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Human Commoner Origin (Final Poll; Now with Intros!)


129 réponses à ce sujet

#26
PlaneShaper

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I like Parent of a Mage best, followed by City Guard, both from Denerim or the surrounding area. The Blight Refugee might work best as a specifically "Chasind" Origin...but doesn't really seem like it would indoctrinate a player into the Human "worldview" over the course of the rest of the game. Your other two choices would definitely be more similar to the current origins in that sense; I think either would fit better.

#27
MortalEngines

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I think I'm going to have to go with City guard but the blight refugee comes a close second. I see too many flaws for the parent of the mage one to work (from an Rping point of view) and it sort of restricts the player slightly, in forcing them to be a parent (then again I suppose if you don't want to be a parent you'll just play and differen't origin), maybe it would work better if you were the older brother/sister instead.

#28
knarayan

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I was thinking more in terms of Dustin Hoffman's character from Straw Dogs - a timid man who just goes berserk because the darkspawn did unspeakable things to his family...

#29
Kerio

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Denerim Mercenary/Bandit/Cutpurse/Thief/Scoundrel/Apostate... depending on how it is constructed, a single origin could encompass them all.



Who knows what lurks in (or under) the dark back alley ways of the city or hidden behind the closed doors of the Cathedral; it would just be your luck to be in the wrong place at the wrong time. Whether you assist or betray the guards/templars, one of the street gangs, or the group of hiding apostates would be your choice but what ever mysterious secret you discover overwhelms you with the magnitude of its implications -- your curiosity (or orders) soon lead you way over your head and the only way out is to fight for your survival and hope for an avenue of escape.



- - - - -



Some general thoughts …



1) Daveth – while you certainly might encounter him within Denerim, it might be better if his presence was simply inferred; for instance, if you’re a mercenary/scoundrel and helping the guards/templars perhaps it was his capture which provides the initial clue for investigation into the underworld – on the other hand, being a cutpurse/thief/bandit might mean that your first assignment is the one which he was supposed to undertake before he was unfortunately captured – as one of the hiding apostates, he might have been one of the few in Denerim whom knew you existed and was your vital link to remaining undetected but now you have to risk detection to discover what happened to him and, more importantly, to obtain provisions.



2) Duncan – if Daveth plays an important part of the origin story, you could quickly end up with a timing problem since he must already be at (or on his way to Ostagar) when Duncan saves you from whatever evil fate you have landed – otherwise why wouldn’t Duncan escort you both there at the same time? On the other hand, whatever secret conspiracy you uncover (or stumble into) in Denerim must not be obviously liked to Loghan or why wouldn’t you inform Duncan long before you reach Ostagar?






#30
Jester8183

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I like the City Guard followed by the Refugee.

#31
wwwwowwww

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David Gaider wrote...

Incidentally, when we first realized that the Human Commoner origin we had simply wasn't going to work, the solution we came to (but simply didn't have the time to implement) was that the missing origin needed to be the equivalent of a human variant of the Dwarven Commoner origin. Meaning that the player would have been from the streets of Denerim or even an outlaw (by choice or circumstance) out in the country... and would have been conscripted in a manner similar to Daveth, to save their skin from the law (and certainly an outlaw could also explain an apostate, come to think of it).

Naturally you have your own ideas; I'm just throwing that out there. Image IPB


Although this isn't one of your choices up there, it is by far my favorite.  It fits best with every class I think

#32
Ponce de Leon

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City guard for me, although I like all three the ideas.

#33
spiritage

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parent of a mage..

#34
Thomas9321

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Blight refugee. It sounds by far the best.

Modifié par Thomas9321, 06 janvier 2010 - 11:32 .


#35
SusanStoHelit

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Of your three: The chasind refugee. Followed by city guard.

But I really liked (my favourite) the idea of an apostate. How about instead of the parent of a mage child, you are the child grown up, whose parent smuggled them out and away from the templars and chantry. But now you're grown up, and something tragic happens to that parent. Duncan comes along to save you ...

Modifié par SusanStoHelit, 06 janvier 2010 - 11:38 .


#36
FlintlockJazz

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David Gaider wrote...

Incidentally, when we first realized that the Human Commoner origin we had simply wasn't going to work, the solution we came to (but simply didn't have the time to implement) was that the missing origin needed to be the equivalent of a human variant of the Dwarven Commoner origin. Meaning that the player would have been from the streets of Denerim or even an outlaw (by choice or circumstance) out in the country... and would have been conscripted in a manner similar to Daveth, to save their skin from the law (and certainly an outlaw could also explain an apostate, come to think of it).

Naturally you have your own ideas; I'm just throwing that out there. Image IPB


What was it about the human commoner that didn't work?  Was it just boring or too hard to justify Duncan recruiting him if you don't mind me asking?

#37
Jaldecir

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1) Denerim City Guard: In this origin, you would play a good/corrupt city guard dealing with local criminals/nobles/etc. You are the guard that nabs Daveth, which is how you first meet Duncan. While carrying out your duties, you stumble upon something [probably one of Arl Howe’s schemes] that gets you in way over your head. You are eventually framed and captured, but Duncan steps in before your execution and conscripts you into the Grey Wardens.


This is my favorite out of the three choices, and it'll be an excellent little bits and pieces to further show how evil/jerk Howe is.



2) Parent of a Mage: In this origin, you are a human commoner (occupation still to be determined), who discovers their child is a mage. You are given the option of either turning them over to the local Templars or attempting to spirit the child away to safety. Either way you choose leads to a confrontation, either with the local Templars or with apostate mages [perhaps even someone connected to Ulred]. There will need to be more to this origin than just this choice (probably before you discover your child is a mage), but this will be the defining moment.


