How would you react if Bioware canonized Synthesis if they made a sequel?
#151
Guest_BringBackNihlus_*
Posté 11 décembre 2012 - 08:02
Guest_BringBackNihlus_*
#152
Posté 11 décembre 2012 - 08:14
#153
Posté 11 décembre 2012 - 08:24
#154
Posté 11 décembre 2012 - 08:28
#155
Posté 11 décembre 2012 - 08:41
#156
Posté 11 décembre 2012 - 08:52
But honestly, I don't care either way, I'm just curious what BioWare will do to further ruin this series.
#157
Posté 11 décembre 2012 - 09:08
To be honest, I don't know why Bioware made the endings as stupid as they did if they knew they were going to make a Mass Effect 4.
#158
Posté 11 décembre 2012 - 09:16
#159
Posté 11 décembre 2012 - 09:48
Mdoggy1214 wrote...
I used to say that nothing would kill my interest in another Mass Effect game any quicker than a Prequel. That's not exactly true anymore. If they annouced a sequel that'd be great imo, but if they canonize Synthesis then i'm gonna wash my hands of the franchise and not even bother playing the Sequel. I understand that for some deluded reason they have unconditional love for the green ending, but at some point they're gonna have to decide what's best for the series, and hopefully they're smart enough to not roll with their fantasy ending.
I think it'd be the final nail in the popular "your choices don't matter" coffin. But I'm hoping they have the creativity to account for all endings (somehow), if they choose to make a sequel. It's too easy to simply canonize an ending.
On the other hand, they had to choose a canon ending for DAO and DA2 for all those comics and books they're releasing now, right? So the same argument could be made that your choices don't matter in DAO.
#160
Posté 11 décembre 2012 - 09:49
#161
Posté 11 décembre 2012 - 10:43
#162
Posté 11 décembre 2012 - 10:53
If BioWare story designers remember this fact (willingly or not, they did put a narrator of limited knowledge - a third party that is actually telling the story), the very thing, a gateway to a clean sequel, then they are not forced to make a canonized ending - each ending counts, even those that included headcanoned Shepard's indoctrination. There's even escape path for synthesis ending, the logical one - if BW story designers remember what they did with Stargazer at the end. Let me give you an example from the literature and real life on how this mechanism works:
When I was a kid in ex-Yugoslavia, I read the stories about partisans, their heroism, fight against occupation in The Second World War, clean and sparkling morality - and they were the only good guys (many of those stories were made by those who were born after The Second World War) . Then the years have passed, wars happened here, and different, older, hidden stories emerged, the things lost due time, politics... And revelations happened, I lived my entire childhood in an illusion, created by those who were storytellers (many of them too lived their lives in an illusion, believing in things that actually didn't happen).
Younger generations have totally opposite understanding and knowledge on what happened in The Second World War - the only mutual thing between my childhood and theirs is one simple fact - fascism was defeated - the rest is different.
Let's see if BW story designers will remember their escape route, the small doors they left at the end of Mass Effect 3.
#163
Posté 11 décembre 2012 - 11:04
Nimrodell wrote...
BioWare doesn't have to make any canonized ending for the sequel, since the ending and the story itself are not defined actually (no matter previous events we saw). At the end, Stargazer is the one who told the entire story to his grandson, I suppose, and he states - a lot of details were lost in time, meaning, many things that transpired in our playthroughs might not even happened - perhaps, they were just parts of Stargazer's limited knowledge combined with his imagination. There was a hero Shepard, and the Reapers were defeated, since Stargazer and his grandson exist and they are telling the story, but everything else could've been just 'made-up' story.
If BioWare story designers remember this fact (willingly or not, they did put a narrator of limited knowledge - a third party that is actually telling the story), the very thing, a gateway to a clean sequel, then they are not forced to make a canonized ending - each ending counts, even those that included headcanoned Shepard's indoctrination. There's even escape path for synthesis ending, the logical one - if BW story designers remember what they did with Stargazer at the end. Let me give you an example from the literature and real life on how this mechanism works:
When I was a kid in ex-Yugoslavia, I read the stories about partisans, their heroism, fight against occupation in The Second World War, clean and sparkling morality - and they were the only good guys (many of those stories were made by those who were born after The Second World War) . Then the years have passed, wars happened here, and different, older, hidden stories emerged, the things lost due time, politics... And revelations happened, I lived my entire childhood in an illusion, created by those who were storytellers (many of them too lived their lives in an illusion, believing in things that actually didn't happen).
