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VFX Bats?


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26 réponses à ce sujet

#1
Baaleos

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Does anyone have any visual effect packs etc that would have a flock of bats type animation?

Eg - Apply the visual to a location or object, and then a cloud of bats flies out from that location?

Im trying to get some vampire-esq visuals together, and a flock of bats is one of my all time favorites.

#2
Invisig0th

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I'm familiar with most of the content that's around, and I haven't seen anything like that. You'd probably have to do that one custom from scratch, unfortunately.

#3
The Amethyst Dragon

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It does sound cool.

#4
Baaleos

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Wonder if anyone out there would volunteer to make it. Lol

I can sort of envision how it may look - epic undead summon visual, and then 8-10 bats flying out, and upwards out of view, and then vanishing once they reach z + 25 in height etc

#5
Failed.Bard

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An emittor using the bat model as a particle maybe? I'm horrible with emittors, so I don't know how well that would work, since you would likely need them to helix upwards to get the right effect.

If it's possible though, that'd be the least difficult way of doing it I can think of.

#6
Baaleos

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I've got no experience doing modelling, so I wouldnt be able to do it on my lonesome...
(Helpless look)

#7
Rolo Kipp

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<feeling himself...>

The particle-bat could have an orbit anim, then give the particles mass of -.02 or so... Hmmm.

I'm liking this idea...

<...getting a little batty>

#8
NWN_baba yaga

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heya... i did something similar with my dragonflys... but these are plc vfxs... maybe i can get something done. always thought this is a cool effect.. remember the scene from dungeon siege/ crypts when you enter the it... bats are coming out of it and never to be seen again;)

#9
Baaleos

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This would be awesome.
But alas - I know the limitations.

But I did think to myself.

How about a Flock of Bats - Disolve animation (Bats erupt from a point, and fly away)
And then a
Flock of Bats - Reform animation (Bats fly down from the sky, converge on a central point)

The Custom Content users could then use them for their own purposes.
Good for themed teleport powers

#10
henesua

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I like where this is going.... :)

#11
Pearls

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if i upload an effect that looks similar to the skyrim version but w/o the bat texture can someone reskin it?

#12
nwnsmith

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This is a great idea! Wish I had the skills to help. It would be cool to see ravens or vultures as well. _six was using creatures ariund bodies in the preview video for his module a while back. Another cool crypt effect would be multiple glowing eyes like rats down a black corridor. The pirates of the caribean does this at the end of the ride at Disneyland.

see here
www.google.com/search

Modifié par nwnsmith, 10 décembre 2012 - 09:02 .


#13
henesua

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Someone should make a project page for this and allow us all to work on the project. :) That way Pearls has a place to upload those files, and any of us could get to work on it.

#14
The Amethyst Dragon

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Started work on this a couple hours ago, but don't currently know enough about "chunk" emitters to do as I wanted (using modified bat models). Will work on it more later if someone else doesn't come up with something else better first.

#15
Pearls

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gears of war used an identical effect but either used 20 poly models or animated emitters for the kryll which had a very similar look, iirc thats what we based our swarm effects on

Image IPB

#16
Baaleos

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nwnsmith wrote...

This is a great idea! Wish I had the skills to help. It would be cool to see ravens or vultures as well. _six was using creatures ariund bodies in the preview video for his module a while back. Another cool crypt effect would be multiple glowing eyes like rats down a black corridor. The pirates of the caribean does this at the end of the ride at Disneyland.

see here
www.google.com/search


Thats a good point about the ravens and vultures.
This whole 'effect' where the body breaks apart and becomes a flock could turn into a series of effects.
eg - Flock of Doves, Flock of Bats, Ravens, Bees, Locusts etc

I bet someone could even make a Plague of Rats version too.


Eg - Instead of flying into the sky like the bugs, bats, or birds, it could be a terrain version, where they erupt from a point, and then gravity pulls them down.
Perhaps some sort of animation to make them scury outwards, and fade out.
(I know they are simple illusions of objects, not actual AI Controlled objects,  so it wouldnt be possible to get them to do complex things like - seek out nearest rat hole and escape - Lol)

#17
henesua

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Baaleos wrote...
(I know they are simple illusions of objects, not actual AI Controlled objects,  so it wouldnt be possible to get them to do complex things like - seek out nearest rat hole and escape - Lol)


For the mice/rats, I'd simply use creatures and AI. You could start with the Boids AI and give the "leader" - a status which could transfer from one creature to another - a direction to go.

#18
Pearls

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Image IPB

my first ever try at using gmax to create a visual effect, the bats are a 2x2 grid of 32x32 images set to one of the emitters we use on psu, try not to be too harsh lol

if someone whos any good at image manipulation could take the existing bat model and slice a profile of it, someone more talented could make something like this which would look better though

Image IPB

Modifié par Pearls, 11 décembre 2012 - 01:42 .


#19
DM_Vecna

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Here is a working link on the blinking rat eyes referenced above

Image IPB

#20
Baaleos

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Pearls - thats awesome

Is it finished/complete?
Would a download be possible?

#21
Pearls

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atm it overrides one of nwns spells but ill make it a not overriding file then ill upload it

#22
Rolo Kipp

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<boids of a feather...>

henesua wrote...
For the mice/rats, I'd simply use creatures and AI. You could start with the Boids AI and give the "leader" - a status which could transfer from one creature to another - a direction to go.

Quick links:

Mike England's Flocking Behaviour
Bloodsong's Flock of Seagulls

Fabulous stuff here :-) And there.

Edit: Will be implementing this in my ambient predator/prey spawns if Henesua doesn't beat me to it :-)

<...swarm together>

Modifié par Rolo Kipp, 11 décembre 2012 - 05:48 .


#23
3RavensMore

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Rolo Kipp wrote...

Mike England's Flocking Behaviour


That is fairly flocking fabulous!

#24
Pearls

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wasnt able to finish this, i wanted to create a similar appear or disappear effect like that skyrim video with a black shape but someone with more skill can probably do it, lol

uploading the files as they are

edit: for some reason the emitters dont show anything in game after replacing one texture even though it appears correct to me, need to fix this first

Modifié par Pearls, 15 décembre 2012 - 11:36 .


#25
Rolo Kipp

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<insanely...>

Where'd you upload it to? =)
What video/shape? (link?)

Check the emitter in notepad++.
Sometimes the SpawnType gets reset to -1 (which only spawns when the parent moves).

<...curious>