Aller au contenu

Photo

Reskin Armor Mods & Forum Members' Requests


  • Veuillez vous connecter pour répondre
179 réponses à ce sujet

#126
Ghost43

Ghost43
  • Members
  • 199 messages

FeralEwok wrote...

Ghost43 wrote...

Does anyone know where to find the Fem Shep Leather Jacket mod? I've seen pictures.


I've seen a picture of it before, but I'm pretty sure it was just a photoshopped work of fan art

Specifically this: 

Posted Image



In order to do something like that you'd have to swap body models with Malesheps body and femsheps head or creating a new 3D model. It is my understanding that neither of those are possible at the moment.


You wound me FeralEwok. This hurts us.

#127
AVPen

AVPen
  • Members
  • 2 599 messages

FeralEwok wrote...

Ghost43 wrote...

Does anyone know where to find the Fem Shep Leather Jacket mod? I've seen pictures.


I've seen a picture of it before, but I'm pretty sure it was just a photoshopped work of fan art

Specifically this: 

Posted Image



In order to do something like that you'd have to swap body models with Malesheps body and femsheps head or creating a new 3D model. It is my understanding that neither of those are possible at the moment.

I'm positive that's a Photoshop'd pic (since the anatomy of the model is different than the default Male Jacket model), kinda like what I did when ME3 was just released and I realized that FemSheps don't get a cool kickass leather jacket in the game:
Posted Image

Instead, we get a sh*tty, ugly dress that's just a retexture from that damn reporter twit.... <_<

#128
Dr_Extrem

Dr_Extrem
  • Members
  • 4 092 messages

AVPen wrote...

FeralEwok wrote...

Ghost43 wrote...

Does anyone know where to find the Fem Shep Leather Jacket mod? I've seen pictures.


I've seen a picture of it before, but I'm pretty sure it was just a photoshopped work of fan art

Specifically this: 

Posted Image



In order to do something like that you'd have to swap body models with Malesheps body and femsheps head or creating a new 3D model. It is my understanding that neither of those are possible at the moment.

I'm positive that's a Photoshop'd pic (since the anatomy of the model is different than the default Male Jacket model), kinda like what I did when ME3 was just released and I realized that FemSheps don't get a cool kickass leather jacket in the game:
Posted Image

Instead, we get a sh*tty, ugly dress that's just a retexture from that damn reporter twit.... <_<


the cruel thing is, that femshep had such a great dress in me2 (with kasumi dlc).

the little black dress looked very good and was classy.

#129
McBlade223

McBlade223
  • Members
  • 80 messages

Dr_Extrem wrote...

DesioPL wrote...

Can someone change the colors of Cerberus Phantom armor from Armax Arena, to N7 Silver variant?


a silver/black N7-version in high res would be awesome.


Second that. Posted Image

#130
McBlade223

McBlade223
  • Members
  • 80 messages

Dr_Extrem wrote...

DesioPL wrote...

Can someone change the colors of Cerberus Phantom armor from Armax Arena, to N7 Silver variant?


a silver/black N7-version in high res would be awesome.


Second that Posted Image

Edit: Sorry for double post, computer's acting all wonky.

Modifié par McBlade223, 13 mars 2013 - 05:33 .


#131
Bl0dbathNBeyond

Bl0dbathNBeyond
  • Members
  • 108 messages
I've tried messing around via modding but I've had no luck. At all -

Has anyone seen/heard of a .tpf mod or something similar that will replace Liara's default off mission/Out of Party outfit (the white one) with the black strappy thing I got in the Alternate Apperance pack?

Or has anyone come up with an easy way to change her default outfit in the coalesced.bin file? I'm stumped.

Thanks.

#132
AHadley23

AHadley23
  • Members
  • 283 messages
Would anyone be able to use texmod to get hold of the N7 Destroyer's textures? Haven't gotten it in any of the packs yet. It'd be way more awesome to wander around in that suit compared to the Terminus Armor.

