Sorry, but that makes no sense at all. People don't "go insane" when their beliefs are reinforced. And how exactly is Meredith any more or less of a "true" villian if she "went crazy at that moment"? It's pretty lazy storytelling to say that someone did something just because they "went crazy". *None* of the characters in DA2, including Meredith, are acting irrationally (from their own perspectives, at least).StElmo wrote...
Her character already gave her enough logical incentive to go insane, after more and more pressure she mounted on the mages was reflected back on her. Reinforcing her beliefs.
True character is revealed when making choices under pressure. If meredith went crazy at that moment, we would see that she was a true villain, we didn't need some magical curse to make her an adversary.
Meredith's ownership of the artifact is hinted earlier in the story, as is her change in character. And it's not a "magical curse" - Meredith's corruption by the lyrium is, depending on your perspective, either an illustration of how dangerous magic and mages really are, or how easily the innocent can fall.Magical curse, is almost always a cliche anyway, unless it is established very early, like LOTR and is a central world rule that does not suddenly appear. We didn't even know meredith had that artifact.
Loghain was never "insane", not even close. His motivation actually makes a lot of sense.Herr Uhl wrote...
DAO had a character go insane due to stress and painting themselves into an ideological corner.
He was called Loghain.
Modifié par AlexJK, 10 décembre 2012 - 10:57 .





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