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Things more important to you than multiplayer


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#26
Zobo

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Anything =============================================> Multiplayer

#27
Wulfram

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The accuracy with which peoples noses are translated to the new engine.
The pronunciation of "Andraste's Ass"

#28
Guest_Lathrim_*

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Eh, everything. Singleplayer will always come before multiplayer fror me.

Not to say I don't want BioWare to implement MP. I'd love that.

#29
Pedrak

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Level of customization and detail of facial hair during character creation.

#30
Cathey

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*Romance
*Loot (let me loot all the things! I'd also like to decide for myself what is 'junk'. Just because I can't use it doesn't mean I don't want the choice of having it sitting in my backpack like in Origins.)
*Story
*Combat
*Customization
*Everything.

Modifié par Cathey, 10 décembre 2012 - 11:25 .


#31
Guest_Galvanization_*

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Lathrim wrote...

Eh, everything. Singleplayer will always come before multiplayer fror me.

Not to say I don't want BioWare to implement MP. I'd love that.


Pretty much. Though it wouldn't surprise me one bit if I ended up liking the multiplayer more than what's supposed to be the actual meat of the game, the single player, yet again. Not to say I didn't like ME3's single player. The auto-dialouge just brought it down a notch for me.

Modifié par Galvanization, 10 décembre 2012 - 11:28 .


#32
milena87

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There is not one thing less important than Multiplayer for me.

#33
Pandaman102

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A quick, painless death.

#34
Pedrak

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A character voiced by John Cleese who proceeds to relentlessly mock the actions of both Templars and Mages and concludes his rant by stating he'd rather go join a Darkspawn community in the Deep Roads than siding with either lobotomy-performing zealots or walking timebombs/abominations wannabes.

A wacky subquest involving a monkey, a badger and a giant comb.

Sarcastic interrupts - someone is threatening you with a crossbow, you distract him with a pun as your party members flank him and kill him.

A shout-out to ME3 endings: an alchemist offers to sell you three bombs, "blue explosion", "green explosion" and "red explosion".  However, he admits that the first two might have unintended and creepy side-effects and the third one is likely to wipe out some of your party members too.

Modifié par Pedrak, 10 décembre 2012 - 12:02 .


#35
Welsh Inferno

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Blackrising wrote...

Uhm...absolutely everything?



#36
Guest_Ivandra Ceruden_*

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Sushi. Nothing can beat a good portion of high-quality sushi. <3

#37
Matchy Pointy

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Hard to put my finger on one specific thing, so I just say every part of the singleplayer.

#38
Marvin_Arnold

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Instead of putting any resources into Multiplayer, put them into:

- Companions with more-than-one-dimensional personalities, extensive dialogues, and care potential.
- A challenging skill/ability/stat system. Seriously, ONE relevant stat per class?! Same for equipment. Damn it, Jim, it's a RPG, not a shooter!
- Lore, lore, lore. Item lore, dang it! And respect already established lore.
- Not-anime-derived, detailed character design.
- etc. Lots of ways to spend resources better than on Multiplayer...

Modifié par Marvin_Arnold, 10 décembre 2012 - 12:29 .


#39
DJRackham

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Pedrak wrote...

A character voiced by John Cleese who proceeds to relentlessly mock the actions of both Templars and Mages and concludes his rant by stating he'd rather go join a Darkspawn community in the Deep Roads than siding with either lobotomy-performing zealots or walking timebombs/abominations wannabes.


I can stand behind this idea.

"Your father was a Genlock, and your mother smelled of elderberries!" 

:alien::wizard:

#40
naughty99

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More interesting side quests
Crafting with recipes that use the miscellaneous items (instead of "junk" category)
Different character backgrounds to enhance replay value

#41
Sacred_Fantasy

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1. Different story for every playthroughs. Multi-divergent plots, customization and lots of interactivity with NPCs, objects and environments.
2. The ability to drive and/or change the course of the story. 
3. Real choice and consequences. If I choose to build a castle, I want to see the castle in the end. Not chicken farm. If I'm presented a story about saving the world, I want to see the world is saved. Not the world is destroyed. If I'm given a choice to play as a hero, I expect to be a hero in the end. Not the Reapers or the villain. If I am given a choice to destroy the world, I expect the world is destroyed. Not the world is saved. I do not seek disappointment of failure in a game. I seek satisfaction of accomplishment by completing the game as intended. If I'm expected to fail due to impossible odds, then don't bother me with the choices. I'm not going to take it or waste my time on it.
4.Leave my character alone for my own crafting. I would appreciate it more than having my character and story be played out by other people including the developer.

Modifié par Sacred_Fantasy, 10 décembre 2012 - 01:29 .


#42
Navasha

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I will add my voice to the choir here.... Just about everything else is more important than MP. MP doesn't even rate on my list of reasons I would buy a game.

#43
Guest_EntropicAngel_*

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Everything.

#44
Nonoru

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Billiem wrote...

Everything Single Player is more important to me, i'd hate to see a great multiplayer with a mediocre single player campaign.



#45
The Teyrn of Whatever

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Everything.

#46
SafetyShattered

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Billiem wrote...

Everything Single Player is more important to me, i'd hate to see a great multiplayer with a mediocre single player campaign.


This.

#47
DogMeat312

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Billiem wrote...

Everything Single Player is more important to me, i'd hate to see a great multiplayer with a mediocre single player campaign.


Basically this. For me multiplayer gets boring fairly quickly but a great single player can make you return to the game many times for many, many years.

#48
Iakus

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Liamv2 wrote...

Blackrising wrote...

Uhm...absolutely everything?


Cover art is more important to me than multiplayer.

The texture of the box in my hands is more important to me than multiplayer

The shape of the cursor is more important to me than multipalyer.

The choice of music playing on my iPod as the game is being installed is more important to me than multipalyer.

All said without hyperbole.

#49
Guest_krul2k_*

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Story
Characters
Story
Interaction
Relationship
Story

#50
AppealToReason

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I want a great SP campaign, but at the same time I want a great MP too.

I guess the big thing is to find a way to make Frostbite 2 work properly with the animations they need. Getting the talking and spellcasting to look right.