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Kal-Sharok BETA ready for testing.


3 réponses à ce sujet

#1
doctorofdarkness

doctorofdarkness
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Hi,

I've just finished the beta version of a stand-alone adventure mod, 'Kal-Sharok: The Crumbling City'.  The player takes the role of a young mercenary escorting a merchant train into the seclusive, semi-ruined dwarven city of Kal-Sharok.  There he or she may recruit any of four companions, explore the history and politics of the once-legendary capital, and eventually decide the fate of Kal-Sharok itself.

DAZIP (hopefully it works) is found below:
http://social.biowar...ect/1532/#files

It should be a couple of hours playing time; basically, if there are any players or builders out there who wouldn't mind giving it a go in spite of possible balance issues/the faint possibility of bugs, I'd love it if you had a go at the adventure and then let me know what you thought.

Cheers

#2
BryanDerksen

BryanDerksen
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DAZIPs are installed using DAUpdater.exe, which can be found in the bin_ship directory where the main Dragon Age executable is installed. I believe the file type is associated with it by the game installer so you can just double-click the dazip to run it. Alternately, you can do it manually by running daupdater and then dragging and dropping the DAZIP file into it.



I'm playing through it right now, and it's looking nice so far - well-done custom level layouts and extensive well-written conversations. I'll send a detailed list of bugs and suggestions when I'm done. :)

#3
BryanDerksen

BryanDerksen
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I'll check to see if that's a known issue and if not I'll definitely file a bug on it. The plan for dazips was to have something that would "just work".

I have to admit, I haven't tested this system myself with a retail install yet. Here at work I've got dazips associated with an archive manager instead, since I need to open them up and rip them apart to see what's in them more often than I need to actually install them. :)

Edit: I just found a bug report in our tracker that claims that a bug with this symptom was fixed in patch 1.02. Do you have that patch installed?

Modifié par BryanDerksen, 07 janvier 2010 - 01:00 .


#4
BryanDerksen

BryanDerksen
  • BioWare Employees
  • 273 messages

doctorofdarkness wrote...

Cheers everyone- I do already have a nice long list of bugs/problems to be dealt with for the next version. And I agree with Adaram, it's very cheering to see a Biowarite willing to test player-built mods. I look forward to having my spirit crushed by your list of bugs, Bryan!


Sent via private message, since the list was rather too long for a forum post. Not that that means the module's poor in quality, it's more that it means the module's large and has a lot of content - I spent quite a few hours on it and I'm sure I missed a bunch. :)