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If the Typhoon is really so good, why does it feel so underwhelming?


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#26
HardcoreSalmon

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If you have no equipment on then the gun will be very underwhelming but if you put full equipment on it will become good. This is because the guns multipliers will stack with all damage bonuses including equipment.

#27
Firouz222

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I like the typhoon on the destroyer with all the extra ammo options. I paticulary like it for long range ramped up fire. Keep the trigger down and keep spraying untill everything is dead. Takes down bosses nicely. I often find I'm out scored in the early waves, but once the bosses arrive the typhoon takes over.

Small maps and up close work not so good for this version though.

#28
Uh Cold

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Typhoon with thermal / extended barrel using AP ammo would be the ideal setup.

#29
TheKillerAngel

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You could say the gun is alright but for being the heaviest AR in the game, it could hit harder.

#30
Jon Phoenix

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It's probably one of the funnest weapons to use. I put on the Infrared scope and the High Velocity Barrel and then equip some drill rounds and nothing can hide from me. I was doing it on the Demolisher, but would likely work even better on the Destroyer, Geth something or rather, or the Turian Soldier.

It's amazingly good against mooks at range. You end up staggering all of them at the same time. Plus it's hilarious when phantoms go into hide mode and you just keep shooting them through whatever cover they choose.

It's kind of a teamwork gun. It provides great suppressive firepower and is great if your team mates keep the enemy away from you.

Could I be more effective with a Harrier, well yeah, but the Harrier is br...err, never mind.

#31
MrLyramion

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A Typhoon fully powered up with consumables is a glorious boss killer. It also isn't as ammo hungry as a Harrier. If I do well with it on Plat depends on the team.

3 Shadows Running around somewhere else = dead Typhoon user

3 Burly Teammates = hose of doom

#32
cgj

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typhoon only shines against bosses and that's only if you have some kinda armor DR reduction on it
it can't be used and most of the characters because of the weight
it shouldn't be used on a lot of the remaining because there are much much better options

an UR that's not worthy of its status basically

i got 3 upgrade for it in the last few days and everytime i went :' pff, making me excited when it's only a typhoon, i'd have more use for cryo IV' i don't think anyone should get that kinda reaction when they get an UR

even if i don't use the Indra and i don't like it, it's a good weapon, when i get an upgrade for it i don't go wishing i had gotten cry ammo

#33
Chuce

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I personally think it's very versatile and great for experimenting with different kit passives.

Vorcha for regeneration whilst you run and gun.
Drell for speed while you run and gun, because you don't suffer movement penalties from firing it.
Krogan Soldier or Sentinel for durability while you run and gun.

I'd list more, but there's just too much to do with the gun and experiment. So far durability+Typhoon is the best pair, but I performed this setup with Drell and he did great on Gold because of his speed (and slapping on Adrenaline Modules).

#34
megabeast37215

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Chuce wrote...

I personally think it's very versatile and great for experimenting with different kit passives.

Vorcha for regeneration whilst you run and gun.
Drell for speed while you run and gun, because you don't suffer movement penalties from firing it.
Krogan Soldier or Sentinel for durability while you run and gun.

I'd list more, but there's just too much to do with the gun and experiment. So far durability+Typhoon is the best pair, but I performed this setup with Drell and he did great on Gold because of his speed (and slapping on Adrenaline Modules).


That's not a bad idea... a Drell with a Typhoon + Warp ammo could be glorious.

#35
XxRY4N-RULESxX

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Love this gun on a destroyer, other than that not really a fan.

#36
cgj

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megabeast37215 wrote...

Chuce wrote...

I personally think it's very versatile and great for experimenting with different kit passives.

Vorcha for regeneration whilst you run and gun.
Drell for speed while you run and gun, because you don't suffer movement penalties from firing it.
Krogan Soldier or Sentinel for durability while you run and gun.

I'd list more, but there's just too much to do with the gun and experiment. So far durability+Typhoon is the best pair, but I performed this setup with Drell and he did great on Gold because of his speed (and slapping on Adrenaline Modules).


That's not a bad idea... a Drell with a Typhoon + Warp ammo could be glorious.


can't remember since it's been so long but is the cooldown on reave that forgiving ?

#37
Titus Thongger

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one important thing to note is that batarians, krogan and turians, and the destroyer can fire the typhoon while moving at normal walking speed. this really allows for the rambo playstyle with the brophoon since they have the durability to tank incoming fire. and krogan only get mini-staggered by enemy heavy melee, banshee screams, and atlas missiles so they can keep the lead pouring

#38
UnknownMercenary

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cgj wrote...

megabeast37215 wrote...

Chuce wrote...

I personally think it's very versatile and great for experimenting with different kit passives.

Vorcha for regeneration whilst you run and gun.
Drell for speed while you run and gun, because you don't suffer movement penalties from firing it.
Krogan Soldier or Sentinel for durability while you run and gun.

I'd list more, but there's just too much to do with the gun and experiment. So far durability+Typhoon is the best pair, but I performed this setup with Drell and he did great on Gold because of his speed (and slapping on Adrenaline Modules).


