Fixed several issues from the original mod such as:
-Completely removed Cerberus Logo
-Removed Orange light effects from body armor (Helmet still has lights)
-Reworked Bloodstripe on shoulder
-Removed Blue Hue
-Improved overall quality of texture



I didn't do much work with the helmet other than to remove the Cerberus logo and change the color to black; however, with a workaround you can now equip any standard helemt in the game (explanation below)
It's possible to wear this armor without a helmet in combat. In order to do so you must use coalesced editor.
To remove helmet use coalesced editor: biogame--> sfxgame--> sfxplayercustomization
Copy this mesh: (Mesh=(Male="BIOG_HMM_SHP_FBD_R.FBDi.HMM_SHP_FBDi_NH_MDL",Female="BIOG_HMF_SHP_FBD_R.FBDi.HMF_SHP_FBDi_NH_
MDL"),Id=7
And place in torsoappearance. After that you will need to create invisible arms, legs, and shoulders. To do so add these lines to their armor slots
ArmAppearances: (GameEffects=("stuffgoeshere"),Id=7,Name=339526,Description=339527,PlotFlag=-1,Type=CustomizableType_Arms)
LegAppearances: (GameEffects=("stuffgoeshere"),Id=7,Name=339525,Description=339524,PlotFlag=-1,Type=CustomizableType_Legs)
ShoulderAppearances: (GameEffects=("stuffgoeshere"),Id=7,Name=339528,Description=339523,PlotFlag=-1,Type=CustomizableType_Shoulder)
***Stuffgoeshere is where you will put armor bonuses***
If you do not name the armor pieces it will just be called N7 and will be at the very end of the armor selection slots
Example:

If you wish to wear a different helmet then simply scroll through the head options. If you want a standard N7 helmet that matches the armor scheme use this:

Useful links:
BSN Project Page
Youtube Texmod tutorial
BSN Mod page
BSN Me3 Mod group
Modifié par FeralEwok, 07 mars 2013 - 07:28 .





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