Hello friends,
I have noticed that in today's video game model componies like to come up with the ideas leave them secluded and then attempt to sell them to consumers This is a fair model but what i do not like is that ideas tend to be destroyed in the process. How about a model that is similar to the rapid prototype model in which video game companies show their ideas and according to the response of the consumers they can decide on what they want to make? The only platform that offers such a service is kickstart but even i feel that it is too limited on user to company interaction. How many times have you heard "We were working on such a product but it has been cancelled." Cancelling projects like this without actually knowing what the full potential of the projects might be.
That is all.
Proposed Video Game Model
Débuté par
Guest_FemaleMageFan_*
, déc. 10 2012 01:39
#1
Guest_FemaleMageFan_*
Posté 10 décembre 2012 - 01:39
Guest_FemaleMageFan_*
#2
Posté 10 décembre 2012 - 02:20
I think this would be a great model. Most developers already take feedback from their forums and use some of the ideas into developing games. If they did the opposite, show some of their ideas to fans during or before the development stages, they could definitely learn even more.
Well, assuming people don't mind some spoilers.
Edit: oops, misread OP.
Well, assuming people don't mind some spoilers.
Edit: oops, misread OP.
Modifié par bmwcrazy, 10 décembre 2012 - 02:30 .
#3
Guest_FemaleMageFan_*
Posté 10 décembre 2012 - 03:52
Guest_FemaleMageFan_*
I think so too! I was just thinking about those ideas behind the scenes that we do not get to see. What if people are more excited about those? Why don't developers have some sort of reveal with these ideas and then encourage consumers to give feedback on which they are more interested in?
#4
Posté 10 décembre 2012 - 04:18
I guess it's up to the publisher to decide how much or if they want to invest in "x" title.
#5
Guest_FemaleMageFan_*
Posté 10 décembre 2012 - 04:55
Guest_FemaleMageFan_*
I think this is sometimes a problemspirosz wrote...
I guess it's up to the publisher to decide how much or if they want to invest in "x" title.
#6
Posté 10 décembre 2012 - 09:44
The down side to this is that focus testing for every single idea is extremely time-consuming and expensive. Rapid prototyping of proposals is a good idea, but a developer can do that all internally much more quickly and without having to pay for external focus testing.
It takes a lot of time to determine what it is exactly you want the focus testers to talk about, what demographics you're looking for (which involves its own market research, itself a time sink), waiting for the company to conduct the testing, and then analyzing the results. Usually, at that early stage, most every idea is "pretty good," since there are no graphics, gameplay, or anything concrete to react to. It's all just vague concepts and ideas that every user will flesh out in his own mind, often in ways the developers aren't even thinking about.
Focus testing is much better used to provide specific feedback on specific implementation of features, such as the pacing of a completed level, intuitiveness of the control scheme, or the ever mysterious "fun factor" of a completed stage.
It takes a lot of time to determine what it is exactly you want the focus testers to talk about, what demographics you're looking for (which involves its own market research, itself a time sink), waiting for the company to conduct the testing, and then analyzing the results. Usually, at that early stage, most every idea is "pretty good," since there are no graphics, gameplay, or anything concrete to react to. It's all just vague concepts and ideas that every user will flesh out in his own mind, often in ways the developers aren't even thinking about.
Focus testing is much better used to provide specific feedback on specific implementation of features, such as the pacing of a completed level, intuitiveness of the control scheme, or the ever mysterious "fun factor" of a completed stage.





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