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Replace 1 skill of an underperforming class with a better one


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#151
stysiaq

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Killigula wrote...

Krogan Shamen: Shockwave for Reave.


I'd rather have Reave in place of Warp.

#152
Vorpalim

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Volus Mercenary
Replace the drone with sentry turret.

Pop a decoy and toss a turret right next to it. Then put a Flamethrower on that turret
:devil:

#153
ThatOddGuy

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Cerberus Adept -- Singularity -> Stasis (Just seems like a more useful ability)
Krogan Adept -- Shockwave -> Nova (Gives him an ability that is good for cqc)
(AND/OR)
Krogan Adept -- Warp --> Reave (rawr damage reduction! makes sense. the ultimate tank. MAYBE can compete with Kroguard? ...)

Turian Havok -- Cryo Blast -> Inferno Grenades (I like that idea. Light 'em up!)
OR Cryo Blast -> Snap Freeze

Salarian Engineer -- Decoy -> Old Decoy (original decoy is not even OP by today's standards)
Vorcha Hunter -- Incinerate -> something else (how many classes need Incinerate? Ridiculous)

Batarian Sentinel -- Shockwave -> Throw
N7 Paladin -- Incinerate -> Flamer (trololololol)

Human Infiltrator -- Cryo Blast -> Snap Freeze :D More realistically, just something useful.
FQuarian Infiltrator -- Sabotage -> Old Sabotage

Vanguards -- 2 with lash, and one with pull? seriously?


Another solution to many under-performing classes would be to make Cryo Blast prime all chilled enemies, or even JUST health and armor (since chilled shields/barriers makes no sense anyways)...

Also, give it a base radius and make the radius evo further boost the radius.

Modifié par ThatOddGuy, 11 décembre 2012 - 05:54 .


#154
HolyAvenger

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ThatOddGuy wrote...

Cerberus Adept -- Singularity -> Stasis (Just seems like a more useful ability)

Couldn't go past this. Singularity >>>>>>>>>>>>> Daylight >>>>>>>>>>>>>> Stasis.

Modifié par HolyAvenger, 11 décembre 2012 - 05:54 .


#155
ThatOddGuy

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HolyAvenger wrote...

ThatOddGuy wrote...

Cerberus Adept -- Singularity -> Stasis (Just seems like a more useful ability)

Couldn't go past this. Singularity >>>>>>>>>>>>> Daylight >>>>>>>>>>>>>> Stasis.


go past. that was my worst of them. though I personally prefer Stasis. And stasis -> smah would be hilarious to see just for lolz.

#156
d_nought

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Drell Vanguard

Replace Pull with Annihilation Field

#157
Abraham_uk

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DullahansXMark wrote...

All kits:

Replace one skill with Tactical Cloak.
Replace another with Biotic Charge.
Replace another with Tech Armor.

HOLLA



You are going to love the Volus Protector.Image IPB

It has
Biotic charge.
Biotic Orbs
Shield boost (to restore shields/barriers) when charging isn't an option
Tactical Cloak melee.
Another powerful melee attack.

#158
Jarno Mikkola

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Paladin, replace the Incinerate with Steroids, erhm, Stimulant Packs.
K, that's OP, and totally not underperforming... hmm.

Quarian Marksman: Tactical Scan or Sabotage, either or both replace with Inferno Grenage & Flag Grenades.

Abraham_uk wrote...
You are going to love the Volus Protector.Image IPB

Erhm, it's a Volus, it's dead if it's shield goes down... so I much doubt that the class will be any good at all.

Modifié par Jarno Mikkola, 11 décembre 2012 - 06:43 .


#159
Grubby_The_Bear

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Gezar149 wrote...

Asari justicar.
Pull
Would replace it with:
Throw.

Yes it would be op. But iust imagine the BEplosms!


No...Pull-->Reave is much faster than Reave-->Throw. And Biotic Sphere is how you deal with bosses.
Don't touch my Justicar. B)

#160
Jarno Mikkola

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Grubby_The_Bear wrote...
No...Pull-->Reave is much faster than Reave-->Throw. And Biotic Sphere is how you deal with bosses.