This is the weakest option to me because it doesn't actually have anything to do with why the main character would become a Grey Warden. The conflict itself is the most interesting one, but unfortunately, it seems to be far more suitable for background of an NPC or something along that line rather than being the origin of the main character.



3) Blight Refugee: In this origin, you are a human commoner (occupation still to be determined), forced to flee your village before the darkspawn arrive. On the way to Lothering, your caravan is attacked by darkspawn and one or more of your loved ones [your spouse, child, father/mother, etc.] are killed. When you arrive in Lothering, you find a Bann loyal to King Cailan recruiting militia for Ostagar. After joining up, the Bann marches out, but before you reach Ostagar, you are attacked by mercenaries wielding darkspawn weapons. After defeating them and capturing one of the attackers, you discover someone was trying to kill your commander and make it look like a darkspawn attack, Duncan is impressed with your prowess, and recruits you into the Wardens.


The ideas mentioned by others about this part suiting the Chasind is very agreeable. Though if you do change it Chasind, then you might want to tweak things out here and there because Chasind don't seem to exactly work with villagers and whatnot.



Now that I've commented on all three options, what I'd like to also suggest is an introduction of an important NPC that could be used to tie in Duncan into the origin story. For example, in human noble origin, Duncan arrived after being invited by Teyrn Bryce. In the mage origin, he comes on his own but he knows Irving too. And so on. So if at all possible, an original NPC that is equivalent to Bryce/Irving's role in the origin would be a welcome addition to add even more depth to the origin.

#38
LadyVaJedi

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I love the human noble origin as well. It is like Luke Skywalker being in pushed to join the Rebellion/Grey Wardens

#39
Jaldaen

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David,

Very interesting... the first idea I had was the Denerim guard background exactly because I saw the need to foil the Dwarven Commoner origin. The primary reason I choose the city guard approach over an outlaw/criminal was because I wanted a slightly different feel to the story than the Dwarven Commoner... something that gave the human a unique POV on the events in the game.

Thanks a bunch for your comments... I've added them to my development notes for future reference. Who knows... maybe your band of outlaws will make an appearence. ;)

#40
GmanFresh

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hmm the blight ref

#41
Jaldaen

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Kerio,



Thanks for your comments. The Daveth timing issue is one I'll have to work on... and in the end I might have to cut it because it creates too much trouble. Alternately, I could add Daveth to the arrival scene and recast his VO (if needed) so that I can add more dialogue with Daveth without causing trouble. The important thing is to make sure everything works logically and makes for a compelling story.



As for connecting Loghain to anything... I don't intend to do that, but I could see connecting Arl Howe, which would give you a good reason for revenge against him later in the story.

#42
Jaldaen

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MortalEngines,



Actually that is a good idea about being an older brother/sister of the mage child.

#43
Jaldaen

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SusanStoHelit,



Actually that would make for a good apostate mage origin, but I'm commited to the Human Commoner origin at the moment ;)



However, if anyone wants to snag this idea and run with it for their own mod, I'd be wholeheartedly for it, too. ;)

#44
Jaldaen

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Jaldecir,



Thanks for your comments. I am planning on having someone in the Human Commoner origin have a connection to Duncan and also to appear later in the epilogue of the game.



For example, for the blight refugee, your father [a war hero against Orlais] was once considered for the Grey Wardens, but decided against it and returned to his village to raise his family.



As for the Denerim Guard origin, I might recast the guard captain's VO (Sergent Kylon) and have him know Duncan, who is looking for a guard with the "right stuff." ;)

#45
Layn

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i like the city guard most.

Blight refugee would be nice, but the way you put it doesn't seem to be good to me.

I don't lik the parent of a mage one.



i guess a denerim criminal would work too but that doesnt seem as interesting.

#46
Jaldaen

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Crrash,

Thanks for your votes... as for the blight refugee... do you know what's bothering you about it? Is it too much? Would it be better if it just focused on the darkspawn and didn't have the added twist at the end? I noticed that the city guard is getting the most support but is the least fleshed out and perhaps one of the reasons why it is so popular is because there is more room for people's imaginations to run wild with possibilties, then in the other origins.

Modifié par Jaldaen, 06 janvier 2010 - 06:05 .


#47
mousestalker

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City Guard sounds like the most fun. Interactions with Daveth, Vaughan and Arl Howe would have some good potential.

#48
Bhatair

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I like the tie in with the City Guard, and have to agree it seems the most solid of the three.

However, I think Blight Refugee has a lot of potential for emotional involvement if you can pull it off just right.

#49
Jaldaen

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Bhatair,



Thanks for you thoughts... I also think the blight refugee has a great deal of potential for emotional involvement (a personal reason to hate the darkspawn), but as you and others have pointed out... Denerim would be a nice tie-in with the rest of the origins.

#50
Layn

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Jaldaen wrote...

Crrash,

Thanks for your votes... as for the blight refugee... do you know what's bothering you about it? Is it too much? Would it be better if it just focused on the darkspawn and didn't have the added twist at the end? I noticed that the city guard is getting the most support but is the least fleshed out and perhaps one of the reasons why it is so popular is because there is more room for people's imaginations to run wild with possibilties, then in the other origins.

i dont know about the start, theres something bothering me, but not sure what.(too generic maybe?) But the part that really bothers me are the mercenaries with darkspawn weapons. It just seems so contrived or something.
sorry i can't explain too well why i dont like it.