Things more important to you than multiplayer
#26
Posté 10 décembre 2012 - 11:17
#27
Posté 10 décembre 2012 - 11:18
The pronunciation of "Andraste's Ass"
#28
Guest_Lathrim_*
Posté 10 décembre 2012 - 11:23
Guest_Lathrim_*
Not to say I don't want BioWare to implement MP. I'd love that.
#29
Posté 10 décembre 2012 - 11:23
#30
Posté 10 décembre 2012 - 11:24
*Loot (let me loot all the things! I'd also like to decide for myself what is 'junk'. Just because I can't use it doesn't mean I don't want the choice of having it sitting in my backpack like in Origins.)
*Story
*Combat
*Customization
*Everything.
Modifié par Cathey, 10 décembre 2012 - 11:25 .
#31
Guest_Galvanization_*
Posté 10 décembre 2012 - 11:26
Guest_Galvanization_*
Lathrim wrote...
Eh, everything. Singleplayer will always come before multiplayer fror me.
Not to say I don't want BioWare to implement MP. I'd love that.
Pretty much. Though it wouldn't surprise me one bit if I ended up liking the multiplayer more than what's supposed to be the actual meat of the game, the single player, yet again. Not to say I didn't like ME3's single player. The auto-dialouge just brought it down a notch for me.
Modifié par Galvanization, 10 décembre 2012 - 11:28 .
#32
Posté 10 décembre 2012 - 11:31
#33
Posté 10 décembre 2012 - 11:42
#34
Posté 10 décembre 2012 - 11:48
A wacky subquest involving a monkey, a badger and a giant comb.
Sarcastic interrupts - someone is threatening you with a crossbow, you distract him with a pun as your party members flank him and kill him.
A shout-out to ME3 endings: an alchemist offers to sell you three bombs, "blue explosion", "green explosion" and "red explosion". However, he admits that the first two might have unintended and creepy side-effects and the third one is likely to wipe out some of your party members too.
Modifié par Pedrak, 10 décembre 2012 - 12:02 .
#35
Posté 10 décembre 2012 - 12:01
Blackrising wrote...
Uhm...absolutely everything?
#36
Guest_Ivandra Ceruden_*
Posté 10 décembre 2012 - 12:21
Guest_Ivandra Ceruden_*
#37
Posté 10 décembre 2012 - 12:25
#38
Posté 10 décembre 2012 - 12:27
- Companions with more-than-one-dimensional personalities, extensive dialogues, and care potential.
- A challenging skill/ability/stat system. Seriously, ONE relevant stat per class?! Same for equipment. Damn it, Jim, it's a RPG, not a shooter!
- Lore, lore, lore. Item lore, dang it! And respect already established lore.
- Not-anime-derived, detailed character design.
- etc. Lots of ways to spend resources better than on Multiplayer...
Modifié par Marvin_Arnold, 10 décembre 2012 - 12:29 .
#39
Posté 10 décembre 2012 - 12:30
Pedrak wrote...
A character voiced by John Cleese who proceeds to relentlessly mock the actions of both Templars and Mages and concludes his rant by stating he'd rather go join a Darkspawn community in the Deep Roads than siding with either lobotomy-performing zealots or walking timebombs/abominations wannabes.
I can stand behind this idea.
"Your father was a Genlock, and your mother smelled of elderberries!"
#40
Posté 10 décembre 2012 - 12:39
Crafting with recipes that use the miscellaneous items (instead of "junk" category)
Different character backgrounds to enhance replay value
#41
Posté 10 décembre 2012 - 01:27
2. The ability to drive and/or change the course of the story.
3. Real choice and consequences. If I choose to build a castle, I want to see the castle in the end. Not chicken farm. If I'm presented a story about saving the world, I want to see the world is saved. Not the world is destroyed. If I'm given a choice to play as a hero, I expect to be a hero in the end. Not the Reapers or the villain. If I am given a choice to destroy the world, I expect the world is destroyed. Not the world is saved. I do not seek disappointment of failure in a game. I seek satisfaction of accomplishment by completing the game as intended. If I'm expected to fail due to impossible odds, then don't bother me with the choices. I'm not going to take it or waste my time on it.
4.Leave my character alone for my own crafting. I would appreciate it more than having my character and story be played out by other people including the developer.
Modifié par Sacred_Fantasy, 10 décembre 2012 - 01:29 .
#42
Posté 10 décembre 2012 - 01:30
#43
Guest_EntropicAngel_*
Posté 10 décembre 2012 - 02:08
Guest_EntropicAngel_*
#44
Posté 10 décembre 2012 - 04:45
Billiem wrote...
Everything Single Player is more important to me, i'd hate to see a great multiplayer with a mediocre single player campaign.
#45
Posté 10 décembre 2012 - 05:09
#46
Posté 10 décembre 2012 - 07:30
Billiem wrote...
Everything Single Player is more important to me, i'd hate to see a great multiplayer with a mediocre single player campaign.
This.
#47
Posté 10 décembre 2012 - 07:34
Billiem wrote...
Everything Single Player is more important to me, i'd hate to see a great multiplayer with a mediocre single player campaign.
Basically this. For me multiplayer gets boring fairly quickly but a great single player can make you return to the game many times for many, many years.
#48
Posté 10 décembre 2012 - 07:48
Liamv2 wrote...
Blackrising wrote...
Uhm...absolutely everything?
Cover art is more important to me than multiplayer.
The texture of the box in my hands is more important to me than multiplayer
The shape of the cursor is more important to me than multipalyer.
The choice of music playing on my iPod as the game is being installed is more important to me than multipalyer.
All said without hyperbole.
#49
Guest_krul2k_*
Posté 10 décembre 2012 - 07:56
Guest_krul2k_*
Characters
Story
Interaction
Relationship
Story
#50
Posté 10 décembre 2012 - 08:17
I guess the big thing is to find a way to make Frostbite 2 work properly with the animations they need. Getting the talking and spellcasting to look right.





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