Based on a thread in CC Forum I have added custom feats to classes. I found that when adding to the Cleric class that the server told me I have too many feats and I needed to disable the option to Enforce Legal Characters. I had thought thsi was a very bad idea nad opens up a host of other issues. So a few questions.
1. I noticed the PLayer Tools were not given to Clerics and there was not update in HOTU to cls_feat_cler.2da I am guessing this is diue to a feat limit. Is there a way around this?
2. Is there a good alternative to Enforce Legal Characters through scripting, and if so can anyone share their script?
Any other findings on the subject that might be intersting?
Thanks in advace for the help.
Enforce Legal Characters Questions
Débuté par
DM_Vecna
, déc. 10 2012 07:08
#1
Posté 10 décembre 2012 - 07:08
#2
Posté 10 décembre 2012 - 07:59
Need more informations, your link is pointing to vault page.
Default ELC should be able to account changes into feats, but only such that are done via 2da.
Cleric has player tools added in 1.69, but there is a bug with radial menu and domains. If the cleric has one of the domains that shows up on radial, it might overlap with custom feat in radial - this issue is noew fixed in CP 1.71beta8.
Default ELC should be able to account changes into feats, but only such that are done via 2da.
Cleric has player tools added in 1.69, but there is a bug with radial menu and domains. If the cleric has one of the domains that shows up on radial, it might overlap with custom feat in radial - this issue is noew fixed in CP 1.71beta8.
#3
Posté 17 décembre 2012 - 03:25
If you want to use customizations from vanilla on your server, you need to disable the default ELC and code your own. I did a pretty extensive post on it somewhere, I think on these boards. Searching...
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