Erhm, the game disagrees with you. After all, the BE for Pull needs to be done to unshielded and not armored target. That's where the Pull fails bad.

#161
Xyrm

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Cerberus Pheonix Vanguard

Charge
Lash
Smash

Replace Lash with Reave.  This would fix it's survivability issue (with damage reduction evolutions) and keep it a powerful biotic, as well as making a legitimate difficult choice as to ability choice.

Modifié par Xyrm, 11 décembre 2012 - 06:52 .


#162
udinbak4

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Vorcha Engineer
Replace Incinerate/SubNet with Energy Drain.
I think that would make him slightly more interesting. He'd be the only character in the game who could regenerate both shields and health, and maybe would join the Kroguard as the Geth Slayer.
Lore consistency? We have dismissed that claim.

#163
LuckyBullet95

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Deerber I tank spawns all the time on Gold with a MQI. Arc Nades are a guaranteed stagger to every Cerb unit (barring Phantom with her LOLBubble up) most Geth units (possibly all, I don't really spend much time observing them), most Reapers (Banshee with Barrier up and possibly just the Banshee in general, again not enough observation spent. Brutes and maybe Ravagers also have a reaction chance meaning they aren't always staggered, makes sense given their incredibly weak attack openings). I don't think I've tried running a PUG Spawn Nuke with him yet, though you'd get the same results.Sure, IF you actually got hit by bullets you'd never tank as well as a Nova-Cancelling Vanguard but you will only get hti when nuking a spawn on the MQI if they spawn behind you (only really an issue on some maps). Besides the MQI was just an example. The Novaguard is still overplayed as hell. He's good but he's not great.

Also on the noob-friendliness, it appears we've had different experiences. True, when I see a low level I always prepare to carry (switch to a rather powerful class such as a Grenadier class) so it might just be that I'm babysitting him that he's not actually doing bad. I'd babysit anyone though. You should never trust a random and should always prepare just in case they suck and prepare more if they don't look very experienced (obviously). But yeah I've never had a problem with a bad Novaguard since the Demo (though again it may be because I'm babysitting them on instinct or I'm just not paying them attention when they do fail).

#164
Abraham_uk

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Quarian Marksman

Replace tactical scan with arc lightning.

What is arc lightning?
This is arc lightning!


It's actually force lightning, but there is no "force" in Mass Effect.
So lightning will have to come from omnitool.

It would be like flamer but with lightning.

Modifié par Abraham_uk, 11 décembre 2012 - 11:06 .


#165
Abraham_uk

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stysiaq wrote...

Killigula wrote...

Krogan Shamen: Shockwave for Reave.


I'd rather have Reave in place of Warp.



Image IPB
Forget warp and reave.
No one in their right mind wants to mess with a woman with that face.

No need for guns, grenades and melee attacks.
No need for biotic, tech and combat powers.
This Shepard could probably kill the enemies by staring at themImage IPB.

Modifié par Abraham_uk, 11 décembre 2012 - 11:15 .


#166
Guest_Rubios_*

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Turian Infiltrator

Overload ----> Multi-Arc Grenades

Modifié par Rubios, 11 décembre 2012 - 11:18 .


#167
SirMilkfiend

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Krogan Shaman
warp for annihaltion field

#168
Vlark

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Turian Saboteur
Right now he has

Homing Grenade
Sentry Turret
Sabotage

I would exchange Sabotage with Energy Drain. Would be so awesome.

#169
Grubby_The_Bear

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Jarno Mikkola wrote...

Grubby_The_Bear wrote...
No...Pull-->Reave is much faster than Reave-->Throw. And Biotic Sphere is how you deal with bosses.

Erhm, the game disagrees with you. After all, the BE for Pull needs to be done to unshielded and not armored target. That's where the Pull fails bad.


