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Should I let Wrex die/ kill Wrex? Playing through ME1 right now, can't convince myself to.


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#1
andy6915

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I've played ME1 probably 2 dozen times or more, ME2 just as many after release (I've never played ME1 without going to ME2 afterward since I got ME2)... But I just want to try out the opposite way with Wrex for once. I've saved him on every single run through the first game. But just to mix it up, I want to have Wrex die and end up with Wreave and delete the genophage cure in ME2 and convince Mordin to not cure them in ME3.

Last playthrough just a month ago, I nearly did it. In fact, I did do it, just to see the different dialogue options I could make. But I kept reloading. I just couldn't have Wrex die and actually save the game and continue with that outcome. I just... Couldn't. I want to so badly because I want to see how things play out, but don't have the guts.

So what is the point of this thread? To hear if it's truly worth it, and for someone to convince me to grow a quad and finally do it for once (or let Ashley do it) and actually save my file in a way that there's no going back and continue the story.

#2
Guest_NarranHitsugaya_*

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There can be no Shepard without Wrex, plus his brother starts a war in two of the endings.

#3
andy6915

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I know his brother does that, hence the "delete the genophage cure in ME2 and convince Mordin to not cure them in ME3" part.

Put simply, Wrex is my determining factor about the Krogan. No Wrex=no Krogan cure

#4
FlyinElk212

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Weeeeeeelllllllll if you'd rather keep Mordin alive, then yeah, kill Wrex.

Killing Wrex also leads to the most War Assets possible thru the Tuchunka Arc.

#5
FlyinElk212

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What might be easier than deliberately killing a friend is never recruiting Wrex in the first place.

When trying to investigate the Fist problem, never get around to asking Wrex to join up. Then when he does when you're trying to leave, simply deny his request to join you. It's a little harsh, but it's less harsh than shooting a friend for standing up in what he believes in.

#6
andy6915

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Too late. I'm already done with Therum and Feros, and he's in the party. Already got his family armor even.

#7
MegaSovereign

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FlyinElk212 wrote...

What might be easier than deliberately killing a friend is never recruiting Wrex in the first place.

When trying to investigate the Fist problem, never get around to asking Wrex to join up. Then when he does when you're trying to leave, simply deny his request to join you. It's a little harsh, but it's less harsh than shooting a friend for standing up in what he believes in.


So what happens to Wrex then in ME2 and ME3 if he didn't tag along with Shepard?

#8
FlyinElk212

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andy69156915 wrote...

Too late. I'm already done with Therum and Feros, and he's in the party. Already got his family armor even.

lol, eeeeeeeeuuuugggh boyyy...

Welp, looks like ya gotta kill him. lol--I'd recommend doing it for one playthrough, whether you kill him or signal Ash to. If the ability to save Mordin wasn't enticing enough for you, Wrex's replacement, Wreav, provides an interesting contrast to Wrex's character in ME3. It's one of the few previous choices I felt Bioware handled correctly--depending on how you played ME1, you may view the Genophage situation in an entirely new light.

#9
FlyinElk212

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MegaSovereign wrote...

FlyinElk212 wrote...

What might be easier than deliberately killing a friend is never recruiting Wrex in the first place.

When trying to investigate the Fist problem, never get around to asking Wrex to join up. Then when he does when you're trying to leave, simply deny his request to join you. It's a little harsh, but it's less harsh than shooting a friend for standing up in what he believes in.


So what happens to Wrex then in ME2 and ME3 if he didn't tag along with Shepard?

The game basically considers him dead--he never shows up again, and Wreav gains power on Tuchunka.

#10
MegaSovereign

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FlyinElk212 wrote...

MegaSovereign wrote...

FlyinElk212 wrote...

What might be easier than deliberately killing a friend is never recruiting Wrex in the first place.

When trying to investigate the Fist problem, never get around to asking Wrex to join up. Then when he does when you're trying to leave, simply deny his request to join you. It's a little harsh, but it's less harsh than shooting a friend for standing up in what he believes in.


So what happens to Wrex then in ME2 and ME3 if he didn't tag along with Shepard?

The game basically considers him dead--he never shows up again, and Wreav gains power on Tuchunka.


Wow that's a good solution. Thanks.

#11
teh DRUMPf!!

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Yes. Wreav is a better character.


Wrex stops being Wrex after Sur'Kesh.