Younger generations have totally opposite understanding and knowledge on what happened in The Second World War - the only mutual thing between my childhood and theirs is one simple fact - fascism was defeated - the rest is different.
Let's see if BW story designers will remember their escape route, the small doors they left at the end of Mass Effect 3.
A splendid point, actually. Although I would even go a step further and label the narrator an unreliable one, considering the distance of time and place between his narration and the actual events.
Given that BW are apparently willing to row back on the "green circuits everywhere" too concerning Synthesis, claiming it to be a simplified "artistic presentation" - a bad one, in my opinion - of the change brought about by it, one can only hope that they pick up on it.
Not to mention that an eventual universal rise of transhumanism being inevitable in the Mass Effect galaxy is not a bad thing in and of itself. As suggested elsewhere, simply making it clear that the Reapers are defeated and "gone" would suffice to pass on from the finale of ME3.
With that out of the way, whatever comes next can be judged on its own merits. Whether they be good or bad.
#164
Posté 11 décembre 2012 - 11:21
Though from what little meaning I think I can drag from it, I can't help but feel the most interesting story that could be told in a post-synthesis universe is one about someone fighting against it.
Modifié par Wulfram, 11 décembre 2012 - 11:22 .
#165
Guest_Arcian_*
Posté 11 décembre 2012 - 11:31
Guest_Arcian_*
Modifié par Arcian, 11 décembre 2012 - 11:31 .
#166
Posté 11 décembre 2012 - 12:01
#167
Posté 11 décembre 2012 - 12:12
...Everyone would be green in his/her face! EVERYONE.
I really don't want to see the colour green everytime I speak with a NPC.
#168
Posté 11 décembre 2012 - 12:18
#169
Posté 11 décembre 2012 - 12:39
#170
Posté 11 décembre 2012 - 12:47
#171
Posté 11 décembre 2012 - 01:11
Chashan wrote...
Nimrodell wrote...
BioWare doesn't have to make any canonized ending for the sequel, since the ending and the story itself are not defined actually (no matter previous events we saw). At the end, Stargazer is the one who told the entire story to his grandson, I suppose, and he states - a lot of details were lost in time, meaning, many things that transpired in our playthroughs might not even happened - perhaps, they were just parts of Stargazer's limited knowledge combined with his imagination. There was a hero Shepard, and the Reapers were defeated, since Stargazer and his grandson exist and they are telling the story, but everything else could've been just 'made-up' story.
If BioWare story designers remember this fact (willingly or not, they did put a narrator of limited knowledge - a third party that is actually telling the story), the very thing, a gateway to a clean sequel, then they are not forced to make a canonized ending - each ending counts, even those that included headcanoned Shepard's indoctrination. There's even escape path for synthesis ending, the logical one - if BW story designers remember what they did with Stargazer at the end. Let me give you an example from the literature and real life on how this mechanism works:
When I was a kid in ex-Yugoslavia, I read the stories about partisans, their heroism, fight against occupation in The Second World War, clean and sparkling morality - and they were the only good guys (many of those stories were made by those who were born after The Second World War) . Then the years have passed, wars happened here, and different, older, hidden stories emerged, the things lost due time, politics... And revelations happened, I lived my entire childhood in an illusion, created by those who were storytellers (many of them too lived their lives in an illusion, believing in things that actually didn't happen).
Younger generations have totally opposite understanding and knowledge on what happened in The Second World War - the only mutual thing between my childhood and theirs is one simple fact - fascism was defeated - the rest is different.
Let's see if BW story designers will remember their escape route, the small doors they left at the end of Mass Effect 3.
A splendid point, actually. Although I would even go a step further and label the narrator an unreliable one, considering the distance of time and place between his narration and the actual events.
Given that BW are apparently willing to row back on the "green circuits everywhere" too concerning Synthesis, claiming it to be a simplified "artistic presentation" - a bad one, in my opinion - of the change brought about by it, one can only hope that they pick up on it.