#133
Devix

Devix
  • Members
  • 121 messages
One would probably need more than just the textures of the Destroyer. If you compare, the Destroyer's model is slightly different to that of the standard Terminus armor.

#134
FeralEwok

FeralEwok
  • Members
  • 1 031 messages

Devix wrote...

One would probably need more than just the textures of the Destroyer. If you compare, the Destroyer's model is slightly different to that of the standard Terminus armor.


Devix is right. The Terminus armor has less angles, and fewer details overall. 

I've tried swapping textures, but I'd have to actually rearange various parts and also try to alter the very bright/loud red lights of the Terminus armor. 

It is possible, but it won't look the same nor particularly good.

As it stands the last MP N7 piece of armor I need to mod (that I'm capable of) is the Paladin. I'll get around to that one in the near future as well. 

#135
AHadley23

AHadley23
  • Members
  • 283 messages
Hmm, I'll take a better look when I have the kit unlocked. You may be right.

#136
ManOfSteel

ManOfSteel
  • Members
  • 3 716 messages

FeralEwok wrote...

Devix wrote...

One would probably need more than just the textures of the Destroyer. If you compare, the Destroyer's model is slightly different to that of the standard Terminus armor.


Devix is right. The Terminus armor has less angles, and fewer details overall. 

I've tried swapping textures, but I'd have to actually rearange various parts and also try to alter the very bright/loud red lights of the Terminus armor. 

It is possible, but it won't look the same nor particularly good.

As it stands the last MP N7 piece of armor I need to mod (that I'm capable of) is the Paladin. I'll get around to that one in the near future as well. 


That's interesting. I didn't realise that. I knew it had the additional shoulder-mounted launcher, but that was it.

#137
Vespervin

Vespervin
  • Members
  • 2 029 messages
In your avatar, Shepard has a beret. Where can I find this modification!

#138
Haseeo

Haseeo
  • Members
  • 253 messages

FeralEwok wrote...

Branching out to do other armor and weapons due to several requests for various retextures.

SPECTRE GEAR PACK 1

Spectre Defender

Posted Image

Spectre Harrier:

Posted Image

Spectre Valiant:

Posted Image


Pack also includes the two Ajax spectre armor variants.

Download Link


Not to sound stupid and all but how do you apply these into the game itself?  Never had to do such with ME3 before but these look worth doing.

#139
McBlade223

McBlade223
  • Members
  • 80 messages
Love the work your doing FeralEwok, the creativity of people is always amazing. I did have one question: I'm studying up on how to edit textures myself, the reason being the new Cerberus Nightmare armor in the Citadel DLC is awesome looking but has cerberus colors. And after reading on how you took the helmet off the Ajax Armor with the lines of code, I was wondering do those codes work for any set armor like the collector armor or do they specifically pertain to the Ajax Armor set?

#140
Goldeneye22

Goldeneye22
  • Members
  • 6 messages
These are great i have texmod but how do i actually install these into the game? Help!

#141
AHadley23

AHadley23
  • Members
  • 283 messages

McBlade223 wrote...

Love the work your doing FeralEwok, the creativity of people is always amazing. I did have one question: I'm studying up on how to edit textures myself, the reason being the new Cerberus Nightmare armor in the Citadel DLC is awesome looking but has cerberus colors. And after reading on how you took the helmet off the Ajax Armor with the lines of code, I was wondering do those codes work for any set armor like the collector armor or do they specifically pertain to the Ajax Armor set?


Body:
(Mesh=(Male="BIOG_HMM_ARM_SHP_R.FBDd.HMM_ARM_FBDd_NH_MDL",Female="BIOG_HMF_ARM_SHP_R.FBDd.HMF_ARM_FBDd_NH_MDL"),GameEffects=("SFXGameContent.SFXGameEffect_UniqueArmor_Collector"),Id=14,Name=686365,Description=351309,PlotFlag=20987,Type=CustomizableType_Torso)

Helmet:
(Mesh=(Male="BIOG_HMM_HGR_SHP_R.FBDd.HMM_HGR_FBDd_MDL",Female="BIOG_HMF_HGR_SHP_R.FBDd.HMF_HGR_FBDd_MDL",bHasBreather=True,bHideHair=True,bHideHead=True),GameEffects=(""),Id=16,Name=686365,Description=351309,PlotFlag=20987,Type=CustomizableType_Helmet)

This can be done for every set of armor, provided you have the right code.

