If the Typhoon is really so good, why does it feel so underwhelming?
#26
Posté 10 décembre 2012 - 02:38
#27
Posté 10 décembre 2012 - 02:39
Small maps and up close work not so good for this version though.
#28
Posté 10 décembre 2012 - 02:40
#29
Posté 10 décembre 2012 - 02:41
#30
Posté 10 décembre 2012 - 02:42
It's amazingly good against mooks at range. You end up staggering all of them at the same time. Plus it's hilarious when phantoms go into hide mode and you just keep shooting them through whatever cover they choose.
It's kind of a teamwork gun. It provides great suppressive firepower and is great if your team mates keep the enemy away from you.
Could I be more effective with a Harrier, well yeah, but the Harrier is br...err, never mind.
#31
Posté 10 décembre 2012 - 02:44
3 Shadows Running around somewhere else = dead Typhoon user
3 Burly Teammates = hose of doom
#32
Posté 10 décembre 2012 - 02:48
it can't be used and most of the characters because of the weight
it shouldn't be used on a lot of the remaining because there are much much better options
an UR that's not worthy of its status basically
i got 3 upgrade for it in the last few days and everytime i went :' pff, making me excited when it's only a typhoon, i'd have more use for cryo IV' i don't think anyone should get that kinda reaction when they get an UR
even if i don't use the Indra and i don't like it, it's a good weapon, when i get an upgrade for it i don't go wishing i had gotten cry ammo
#33
Posté 10 décembre 2012 - 02:49
Vorcha for regeneration whilst you run and gun.
Drell for speed while you run and gun, because you don't suffer movement penalties from firing it.
Krogan Soldier or Sentinel for durability while you run and gun.
I'd list more, but there's just too much to do with the gun and experiment. So far durability+Typhoon is the best pair, but I performed this setup with Drell and he did great on Gold because of his speed (and slapping on Adrenaline Modules).
#34
Posté 10 décembre 2012 - 02:51
Chuce wrote...
I personally think it's very versatile and great for experimenting with different kit passives.
Vorcha for regeneration whilst you run and gun.
Drell for speed while you run and gun, because you don't suffer movement penalties from firing it.
Krogan Soldier or Sentinel for durability while you run and gun.
I'd list more, but there's just too much to do with the gun and experiment. So far durability+Typhoon is the best pair, but I performed this setup with Drell and he did great on Gold because of his speed (and slapping on Adrenaline Modules).
That's not a bad idea... a Drell with a Typhoon + Warp ammo could be glorious.
#35
Posté 10 décembre 2012 - 02:52
#36
Posté 10 décembre 2012 - 02:53
megabeast37215 wrote...
Chuce wrote...
I personally think it's very versatile and great for experimenting with different kit passives.
Vorcha for regeneration whilst you run and gun.
Drell for speed while you run and gun, because you don't suffer movement penalties from firing it.
Krogan Soldier or Sentinel for durability while you run and gun.
I'd list more, but there's just too much to do with the gun and experiment. So far durability+Typhoon is the best pair, but I performed this setup with Drell and he did great on Gold because of his speed (and slapping on Adrenaline Modules).
That's not a bad idea... a Drell with a Typhoon + Warp ammo could be glorious.
can't remember since it's been so long but is the cooldown on reave that forgiving ?
#37
Posté 10 décembre 2012 - 02:55
#38
Posté 10 décembre 2012 - 02:58
cgj wrote...
megabeast37215 wrote...
Chuce wrote...
I personally think it's very versatile and great for experimenting with different kit passives.
Vorcha for regeneration whilst you run and gun.
Drell for speed while you run and gun, because you don't suffer movement penalties from firing it.
Krogan Soldier or Sentinel for durability while you run and gun.
I'd list more, but there's just too much to do with the gun and experiment. So far durability+Typhoon is the best pair, but I performed this setup with Drell and he did great on Gold because of his speed (and slapping on Adrenaline Modules).
That's not a bad idea... a Drell with a Typhoon + Warp ammo could be glorious.
can't remember since it's been so long but is the cooldown on reave that forgiving ?
