For a 1h/Shield character you definitely want Champion/Templar. The one advantage to going Templar is that you can equip armor that grants your character +40% spell resistance (Knight Commander's Plate). As such it is possible to attain spell immunity using The Spellward (+30% spell resistance amulet) and getting the remaining 30% (20% if you are a Dwarf) from Dweomer runes and items. Champion just provides additional defensive bonuses from Rally and possibly crowd control with War Cry+Superiority.
I would suggest going 2-4-4 in the 1h/Shield line. The only reason that you want both Shield Bash and Pummel is because they are on different cooldown timers allowing you to keep enemies controlled for longer. Start with Pummel since it has the longer cooldown and then use Bash as needed. In just over 20 seconds you should be able to use Pummel twice if it is your opener and Bash three times (Pummel, Bash, wait 10s, Bash, wait 10s, Pummel, Bash). You should switch between Shield Defense/Wall depending on whether or not you are worried about being knocked down as Shield Wall+Shield Expertise grants knockdown immunity, although if you invest heavily in Dex then Shield Defense is often more beneficial for a tank.
The remaining talents should be in your Warrior and specialization trees. You want the second skills in both Warrior trees to try and hold as much aggro as possible. I normally go 3-2 in the Warrior tree but normally not any more. Deathblow is not needed as the 1h/Shield build is not a damage class so most of you allies will be stealing the kills anyway. If you have an extra point it is better than some other options though. Disengage is pointless for any tank so it would be a wasted point thus making Perfect Striking cost two points to unlock. If you want more attack power then invest into the Champion's third skill, Motivate, as it grants a passive attack bonus to Rally.
Speaking of the Champion, you should get the first two skills quickly as Rally helps boost you and your allies' defense. War Cry is also great to soften the enemy attacks by reducing their attack rating. Remeber that the third skill, Motivate, only adds an attack bonus so although this skill will not benefit the tank as much it can be great for your allies. Superiority should be the reason to take Motivate anyway as it gives War Cry a knockdown ability. Eventually you want all four talents but Rally is the most important for a tank.
Finally the Templar tree is a bit complicated as two of its talents require a high stamina cost. The first skill, Righteous Strike, is easy to use since it is passive and simply drains the mana of an enemy for every hit you cause. The second skill, Cleanse Area, can also be useful to clear Hexes or control the area near the tank; the cost is a tad high but it is still usable. The third talent is Mental Fortress and boosts your mental resistance passively. If you attain spell immunity this skill feels wasted even though mental resistance is different from spell resistance.
Lastly is Holy Smite and this is awfully similar to Mana Clash with some added bonuses. The problem is that the cost is very high at 75 so this is really only used as an opener before you activate your sustainables (not to mention the damage is boosted by Willpower and most 1h/Shield builds invest in Str/Dex/Con). In some cases this will work very well while in others you will get swarmed quickly and not be able to target the caster before being forced to activate Shield Defense/Wall, Rally and Threaten. On paper Holy Smite is great but in practice is doesn't work well.
The problem is that you need to hold aggro as the tank so not having Threaten active is a bad thing. You also want to Taunt once you have 4+ enemies nearby to keep them focused on you and in doing so need Shield Defense/Wall and Rally active to avoid taking too much damage. As you can see there is not much time to target the casters and keep everything controlled. To me, the Templar's Holy Smite is only useful on a secondary tank since you can focus on the casters first and then pull aggro from the main tank as needed. As a result I typically only invest 3 points into the Templar tree.
Modifié par Hiero_Glyph, 07 janvier 2010 - 08:20 .