...Biotic Sphere--->Reave for the armored enemies if necessary, or just Reave snd shoot the damn thing. As for shield/barrier enemies, well....you're just gonna have to get acquainted with the Acolyte. ;)

Modifié par Grubby_The_Bear, 12 décembre 2012 - 05:49 .


#170
BiowareHeph

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Jarno Mikkola wrote...

Grubby_The_Bear wrote...
No...Pull-->Reave is much faster than Reave-->Throw. And Biotic Sphere is how you deal with bosses.

Erhm, the game disagrees with you. After all, the BE for Pull needs to be done to unshielded and not armored target. That's where the Pull fails bad.


Yeah, Pull-->Reave is awesome ... on bronze.  On reasonable difficulties, everyone has armor or shields (or both).

#171
Deerber

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LuckyBullet95 wrote...

Deerber I tank spawns all the time on Gold with a MQI. Arc Nades are a guaranteed stagger to every Cerb unit (barring Phantom with her LOLBubble up) most Geth units (possibly all, I don't really spend much time observing them), most Reapers (Banshee with Barrier up and possibly just the Banshee in general, again not enough observation spent. Brutes and maybe Ravagers also have a reaction chance meaning they aren't always staggered, makes sense given their incredibly weak attack openings). I don't think I've tried running a PUG Spawn Nuke with him yet, though you'd get the same results.Sure, IF you actually got hit by bullets you'd never tank as well as a Nova-Cancelling Vanguard but you will only get hti when nuking a spawn on the MQI if they spawn behind you (only really an issue on some maps). Besides the MQI was just an example. The Novaguard is still overplayed as hell. He's good but he's not great.

Also on the noob-friendliness, it appears we've had different experiences. True, when I see a low level I always prepare to carry (switch to a rather powerful class such as a Grenadier class) so it might just be that I'm babysitting him that he's not actually doing bad. I'd babysit anyone though. You should never trust a random and should always prepare just in case they suck and prepare more if they don't look very experienced (obviously). But yeah I've never had a problem with a bad Novaguard since the Demo (though again it may be because I'm babysitting them on instinct or I'm just not paying them attention when they do fail).


I'm sorry - I'm quite tired of this. I don't mind if you keep your opinion.

The points that to me have arisen in this discussion are three:

- you don't nova-cancel yet you presume to play a novaguard to its full potential.

- you think that blowing spawns to hell before they can hit you means you're tanking them.

- you seem to think I'm saying novaguard is the best class ever, no matter how many times I state that this is not the case.

Until you understand why you're wrong in all those instances, I have no interest in prolonging this discussion, sorry =]

#172
ShinTheZero

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Turian Saboteur
Sabotage -> Overload
OR
Sabotage -> Inferno Grenades

He would have decent Damage, excellent agility and could set up TE nicely (the last combo would make him the master of flames)

#173
Grubby_The_Bear

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BiowareHeph wrote...

Jarno Mikkola wrote...

Grubby_The_Bear wrote...
No...Pull-->Reave is much faster than Reave-->Throw. And Biotic Sphere is how you deal with bosses.

Erhm, the game disagrees with you. After all, the BE for Pull needs to be done to unshielded and not armored target. That's where the Pull fails bad.


Yeah, Pull-->Reave is awesome ... on bronze.  On reasonable difficulties, everyone has armor or shields (or both).


Hence my previous statement.

#174
JohnDoe

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TheCandlejack wrote...

Volus Adept

Biotic Orbs
Stasis
Shield Boost

Replace Stasis with Singularity. Stasis never sat with me well :/


while singularity is more effective against big guys.

it is NOT efficient against smaller mini boses like the phantom.

#175
Abraham_uk

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The characters are really good in this game.

But I'd go to the Turian saboteur and replace the sentry turret with overload.
Now we have an amazing class

Spec sabotage for tech vulnerability then follow up with overload.
Voila you have tech bursts.

This would become the best class against Geth.
Also when you have to fight armoured foes, you've got homing grenades.