That's not a bad idea... a Drell with a Typhoon + Warp ammo could be glorious.


can't remember since it's been so long but is the cooldown on reave that forgiving ?


At X it weighs the same as a Claymore, and Claymore Drelldept is perfectly viable.

#39
Uh Cold

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It also works well on a pink volus.

#40
megabeast37215

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cgj wrote...

megabeast37215 wrote...

Chuce wrote...

I personally think it's very versatile and great for experimenting with different kit passives.

Vorcha for regeneration whilst you run and gun.
Drell for speed while you run and gun, because you don't suffer movement penalties from firing it.
Krogan Soldier or Sentinel for durability while you run and gun.

I'd list more, but there's just too much to do with the gun and experiment. So far durability+Typhoon is the best pair, but I performed this setup with Drell and he did great on Gold because of his speed (and slapping on Adrenaline Modules).


That's not a bad idea... a Drell with a Typhoon + Warp ammo could be glorious.


can't remember since it's been so long but is the cooldown on reave that forgiving ?


I dunno... I'm thinking around 4.5 seconds or so... long enough to keep the DR up. Drell has buffed carry weight.. it wouldn't be too bad. There's always clusters to fill the void.

It would be more about getting a group primed and mowing them down while circling around them hipfiring, or reave+cluster+shoot at more threatening groups.

The Drell Adept with the Harrier + Warp ammo is absurd. 150% cooldown, grenades and sick weapon damage. I Imagine the Typhoon would be a good substitute.

#41
BridgeBurner

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UnknownMercenary wrote...

Mule kicking?

They got rid of the recoil bug ages ago; it barely kicks even under fire-rate specced Marksman. EB+EM+AP ammo and Rambo all the things.


This.

Anyone who says the typhoon is "terribad" is not playing the same game.

I'd love to see it buffed to its original OP self, but it really doesn't need it.


Maybe my opinion is biased because I have a typhoon X, but even at V and VI it was awesome.

If its underwhelming against non-armour enemies then you need to aim for the head more often.

Also, its inate piercing means you can safely shoot through walls and soft cover with AP ammo IV and lose 0 damage.... means that you can melt multiple targets in a line.

It also feels less silly than the PPR. PPR just looks, sounds, shoots and feels ridiculous.

#42
holdenagincourt

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Eh, I like it. I feel like the changes to Cerberus and Geth indirectly penalized it since it's difficult to stay in one place for more than like 4 seconds against either of those two factions, making the cover DR a bit hard to come by at times. However a weapons platform with Typhoon will take very little of an effectiveness hit against Collectors relative to most other characters.

You should always be aiming at weak spots, which is easy because it's stable, accurate and frequently causes stagger, making precision fire simple.

#43
BlackDahlia424

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I like it on pure weapons classes more than the Harrier for the reason that it has longer sustained fire and does more damage to protections, which is nice for bosses. It synergizes well with the Destroyer's Hawk Missile Launcher because you can maintain fire while the missiles stagger everything.

Do I think it could use some buffs? I'd take them. I do like it now though, even though I only have it at I. And maybe the PPR is better. I just like the feel of the Typhoon better - just my preference.

Modifié par BlackDahlia424, 10 décembre 2012 - 03:14 .


#44
Titus Thongger

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typhoon is stronger against reapers/collectors due to them having more larger, slower enemies. cerberus infantry is a little difficult to hit and geth are always a bit ridiculous

#45
BridgeBurner

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Jay_Hoxtatron wrote...
but the Claymore is for real men :P.


Says the person whom I've never seen use the claymore.

Oh, you'll take the EAGLE on your QME, with a harrier for "back-up" but I've never seen you claymore anything.

:lol:

#46
superligerzero

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I like the typhoon. I don't use it much but the only thing that I only have a problem with is the increase of the RoF, sometime it doesn't even do anything.

#47
longgamma

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It is a very class specific gun - really shines on a destroyer. I can take out a Gold Atlas in one clip ( I have a level 6 i believe). The destroyer can make it work as he can keep firing in the ramped up mode unlike the TSol who get staggered a lot.

#48
BridgeBurner

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longgamma wrote...

It is a very class specific gun - really shines on a destroyer. I can take out a Gold Atlas in one clip ( I have a level 6 i believe). The destroyer can make it work as he can keep firing in the ramped up mode unlike the TSol who get staggered a lot.


You also can't be staggered in cover and the typhoon gives you extra DR while in cover.

#49
Jay_Hoxtatron

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Annomander wrote...

Jay_Hoxtatron wrote...
but the Claymore is for real men :P.


Says the person whom I've never seen use the claymore.

Oh, you'll take the EAGLE on your QME, with a harrier for "back-up" but I've never seen you claymore anything.

:lol:


I've just cleared up some space on my hard disk to make a claymore vid :whistle:

You spoke too soon Annomander. But I'm terribad with the Claymoar anyway.

#50
oO Stryfe Oo

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TheKillerAngel wrote...

You could say the gun is alright but for being the heaviest AR in the game, it could hit harder.


This.