#12
grey_wind

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Wreav actually adds more depth to the Genophage arc, since every pro-Genophage argument from ME2 is thrown under the bus for "IT'S KILLING THE KROGAN!!! DAMN THAT EVIL DALATRASS WHO WANTS TO WIPE OUT AN ENTIRE RACE FOR SPITE!!!"

#13
Obadiah

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Only way I could do it was orchestrate a situation where I had no choice - basically got to Virmire as fast as possible, and put in as few points as possible into Persuade (was about 6 points).

Then someone else shot him. Wreave was interesting in ME2, but I'm not letting Wrex die again.

#14
spirosz

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Wrex can die?

#15
devSin

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Make sure you get Mordin killed in the suicide mission.

It's the only way to get Padok.

And you want Padok.

Modifié par devSin, 11 décembre 2012 - 01:24 .


#16
andy6915

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No, I don't want Padok.

#17
LPPrince

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Wrex can die twice during the series- in ME1 and ME3.

In ME1, Wrex can die if you don't convince him to stand down when he objects to destroying the Genophage Cure on Virmire. Either you choose to kill him or Ashley will shoot him for you because she was afraid he was going to attack.

In ME3(if Wrex survived ME1) and you decide to take the Dalatrass' deal to release a fake cure for the Genophage, Wrex will attack you on the Citadel because he found out what you did. No matter what, he'll end up dead, either by Shepard killing him or Bailey saving you from him.

#18
devSin

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Well, you can lead a man to water...

#19
Dean_the_Young

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I need to do a Padok playthrough, if only to see the differences. Going by other characters, it could be pretty good.

Thane dying loses out on some friendship and a nice death prayer, but it's also a way to make Kirahee a self-sacrificing badass or, almost as good, actually make Kai Leng seem effective.

Jack's another amazing character to get killed on the Suicide Mission: besides the Grissom Academy kids actually showing some character, Renegade Shepard gets one of the best lines in the series: 'Officers don't guess.' One of the few times Shepard actually acted like a military officer.

Jacob, it's sad to say, hits the crux of his character if he dies on the suicide mission.

Legion has an interesting, less sympathetic VI replacement who gives an inkling of understanding of how the Geth were before they were white-knighted in ME2.

Tali's death actually opens up some development and proof of ability by the Quarian Admirals.

Samara... well, the final AY decision in her mission is a bit better (a bit) without her drama.

Garrus is so important to the plot that you get Liara to fill in some conversations and seem a bit better as a Shadow Broker for a single mission. Probably the only one absolutely not worth it.

#20
andy6915

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Tell you what devSin, I'll try to convince myself to kill off Mordin on a different playthrough of ME2. After all, there's 4 outcomes

1.Wrex alive, Mordin alive
2.Wrex dead, Mordin alive
3.Wrex alive, Mordin dead,
4.Wrex dead, Mordin dead

I can try out Padok later, but for now I want to see how it plays out with option number 2.

Modifié par andy69156915, 11 décembre 2012 - 01:32 .


#21
FlyinElk212

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Dean_the_Young wrote...

I need to do a Padok playthrough, if only to see the differences. Going by other characters, it could be pretty good.

Gotta say, Padok is a phenomenal character, and a worthy replacement of Mordin. There's this one chat you can have w/ him on the Normandy that's hilarious. Without spoiling anything, it involves Krogan reproduction.

However, that being said, if anyone is dead-set on killing Wrex, they really ought to keep Mordin alive as a consolation prize. Not only is he good to keep alive from a character standpoint, but keeping him alive actually allows for the greatest amount of War Assets.

#22
Samtheman63

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ive killed him more often than not

NO ONE questions my orders

#23
Xellith

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andy69156915 wrote...

I know his brother does that, hence the "delete the genophage cure in ME2 and convince Mordin to not cure them in ME3" part.

Put simply, Wrex is my determining factor about the Krogan. No Wrex=no Krogan cure


IF you are gonna pick synthesis then you might as well cure the krogan anyway since they become pillars of society or somesuch.

#24
WheatleyHQ

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I usually save Wrex. Just me though.

#25
xAmilli0n

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I find having Wreav instead of Wrex makes the Genophage plot much more interesting. Shepard is forced to work with unsavory folk on both sides. And makes the decisions much more difficult to decide. You don't get a happy ending with either choice, and both will probably lead to Krogan retaliation in the future. I love it. Definitely including it in my planned "perfectly imperfect" playthrough.

Oh, and you can save Mordin, so thats cool too.

I do like Wrex though, so it is kinda tough killing him.

Modifié par xAmilli0n, 11 décembre 2012 - 02:07 .