I would like to be able to have the ability to dual class like for example mage/rogue. you could pick your first class at beginning and later on hav ethe option of picking a second class maybe also have some specializations that favor dual class i don't know just a thought
dual class in da3
Débuté par
chrstnmonks
, déc. 10 2012 04:44
#1
Posté 10 décembre 2012 - 04:44
#2
Posté 10 décembre 2012 - 04:46
So out of three classes, you want to pick two of them? Rogue and warrior are almost the same anyway, so you would be three classes at once.
#3
Posté 10 décembre 2012 - 04:54
no just two maybe make subclasses for the regular classes and pick based upon that like mage has battlemage spirithealer bloodmage etc.. and rogue has bard assasian combining two of those.
#4
Posté 10 décembre 2012 - 04:57
maybe a better way to explain what i'm trying to say is pick your main class than a sub class to go with it
#5
Posté 10 décembre 2012 - 05:00
I'm going to go with no. For one thing, people don't just 'learn' to be a mage. It's an inborn ability that manifests as a child and must be trained. 'Dual-classing' would only work if you started out as a mage and picked one of the other two.
Second, if they're considering limiting us to choosing one specialization in order to make the specializations able to better tie our choice into the game, then choosing two classes is right out.
Second, if they're considering limiting us to choosing one specialization in order to make the specializations able to better tie our choice into the game, then choosing two classes is right out.
#6
Posté 10 décembre 2012 - 07:00
Actualy I think you're not even going to have two specs, let alone dual-classing. I'm completely speculating this, but I think they're going to go with the swotor approach of making specs into "advanced classes". Which isn't neccesssarily a bad thing. Ofcourse I would love a game where I can be sneaky when I want to, charge into the fray when I want to, and reign fire from the heavens when I want to...
#7
Posté 10 décembre 2012 - 10:05
So out of three classes, you want to pick two of them? Rogue and warrior are almost the same anyway, so you would be
more evidence that todays gamers do not understand dual classing....rogue and warrior are completely different in many respects which i will not get into on here
more evidence that todays gamers do not understand dual classing....rogue and warrior are completely different in many respects which i will not get into on here
#8
Posté 10 décembre 2012 - 10:38
Mass effect did this, originally. The three base classes were biotic, tech (engineer), and combat (soldier). Three more came from combining two of those three - vanguard (biotic & combat), infiltrator (tech & combat), and sentinel (tech & biotic.)
They've since moved away from that definition to somethingbased more on playstyle/signature powers, but I'm sure the same could be done with warrior/rogue/mage. The arcane warrior was a warrior/mage. Cole from Asunder would be a rogue/mage. Not sure what a warrior/rogue would be, probably something combining strength and finesse. Maybe a dual wield warrior, with high defense and damage output, and maybe some aggro management skills, but not full stealth or lockpicking.
You can get more variety out of DA's class/subclass structure though - you can be a mage with some warrior abilities thrown in (arcane warrior) or a warrior with some magic thrown in (spirit warrior.)
They've since moved away from that definition to somethingbased more on playstyle/signature powers, but I'm sure the same could be done with warrior/rogue/mage. The arcane warrior was a warrior/mage. Cole from Asunder would be a rogue/mage. Not sure what a warrior/rogue would be, probably something combining strength and finesse. Maybe a dual wield warrior, with high defense and damage output, and maybe some aggro management skills, but not full stealth or lockpicking.
You can get more variety out of DA's class/subclass structure though - you can be a mage with some warrior abilities thrown in (arcane warrior) or a warrior with some magic thrown in (spirit warrior.)
Modifié par Imp of the Perverse, 10 décembre 2012 - 10:52 .
#9
Posté 11 décembre 2012 - 12:27
warrior/rogue..would combine the strength, or dexterity and better con, the ability to use 2 handed weapons ...the rogue would allow for spot, listen and sneak attacks...and dual weilding... combining these together makes for a very leathal tank
#10
Posté 11 décembre 2012 - 01:57
This so would not work.
For starters, as pointed out above, one does not become a mage. You are born as one, and your powers manifest at a very early age. Being a warrior or a rogue, and then 'speccing into' magical abilities would make no sense. Beyond already established talents like Reavers, Templars, etc.
Also, how would a rogue/warrior hybrid even work? What would make it different from, say, dual-wielding warriors, or rogues with medium armour and a shield equipped, both of which were possible in Origins?
And I'd prefer just that: limit the classes to just the three, but allow more flexibility within each to shape it into what we want. Make it possible for a rogue with a shield to be effective. Or a mage equipping a sword and a dagger. Or a warrior with a ranged weapon.
Don't make more classes. Give more flexibility within each existing class.
For starters, as pointed out above, one does not become a mage. You are born as one, and your powers manifest at a very early age. Being a warrior or a rogue, and then 'speccing into' magical abilities would make no sense. Beyond already established talents like Reavers, Templars, etc.
Also, how would a rogue/warrior hybrid even work? What would make it different from, say, dual-wielding warriors, or rogues with medium armour and a shield equipped, both of which were possible in Origins?
And I'd prefer just that: limit the classes to just the three, but allow more flexibility within each to shape it into what we want. Make it possible for a rogue with a shield to be effective. Or a mage equipping a sword and a dagger. Or a warrior with a ranged weapon.
Don't make more classes. Give more flexibility within each existing class.
#11
Guest_krul2k_*
Posté 11 décembre 2012 - 02:16
Guest_krul2k_*
Think it was Dungeon Siege 2 Broken World i played where u got dual classes, been awhile but it was enjoyable tbh
If i remember correctly i went a Warrior/Earth Mage type thing where i could put rock armor on myself and do earth things with like err bricks an stuff, yeah quite enjoyable, sure it was i remember it soo well
If i remember correctly i went a Warrior/Earth Mage type thing where i could put rock armor on myself and do earth things with like err bricks an stuff, yeah quite enjoyable, sure it was i remember it soo well
Modifié par krul2k, 11 décembre 2012 - 02:18 .





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