#142
War-Hound89

War-Hound89
  • Members
  • 2 messages
Hey there, i have followed all necessary steps to apply the new look Ajax armor in game but am having a problems getting .tpf files to work, i am starting the game through the texmod/masseffect3.exe renaming and starting in Origin but once i load the armor locker the new mesh line i added using a coalesced edit program still comes up as Cerberus Ajax armor in the chest section and not N7 Dark Armor mesh line i added in coalesced file the full armor set in locker is also Cerberus, any help would be greatly appreciated. :D

#143
AHadley23

AHadley23
  • Members
  • 283 messages
The name and description won't change, if that's what you mean.

#144
War-Hound89

War-Hound89
  • Members
  • 2 messages
Fixed, thank you for the reply but pulled an all nighter to fix it, all good now thank you.

#145
KainD

KainD
  • Members
  • 8 624 messages

FeralEwok wrote...

Posted Image


Thx a lot this is a very cool skin. That + Hair, makes it a very distinct look that doesn't look like phantoms or MP chars:

Posted Image 

:wizard:

#146
McBlade223

McBlade223
  • Members
  • 80 messages

AHadley23 wrote...

McBlade223 wrote...

Love the work your doing FeralEwok, the creativity of people is always amazing. I did have one question: I'm studying up on how to edit textures myself, the reason being the new Cerberus Nightmare armor in the Citadel DLC is awesome looking but has cerberus colors. And after reading on how you took the helmet off the Ajax Armor with the lines of code, I was wondering do those codes work for any set armor like the collector armor or do they specifically pertain to the Ajax Armor set?


Body:
(Mesh=(Male="BIOG_HMM_ARM_SHP_R.FBDd.HMM_ARM_FBDd_NH_MDL",Female="BIOG_HMF_ARM_SHP_R.FBDd.HMF_ARM_FBDd_NH_MDL"),GameEffects=("SFXGameContent.SFXGameEffect_UniqueArmor_Collector"),Id=14,Name=686365,Description=351309,PlotFlag=20987,Type=CustomizableType_Torso)

Helmet:
(Mesh=(Male="BIOG_HMM_HGR_SHP_R.FBDd.HMM_HGR_FBDd_MDL",Female="BIOG_HMF_HGR_SHP_R.FBDd.HMF_HGR_FBDd_MDL",bHasBreather=True,bHideHair=True,bHideHead=True),GameEffects=(""),Id=16,Name=686365,Description=351309,PlotFlag=20987,Type=CustomizableType_Helmet)

This can be done for every set of armor, provided you have the right code.


Cool, Thanks for the tip! ;)

#147
Vespervin

Vespervin
  • Members
  • 2 029 messages
Can someone mod the Casual Appearance 4 to have Cerberus colours and logo? Also, is it possible to re-skin the standard alliance uniforms of my crew-members to have the Cerberus look?

#148
NinjaBob2312

NinjaBob2312
  • Members
  • 7 messages
Quick and easy request here, can someone upload a coalesced.ini which is already modified to work alongside this texmod? I'm bashing my head on my desk trying to make it work and at this point I'm concerned about screwing up my install.

#149
AHadley23

AHadley23
  • Members
  • 283 messages
I'll put mine up for you in a sec. It includes a few other mods; nothing intrusive and detractive from gameplay. IIRC I added the Collector AR to stores and a few extra armour parts, beside adding all set armours as torso/helmet sets.

Here you go.

Modifié par AHadley23, 29 mars 2013 - 10:08 .


#150
NinjaBob2312

NinjaBob2312
  • Members
  • 7 messages
Thanks mate, appreciate it.