Reskin Armor Mods & Forum Members' Requests
#76
Posté 08 mars 2013 - 01:19
For dummies too. I know because I use to be a texmod dummy and those helped me a great deal.
#77
Posté 08 mars 2013 - 01:40
#78
Posté 08 mars 2013 - 01:54
#79
Posté 08 mars 2013 - 04:52
#80
Posté 08 mars 2013 - 07:34
BigBad wrote...
Yeah, it's not working and the tutorial is not helpful to someone who isn't already familiar with how texmod works, so never mind.
Its very confusing, I know, but you need to focus on the last part, watch the video completely, what you have to do is find the ME3 exe through texmod, click packaging tab, add a package, find the mod's .tpf file, load it and run the game through texmod, I know its not a very detailed explanation but I'm quite busy right now so I cant type more than this at the moment.
Hope I helped ya
#81
Posté 09 mars 2013 - 03:49
(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Weapons"),Id=27,Type=CustomizableType_Torso)
*Just follow the instructions from the OP and it should work out!*
#82
Posté 09 mars 2013 - 06:40
#83
Posté 09 mars 2013 - 04:16
Now is there any way to get CloneShep's CAT6 armor?
#84
Posté 09 mars 2013 - 06:50

If you chose to do this, thank you very much!
#85
Posté 09 mars 2013 - 07:41
BigBad wrote...
Yeah, it's not working and the tutorial is not helpful to someone who isn't already familiar with how texmod works, so never mind.
Follow the instructions in this post: http://social.biowar...index/9735492/1
The instructions begin here: "2. NOW THE TEXTURES IN HR:" so just search for that line with your browser's search function (without the quotes) and after doing what he tells you to do, you should be good to go.
Modifié par elirian_19, 09 mars 2013 - 07:49 .
#86
Posté 10 mars 2013 - 02:22
Can you point me to that thread?XxKarivexX wrote...
For those who are interested, I managed to get the Phantom Armor (helmet removed) working in game with this code SovereignSRV posted in the general forum:
(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Weapons"),Id=27,Type=CustomizableType_Torso)
*Just follow the instructions from the OP and it should work out!*
#87
Posté 10 mars 2013 - 02:42
#88
Posté 10 mars 2013 - 02:47
iOnlySignIn wrote...
Is it possible for FemShep to have the Slayer texture. o__O
They're two seperate maps. If I placed the Slayer texture over the shadow then you would get a very bizarre mesh to the armor.
#89
Posté 10 mars 2013 - 02:49
FeralEwok wrote...
They're two seperate maps. If I placed the Slayer texture over the shadow then you would get a very bizarre mesh to the armor.iOnlySignIn wrote...
Is it possible for FemShep to have the Slayer texture. o__O
I just find it ironic how the guy gets to wear a skirt but the girl does not.
Also the Shadow's arms are a bit too thin for my liking.
Modifié par iOnlySignIn, 10 mars 2013 - 02:49 .
#90
Posté 10 mars 2013 - 03:06
Femsheps could wear that leather jacket instead of a cocktail dress...An armor set looks great but you hate that *one* piece etc.
But at least the textures can be changed. So that's something.
Modifié par FeralEwok, 10 mars 2013 - 03:10 .
#91
Posté 10 mars 2013 - 04:25
I'm looking for a little help. I am trying to give Shepard the ability to wear the clone armor (Cat6 Hvy) but I can't figure out the string for the coalesced file.
I know the name of the mesh (the file name) and what package it is in, but everything I try to load it, doesn't work. Any help or a push in the right direction and I would appreciate it.
#92
Posté 10 mars 2013 - 04:42
All full suits are listed in the coalesced file under biogame.sfxgame.sfxplayercustomization.fullbodyapprearances
each one has a unique ID. Well if you look under the fullbodyhelmetappearances the lines list the helmets and the IDs match the armor under fullbodyappearance. If you want to remove the helmet from the suit, just remove the corresponding helmet under fullbodyhelmetappearances.
For example I removed the vanilla N7 open face helmet from the defender armor and instead used the Deathmask by adding the string for the deathmask and giving it the same ID as the defender armor.
#93
Posté 10 mars 2013 - 10:01
#94
Posté 10 mars 2013 - 10:05
Very impressive work
#95
Posté 10 mars 2013 - 11:27
#96
Posté 10 mars 2013 - 11:28
brad_blacksmith wrote...
Got a question. For the spectre variation (or any reskin of it really) of the defender armor, is it necessary to have the gamestop bonus? Tecnically the model is in the game, James and MP basic soldiers use it, so i was wondering, since its wasnt possible for me to get it, and i kinda like that armor
If you have gibbed save editor I believe you can unlock it from there.
#97
Posté 10 mars 2013 - 11:40
FeralEwok wrote...
brad_blacksmith wrote...
Got a question. For the spectre variation (or any reskin of it really) of the defender armor, is it necessary to have the gamestop bonus? Tecnically the model is in the game, James and MP basic soldiers use it, so i was wondering, since its wasnt possible for me to get it, and i kinda like that armor
If you have gibbed save editor I believe you can unlock it from there.
Yeah i got it, though i never used it lol. Downloaded it this week, along with coalesced editor since it was in the recomended tools in the modding thread, because some of the textures for the armors dont make much sence for me, at lest, so i would like to get around to change them for something more fitting soooo...could you tell me where exactly is it your can unlock it?
Edit: Ok so went checking and found the Defender in Saveedit, ty for the info
Modifié par brad_blacksmith, 10 mars 2013 - 11:56 .
#98
Posté 11 mars 2013 - 02:03
I can not check, so I started to pass the trilogy again.
If someone is not difficult to suppose that check.
#99
Posté 11 mars 2013 - 06:56
In your tutorial in order to use the reskin we have to run the game through textmod. Do we have to do that everytime or after can we just use the usual log in?
#100
Posté 11 mars 2013 - 08:17
G. Recruit wrote...
So I have a question.
In your tutorial in order to use the reskin we have to run the game through textmod. Do we have to do that everytime or after can we just use the usual log in?
Yes you have to run texmod everytime in order for the textures to show up.





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