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NEVER arbitrarily lock the door behind us.


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#301
nicethugbert

nicethugbert
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Jonata wrote...

Nonsense.

Arguing about this particular game feature is like arguing about RPGs having levels and spells listed in a HUD or a game having the pause button. It's a videogame, guys. It has to have certain features in order to be played.


True, but it can be done artfully.  Constantly locking the door is cheap, thoughtless, artless, low quality, shallow.

The enemy could play the same game.  If the player is going to retreat, they can too.  They don't have to be dumb enough to fall into a trap.  They could taunt the player.

Modifié par nicethugbert, 15 janvier 2013 - 05:13 .