Jaldaen wrote...
Hello All,
A week ago I started working on a Human Commoner origin mod and started brainstorming ideas. After a week's worth of chatting and voting, I've narrowed the possible directions for this mod down to three. Each one has its own pros and cons, but I think all of them are doable. Since I'll be spending the next few weeks compiling the dialogues for Duncan and other characters through Ostagar (to see what I have to work with for VOs), I figured I'd get one more round of voting in before making my final decision about which of these options to choose as the setting/situation for the mod.
So without further ado... here are the three options:
1) Denerim City Guard: In this origin, you would play a good/corrupt city guard dealing with local criminals/nobles/etc. You are the guard that nabs Daveth, which is how you first meet Duncan. While carrying out your duties, you stumble upon something [probably one of Arl Howe’s schemes] that gets you in way over your head. You are eventually framed and captured, but Duncan steps in before your execution and conscripts you into the Grey Wardens.
Denerim Guard Intro:
You were born in Denerim, the largest city and capital of Ferelden. It is a place rife with political intrigue and beset by crime. As one of the city guards, your task is to protect the people of Denerim from thieves and killers. Unfortunately, the crime lords and noble families in the city do not make it easy for you or your comrades. Each day brings you a new set of problems and today is likely to be no different.
2) Blight Refugee: In this origin, you are a human commoner (occupation still to be determined, possibly Chasind), forced to flee your village before [or after] the darkspawn attack. On the way to Lothering, your caravan is attacked by darkspawn and one or more of your loved ones [your spouse, child, father/mother, etc.] are killed and/or dragged off. You hunt down the darkspawn, kill them, and save one or more of your family members. Duncan arrives on the scene, is impressed with your prowess, and recruits you into the Wardens.
Blight Refugee Intro:
You have lived your entire life in a freehold near Lake Calenhad. It is a quiet and tightly-knit community, but rumors of a new Blight and recent darkspawn attacks in the surrounding area have convinced your father to seek refuge with your uncle within the city walls of Denerim. You have many preparations to make before your family departs tomorrow morning and leaves behind the only home you’ve ever known.
3) Militia Man (Replaced Parent of the Mage): you are recruited into the army [along with your brother] to march on Ostagar; combat training followed by meeting Ducan [who is impressed by your abilities, perhaps mentioning that your father/mother/grandparent was once a warden]; ambushed by darkspawn on your way to Ostagar, your brother dies; after surviving the attack you are recruited by Duncan) [Thanks to Maximus741000 for the idea]
Militia Intro:
You have lived your entire life in a quiet freehold near Lake Calenhad. However, when king Cailan sent out the call, your arl began enlisting men and women for his army. Your father, who once served in battle against the Orlesians, has sent you and your brother to do your duty and protect your country. He has taught you everything you know about how to fight. But will it be enough to survive the battles ahead...
Please vote for the setting/situation's that appeal to you. Yes, that means if you like more than one you can vote for them all. However, if you do this, I would like you to rank them in order of interest so that I know which ones people are most intrigued by.
If you have any questions, comments, etc., then please feel free to post them here or to PM me.
Thanks,
Joseph
PS: The Origin intros use words spoken by Duncan during the game. Hopefully, I'll find someone who can splice his dialogues together and make them work. If you know anyone that could do this (including yourself), it'd be greatly appreciated.
I like them in order of their appearance. My favorite of the origins is the Denerim City Guard. I love betrayal stories as they make great motivators for characters.
My second is the blight refugee. It gives us another flavor of human life in Ferelden as a Chasind. Additionally, the surviving pc has great motivation as his/her family is killed.
My least favorite is the militia man. It doesn't seem to create enough personal strife for me.