We saw this [DA2 SPOILERS] with Meredith in DA2, when she was corrupted by the artifact, instead of simply going mad from the stress and the ideological corner she had backed herself into.
DA2 is not a huge offender though, ignoring that part, other games have made more grevious decisions to imitate a cliche, rather then let the characters naturally come to a conclusion in a sequence, an act or a climax.
I really hope that in DA3, if there is any coincidences, they appear early (magic interfering, "acts of god" and other non-character controlled events) and that everything from the second half onwards is DRIVEN by character choices (be it the PC or NPC's).
True storytelling comes from characters making (in their mind) reasoned choices that lead into eachother, rather than waiting for "big things to happen" before the story can move on.
If a dragon attacks anywhere past the 50% mark I will be dissapoint BW.
Modifié par StElmo, 10 décembre 2012 - 02:51 .





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