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Should I let Wrex die/ kill Wrex? Playing through ME1 right now, can't convince myself to.


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#26
WolfForce99

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devSin wrote...

Make sure you get Mordin killed in the suicide mission.

It's the only way to get Padok.

And you want Padok.


Who is Padok? And does ME3/wikia have info on him?

#27
teh DRUMPf!!

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FlyinElk212 wrote...

However, that being said, if anyone is dead-set on killing Wrex, they really ought to keep Mordin alive as a consolation prize. Not only is he good to keep alive from a character standpoint, but keeping him alive actually allows for the greatest amount of War Assets.


Actually, Eve surviving > Mordin surviving, in terms of WA #'s.

So, the optimal Tuchanka outcome is: Wrex dead --> Maelon data saved --> cure sabotaged.

#28
Dean_the_Young

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Padok is the Salarian who greets you at Surkesh and gets you into the base.

He's another one of those ME2-cameo-standin characters who exist to fill in for the ME2 companion if dead, but are otherwise insignificant if the companion is alive. Generally their fate is to be heroically sympathetic, and then die for not being as awesome as Shepard's crewmate.

Jack was replaced by... Ridley? One of her (male) students who steps up and assumes a leadership role. He dies for not being as strong a biotic, though he's twice the leader.

Grunt was replaced by that black-crested Krogan commando, who's the more 'Krogan soldier' archetype than Grunt. He dies for not being as genetically awesome as Grunt, and doesn't survive those Rachni.

Kasumi is replaced by the Salarian Spectre who you already work with. The end-mission choices shifts to saving the Spectre or saving the Hanar.

Thane is filled in for by Captain Kirahee (if alive). Captain Kirahee holds the line to save the Salarian Councilor, and pays the price.

#29
Zardoc

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Dean_the_Young wrote...


Thane is filled in for by Captain Kirahee (if alive). Captain Kirahee holds the line to save the Salarian Councilor, and pays the price.


That's an awfully nice way of saying "standing around like an idiot and getting shot".

Modifié par Zardoc, 11 décembre 2012 - 02:28 .


#30
Eterna

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WolfForce99 wrote...

devSin wrote...

Make sure you get Mordin killed in the suicide mission.

It's the only way to get Padok.

And you want Padok.


Who is Padok? And does ME3/wikia have info on him?


Posted Image

http://masseffect.wi...wiki/Padok_Wiks

#31
WolfForce99

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Dean_the_Young wrote...

Padok is the Salarian who greets you at Surkesh and gets you into the base.

He's another one of those ME2-cameo-standin characters who exist to fill in for the ME2 companion if dead, but are otherwise insignificant if the companion is alive. Generally their fate is to be heroically sympathetic, and then die for not being as awesome as Shepard's crewmate.

Jack was replaced by... Ridley? One of her (male) students who steps up and assumes a leadership role. He dies for not being as strong a biotic, though he's twice the leader.

Grunt was replaced by that black-crested Krogan commando, who's the more 'Krogan soldier' archetype than Grunt. He dies for not being as genetically awesome as Grunt, and doesn't survive those Rachni.

Kasumi is replaced by the Salarian Spectre who you already work with. The end-mission choices shifts to saving the Spectre or saving the Hanar.

Thane is filled in for by Captain Kirahee (if alive). Captain Kirahee holds the line to save the Salarian Councilor, and pays the price.


Thanks.

#32
Lyrandori

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Let's see...

Wrex: * nods * Shepard.
Shepard: * nods * Wrex.

Conclusion

Let Wrex live, thank you.

#33
Lars Honeytoast

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Honestly, the games seem way more interesting when not everyone lives. I'm doing a a playthrough where I just choose whatever I would personally do (previously, I had tried to save everyone), and it's much more interesting.

#34
Shinobu

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andy69156915 wrote...

Tell you what devSin, I'll try to convince myself to kill off Mordin on a different playthrough of ME2. After all, there's 4 outcomes

1.Wrex alive, Mordin alive
2.Wrex dead, Mordin alive
3.Wrex alive, Mordin dead,
4.Wrex dead, Mordin dead

I can try out Padok later, but for now I want to see how it plays out with option number 2.


I'm pretty sure #1 isn't possible except temporarily. If Mordin agrees to "disappear" and the cure is sabotaged, Wrex later finds out and Shepard has to kill him.

#35
andy6915

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I meant pre-ME3, Shinobu. By the way, is that a No More Heroes username?

#36
Shinobu

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andy69156915 wrote...

I meant pre-ME3, Shinobu. By the way, is that a No More Heroes username?


Ah. My mistake. In that case option 1 is my default starting point. Too bad it can't be an ending point as well, but that would circumvent one of the most moving scenes in the entire game.

Actually, it's a No Brand Heroes username.

#37
AlanC9

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andy69156915 wrote...
Last playthrough just a month ago, I nearly did it. In fact, I did do it, just to see the different dialogue options I could make. But I kept reloading. I just couldn't have Wrex die and actually save the game and continue with that outcome. I just... Couldn't. I want to so badly because I want to see how things play out, but don't have the guts.


Out of curiosity, how come you always have the option to talk Wrex down on Virmire? You always play ME1 the same way? And if you ever decide you do want him dead, it's easy to not be able to pass that check.

Modifié par AlanC9, 11 décembre 2012 - 03:54 .