Not to mention that an eventual universal rise of transhumanism being inevitable in the Mass Effect galaxy is not a bad thing in and of itself. As suggested elsewhere, simply making it clear that the Reapers are defeated and "gone" would suffice to pass on from the finale of ME3.
With that out of the way, whatever comes next can be judged on its own merits. Whether they be good or bad.
With exploiting the mechanism of unreliable narrator (the one with limited knowledge) - synthesis can be easily explained along the lines of transhumanism. Biological beings tech augmentation might be even 'pegged' to Shepard and reapers, as something that was done in utter neccesity for preservation, while the reality is much more grim - thus having new storyline for the new conflict (even provoking the sense of paranoia - suppose Shepard never made it to the point of decision - someone else was there, who came back and told the story that was suitable - after all, how can anyone know what happened between Catalyst and Shepard? they were alone when the whole thing transpired who relayed the events from the Crucible, unless Shepard chose destroy and survived?).
Ah, Stargazer is wonderful escape that can provide a sequel without having any of the ending canonized.
#172
Posté 11 décembre 2012 - 01:18
#173
Posté 11 décembre 2012 - 01:32
Arcian wrote...
I really doubt kumbayaesis will allow for interesting conflicts.
#174
Posté 11 décembre 2012 - 02:38
Auintus wrote...
People get over stuff. Especially once they understand. Ages of cycles all brought to an apex at you. You survived. You will hear the tales of the old races, not become another story yourself. Ego can make someone very forgiving.
Besides, there is no evidence of brainwashing. And Reapers and their troops help rebuild. Just like with the geth, that wil go a long way to helping people forgive.
You do realize that if Shep is the apex, there's going to be zero improvement. In fact, there has to be a decline in the hero's wake. Everything can only get worse from there. An apex is a point, a plateau is when everything levels off. Plateaus also mean stagnation. So Shep is either the beginning of the end, the end of progress, or synthesis is ignored.
bobobo878 wrote...
I would be hella mad! My shepard died when morinth had sex with him, and then the reapers won, and weren't defeated for another 50,000 years. I want to play in the universe my shepard lived in, only 50,000 year later and as a new kind of alien, I don't want to be punished for another shepard's mistake. If they do this, I will crazy review bomb the finished product on metacritic and amazon, that'll sure show them.
It's funny how people like to criticize review bombing but never bring up the marked lack of impartiality of the gaming "media". IGN has people in the game, their review is biased. GI is owned by a game retailer, their review is biased. Review bombing is a natural reaction to an environment where the "critics" aren't trusted.
OdanUrr wrote...
I think it'd be the final nail in the popular "your choices don't matter" coffin. But I'm hoping they have the creativity to account for all endings (somehow), if they choose to make a sequel. It's too easy to simply canonize an ending.
On the other hand, they had to choose a canon ending for DAO and DA2 for all those comics and books they're releasing now, right? So the same argument could be made that your choices don't matter in DAO.
The only, and I mean only, way to account for all the endings is to set the game tens of thousands of years in the future and make everyone cyborgs. Humanity will have died out, as will have the other races we know. The Citadel and relays have vanished, maybe sucked into black holes, but their inexplicably gone. Synthesis or some version of it is the standard, but it's never mentioned how it developed. So that's destroy, synthesis, and refusal covered. Control is the only scenario that can sort of be glossed over. But doesn't that sound terrible as a way to open a game? Eezo and biotics are the only things tying ME4 to the rest of the series. And that's the problem with pseudo-canonizing all the endings.
Conversely, IT allows them to ignore every ending, though the "critics" will undoubtedly say it's a bad sign for games as an art form, though I've not heard anyone call The Expendables a work of art. I'm fine with video games as an artistic medium, but not everything within a given medium is a work of art, and I think some gamers need to realize that fact.
#175
Posté 11 décembre 2012 - 02:48
This.jtav wrote...
By laughing evily as I feast on the tears of everyone who tried to ruin my Synthesis games by spouting unfounded nonsense.
I'd also be delighted that my main Shepard's choice is recognized even while regretting that the choices of some of my other Shepards are relegated to AU.
Modifié par Ieldra2, 11 décembre 2012 - 02:51 .





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