At X it weighs the same as a Claymore, and Claymore Drelldept is perfectly viable.
#39
Posté 10 décembre 2012 - 02:59
#40
Posté 10 décembre 2012 - 03:00
cgj wrote...
megabeast37215 wrote...
Chuce wrote...
I personally think it's very versatile and great for experimenting with different kit passives.
Vorcha for regeneration whilst you run and gun.
Drell for speed while you run and gun, because you don't suffer movement penalties from firing it.
Krogan Soldier or Sentinel for durability while you run and gun.
I'd list more, but there's just too much to do with the gun and experiment. So far durability+Typhoon is the best pair, but I performed this setup with Drell and he did great on Gold because of his speed (and slapping on Adrenaline Modules).
That's not a bad idea... a Drell with a Typhoon + Warp ammo could be glorious.
can't remember since it's been so long but is the cooldown on reave that forgiving ?
I dunno... I'm thinking around 4.5 seconds or so... long enough to keep the DR up. Drell has buffed carry weight.. it wouldn't be too bad. There's always clusters to fill the void.
It would be more about getting a group primed and mowing them down while circling around them hipfiring, or reave+cluster+shoot at more threatening groups.
The Drell Adept with the Harrier + Warp ammo is absurd. 150% cooldown, grenades and sick weapon damage. I Imagine the Typhoon would be a good substitute.
#41
Posté 10 décembre 2012 - 03:05
UnknownMercenary wrote...
Mule kicking?
They got rid of the recoil bug ages ago; it barely kicks even under fire-rate specced Marksman. EB+EM+AP ammo and Rambo all the things.
This.
Anyone who says the typhoon is "terribad" is not playing the same game.
I'd love to see it buffed to its original OP self, but it really doesn't need it.
Maybe my opinion is biased because I have a typhoon X, but even at V and VI it was awesome.
If its underwhelming against non-armour enemies then you need to aim for the head more often.
Also, its inate piercing means you can safely shoot through walls and soft cover with AP ammo IV and lose 0 damage.... means that you can melt multiple targets in a line.
It also feels less silly than the PPR. PPR just looks, sounds, shoots and feels ridiculous.
#42
Posté 10 décembre 2012 - 03:10
You should always be aiming at weak spots, which is easy because it's stable, accurate and frequently causes stagger, making precision fire simple.
#43
Posté 10 décembre 2012 - 03:13
Do I think it could use some buffs? I'd take them. I do like it now though, even though I only have it at I. And maybe the PPR is better. I just like the feel of the Typhoon better - just my preference.
Modifié par BlackDahlia424, 10 décembre 2012 - 03:14 .
#44
Posté 10 décembre 2012 - 03:16
#45
Posté 10 décembre 2012 - 03:17
Jay_Hoxtatron wrote...
but the Claymore is for real men.
Says the person whom I've never seen use the claymore.
Oh, you'll take the EAGLE on your QME, with a harrier for "back-up" but I've never seen you claymore anything.
#46
Posté 10 décembre 2012 - 03:20
#47
Posté 10 décembre 2012 - 03:20
#48
Posté 10 décembre 2012 - 03:25
longgamma wrote...
It is a very class specific gun - really shines on a destroyer. I can take out a Gold Atlas in one clip ( I have a level 6 i believe). The destroyer can make it work as he can keep firing in the ramped up mode unlike the TSol who get staggered a lot.
You also can't be staggered in cover and the typhoon gives you extra DR while in cover.
#49
Posté 10 décembre 2012 - 03:49
Annomander wrote...
Jay_Hoxtatron wrote...
but the Claymore is for real men.
Says the person whom I've never seen use the claymore.
Oh, you'll take the EAGLE on your QME, with a harrier for "back-up" but I've never seen you claymore anything.
I've just cleared up some space on my hard disk to make a claymore vid
You spoke too soon Annomander. But I'm terribad with the Claymoar anyway.
#50
Posté 10 décembre 2012 - 03:54
TheKillerAngel wrote...
You could say the gun is alright but for being the heaviest AR in the game, it could hit harder.
This.





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