#38
andy6915

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Yes, I always play the exact same way, barring few exceptions (sometimes I choose to kill Balak and sometimes I don't, but some decisions like saving the Feros colony and not killing anyone, or making that one guy testify on Noveria, or my final decision... Those NEVER change, and likely never will).

Speaking of that about Feros, I have to do that glitch for infinite paragon points and then put every level point I have into charm to make up the rest and max it to make sure I can do the persuasion option to save the colony. Part of why I hate making new characters from scratch.

#39
ME859

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I say never kill Wrex in ME1. Wreav is a boring character and if you really want a scene where Wrex dies best to wait for it in ME3.

#40
MegaSovereign

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Lyrandori wrote...

Let's see...

Wrex: * nods * Shepard.
Shepard: * nods * Wrex.

Conclusion

Let Wrex live, thank you.



#41
Kileyan

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Geesh, grow some balls, keep Wrex, there is never a divergent choice from that decision to kill Wrex that is better than having Wrex around.

Its not really rocket surgery:)

#42
LinksOcarina

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You can't save both, you need to choose either Wrex or Mordin.

#43
xMellowhype

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Killing Wrex, Eve, and saving Mordin is the scenario with the most EMS.

#44
Kileyan

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LinksOcarina wrote...

You can't save both, you need to choose either Wrex or Mordin.


I know.

Mordins death, preferrably while singing is IMHO one of the best things about ME3, sad but so damn awesome.  I never even thought of him being anywhere else but there.

#45
Animositisomina

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WolfForce99 wrote...

Dean_the_Young wrote...

Padok is the Salarian who greets you at Surkesh and gets you into the base.

He's another one of those ME2-cameo-standin characters who exist to fill in for the ME2 companion if dead, but are otherwise insignificant if the companion is alive. Generally their fate is to be heroically sympathetic, and then die for not being as awesome as Shepard's crewmate.

Jack was replaced by... Ridley? One of her (male) students who steps up and assumes a leadership role. He dies for not being as strong a biotic, though he's twice the leader.

Grunt was replaced by that black-crested Krogan commando, who's the more 'Krogan soldier' archetype than Grunt. He dies for not being as genetically awesome as Grunt, and doesn't survive those Rachni.

Kasumi is replaced by the Salarian Spectre who you already work with. The end-mission choices shifts to saving the Spectre or saving the Hanar.

Thane is filled in for by Captain Kirahee (if alive). Captain Kirahee holds the line to save the Salarian Councilor, and pays the price.


Thanks.


Fun Fact: "Mass Effect writer John Dombrow named Padok Wiks after his colleague, Patrick Weekes. Weekes retaliated by naming the character Jondum Bau after him."

(Quoted from Mass Effect wikia)

#46
garrusfan1

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I tried to do it once but couldn't I can't kill wrex and honestly there is no point in it I think. Seriously I doubt many can

#47
sH0tgUn jUliA

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Shepard on Virmire: "I don't have time for this." *shoots Wrex*

#48
Vexille

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I actually found letting wrex die and then destroying maelons data adds a ton of depth to ME3. Curing the genophage is suddenly not a "no brainer". You deceive a people for the greater good. (Plus Wreav does his best to make you WANT the krogan to stay sterilized)

It makes it a real decision... instead of Wrex the wise/great vs slimey dalatress its Wreav the war mongering douche vs the scummy backstabbing dalatress. There is no "Good" side with wrex dead.

I really like wrex (As do most people) and I usually save him... but letting him die REALLY adds a lot and makes the game less black and white

#49
AlanC9

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andy69156915 wrote...

Yes, I always play the exact same way, barring few exceptions (sometimes I choose to kill Balak and sometimes I don't, but some decisions like saving the Feros colony and not killing anyone, or making that one guy testify on Noveria, or my final decision... Those NEVER change, and likely never will).

Speaking of that about Feros, I have to do that glitch for infinite paragon points and then put every level point I have into charm to make up the rest and max it to make sure I can do the persuasion option to save the colony. Part of why I hate making new characters from scratch.


Well, I can see why you always pass the Wrex check if you're going all-out to pass Charm checks. But I'm not quite clear what you're trying to avoid on Feros. If Jeong gives you too much trouble you can always shoot the fool. Just use the gas grenades and the colony will be fine.

#50
AlanC9

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Vexille wrote...

I actually found letting wrex die and then destroying maelons data adds a ton of depth to ME3. Curing the genophage is suddenly not a "no brainer". You deceive a people for the greater good. (Plus Wreav does his best to make you WANT the krogan to stay sterilized)

It makes it a real decision... instead of Wrex the wise/great vs slimey dalatress its Wreav the war mongering douche vs the scummy backstabbing dalatress. There is no "Good" side with wrex dead.

I really like wrex (As do most people) and I usually save him... but letting him die REALLY adds a lot and makes the game less black and white


I agree with all of this. My problem is that destroying Maelon's data just seems..... kinda dumb. I find it easier to get there if I don't do Mordin's mission at all, but that means Mordin's dead, I think. I ran the numbers and I don't think there's a way to keep a non-loyal Mordin alive through the SM.

Edit: I play that you have to do the Reaper IFF mission the moment it comes up. If everyone's loyal getting everyone to live through the SM is a no-brainer.

Modifié par AlanC9, 11 décembre 2012 - 08:21 .