Sir JK wrote...
Sylvius the Mad wrote...
And I'll stop you right there. Combat design is a thing. It was a thing in DAO as well.
Sure it was. But it shouldn't be. *snipped by me* Combat shouldn't have special metaphysical characteristics that otherwise never occur in the game's reality.
In what way does the food abstraction damage credibility? I really want this answer.
I took these two comments out since I feel it highlights what I wish to address here.
It comes across as if you're perfectly willing to accept abstraction to avoid the issue of hunger, which narratively, is a very real threat. Even to our characters. But that you have chosen to reject abstraction in combat. Both dangers (physical violence and hunger) have emotional value for roleplaying purposes, so why is one acceptable and one not?
Rather than accept both as abstracted, you have decided for yourself that one of them reflects the world as it functions. If that is the way you wish to play, then fine by me. But I personally feel that calling the world incoherent or arbitrary for a choice you made for yourself is very disingenious. The only reason it does not is because you decided to approach it that way.
But more crucially and perhaps more relevant, if the reason this limitation exist is technological reasons (which is rather likely, if only partially) rather than part of the abstraction you do not accept, then removing it will not likely improve your playstyle. Instead it will allow you options and tactics that the enemy, because of technological or AI reasons, cannot utilise themselves. It would paint your characters, in game, as operating under an exclusive set of rules that nothing else in the world if capable of.
Is this actually an acceptable result to you? Something you'd find better than having a limitation?
Or perhaps the other side of the coin, should it not be to reasons technological:
Would you accept the enemy using these kinds of tricks against you. Blocking your characters with their bodies from both sides in doorways and then tossing AoE after AoE at you until your party is dead? Setting up ambushes around dropped ammo in the event you run out (thus cannot shoot back). Kite your melee combatants? Literally using the limitations of the system, enviroment and the "game world" against you, as a player, unfairly? After all, if that is how the world functions, should not the ones wanting you dead use it against you?
Is this something you would find enjoyable?
I must admit in BG I was guilty of running out of a room to heal up, rest up or apply potions while in combat because I knew the monsters could not follow me.





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