mechs form the omega DLC.


completely forgot about the new guys, just threw them in, thanks for the imput.


No problem :happy:

#9
gethslayer7

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Considering the enemy list is still quite small perhaps you might want to consider putting these on:

Ogre Mech
http://masseffect.wi.../wiki/Ogre_Mech

Orcus Mech
http://masseffect.wi...wiki/Orcus_Mech

#10
DSxCallOfBooty-

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Some more units are going to need to be added in addition to those you mentioned. Also, the turret that gets placed on higher up surfaces are a bad idea, IMO. It would mean some classes would be completely incapable of finishing a match.

Ideally, I'd cut that unit out, add a modified Atlas mech, and add a completely new robot or two. It might also have to be explained exactly who the mechs are fighting for. Or maybe we can assume the Reapers have taken control of them or something.

As far as new robots go, how about a small flying robot (about the size of a Seeker Swarm/Plague) that flys around and repairs the other robots, like the repair drones from Borderlands 2? A giant robot which performs similar to a Guardian could be fun too, if it was implemented right. Going back to my previous comment about a modified Atlas, how about if it lost the missiles and cannon, retained the sync-kill, moved quicker, and would increase the DR of units around it. It could be called a "Support Atlas", or something along those lines.

At any rate, those are my humble suggestions. I like the idea here, thread gets a 5/5 from me.

#11
SexyGeth

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Definitely needs one more unit. probably a second Boss type.

#12
XxRY4N-RULESxX

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gethslayer7 wrote...

Considering the enemy list is still quite small perhaps you might want to consider putting these on:

Ogre Mech
http://masseffect.wi.../wiki/Ogre_Mech

Orcus Mech
http://masseffect.wi...wiki/Orcus_Mech


Thanks for the imput, I added your recommendations, appreciate it!

#13
gethslayer7

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XxRY4N-RULESxX wrote...

gethslayer7 wrote...

Considering the enemy list is still quite small perhaps you might want to consider putting these on:

Ogre Mech
http://masseffect.wi.../wiki/Ogre_Mech

Orcus Mech
http://masseffect.wi...wiki/Orcus_Mech


Thanks for the imput, I added your recommendations, appreciate it!


No problem now it makes the faction look a lot stronger.

#14
Storm-Reaver

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Okay, now we have it like:

Cannibal - Loki
Marauder - Orcus (Which in fact may be a Rampart)
Husk - Fenris
Brute - Ogre
Ravager - Turret
Banshee - YMIR

Now it has enough troops and possible diversity. Now it's cool.

#15
IoeShepard

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Storm-Reaver wrote...

So, 4 units.

Even Lollectors have 5 + 2 spawns + 6 empowered.

That's just not enough.


True.

A new faction could contain Mercs and Mechs from previous ME titles, than we have enough spawns.

#16
IoeShepard

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MERCS alone could although be a new faction.

#17
gabry96

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I've opened almost the same thread LOL I agree with your choices, but not with the Ogre and with the turrets. Probably the Ogre will be just a copy of the YMIR. We don't need him. We have the YMIR as the Atlas and the Rampart as the Phantom. Don't need another boss. The turrets will be very difficoult to implement in the maps, I think they would always remain blocked somewhere unable to move somewhere else. Better a Rocket Trooper, don't you think?

#18
Guest_Flaming Snake_*

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I certainly wouldn't say no to this...

#19
cgtrfghj7

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I like this. Then we got 2 synthetic, 2 organic, and 1 mixed.

But I just feel like Rampart Mechs should have been there instead of Dragoons.

#20
gethslayer7

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Now we just need someone to create banners.

#21
XxRY4N-RULESxX

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DSxCallOfBooty- wrote...

Some more units are going to need to be added in addition to those you mentioned. Also, the turret that gets placed on higher up surfaces are a bad idea, IMO. It would mean some classes would be completely incapable of finishing a match.

Ideally, I'd cut that unit out, add a modified Atlas mech, and add a completely new robot or two. It might also have to be explained exactly who the mechs are fighting for. Or maybe we can assume the Reapers have taken control of them or something.

As far as new robots go, how about a small flying robot (about the size of a Seeker Swarm/Plague) that flys around and repairs the other robots, like the repair drones from Borderlands 2? A giant robot which performs similar to a Guardian could be fun too, if it was implemented right. Going back to my previous comment about a modified Atlas, how about if it lost the missiles and cannon, retained the sync-kill, moved quicker, and would increase the DR of units around it. It could be called a "Support Atlas", or something along those lines.

At any rate, those are my humble suggestions. I like the idea here, thread gets a 5/5 from me.


The drones will be accessable to be hit by any weapon, yea it may take longer to kill with a shotgun because of the accuracy but it will still be killable, that's what makes it different. I understand the concern though and appreciate the imput. =]

#22
XxRY4N-RULESxX

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gabry96 wrote...

I've opened almost the same thread LOL I agree with your choices, but not with the Ogre and with the turrets. Probably the Ogre will be just a copy of the YMIR. We don't need him. We have the YMIR as the Atlas and the Rampart as the Phantom. Don't need another boss. The turrets will be very difficoult to implement in the maps, I think they would always remain blocked somewhere unable to move somewhere else. Better a Rocket Trooper, don't you think?


The Ogre would be more of a brute, as the YMIR a banshee. And I did consider a rocket trooper but because there would'nt be a way to make it much different than a geth rocket trooper, I just decided to pass on it. The drones I just figured they managed to do it in ME2 they could probably get it to work for ME3M too.

#23
enigmagtx

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One more thing that could make them fun. When you sniped the head off of YMIR it would go into a nuke like explosion. That 10x would be like a double edge sword faster kill but we take damage too. BW make it happen.

come to think about it I think they all blew up when shot in the head

#24
Storm-Reaver

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Ogre could be some brute-like approacher with close-combat type guns (shotguns). Imagine this guy coming close and shooting at you with 4 claymores embedded into it's "arms".

#25
Equi_nox

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gethslayer7 wrote...

Now we just need someone to create banners.


yes yes i would put this banner on in a heart beat.