Modifié par wesam987, 11 décembre 2012 - 07:49 .
Bring back 'Friendly Fire'?
#1
Posté 11 décembre 2012 - 01:25
#2
Posté 11 décembre 2012 - 01:29
Since I generally play warriors though I'd probably just find myself finding a way to never ever have that ability used.
#3
Posté 11 décembre 2012 - 01:31
YMMV. I don't remember the damage from area attacks being so great that I really had to worry about it.
#4
Posté 11 décembre 2012 - 01:34
#5
Posté 11 décembre 2012 - 01:35
#6
Posté 11 décembre 2012 - 01:38
#7
Posté 11 décembre 2012 - 01:38
Face of Evil wrote...
They do at Nightmare level difficulty in DA2.
YMMV. I don't remember the damage from area attacks being so great that I really had to worry about it.
Really? I found it was something of a gamechanger. I loved having to weigh up the risks vs the reward when using an AOE. Especially Shale's quake, which would sometimes wipe out my entire party.
#8
Posté 11 décembre 2012 - 01:43
Poisd2Strike wrote...
In DAO, AOE spells *could* do friendly-fire damage, based upon difficulty setting. Even if they didn't do physical dmg, your companions still tended to freeze in place, appear to be on fire, etc. Personally, I think it would be a very bad idea to make AOE friendly-fire damage *mandatory* in DA3. Unless the devs come up with some 'genius level' companion AI, dealing with AOE friendly-fire would likely be extremely irritating. However, making friendly fire a player choice would be fine. Unlike in DAO, however, a friendly-fire on / off setting should be separate from game difficulty level.
Probably the most difficult thing for even the best of game developers.
An on/off setting would be a better idea. I'm not a fan of micromanaging too much so if I had to keep switching members to my mage to make sure he didn't light my ass on fire I would probably just find myself leaving him behind. Other people probably find that one of the best parts of the combat system
#9
Posté 11 décembre 2012 - 01:45
#10
Posté 11 décembre 2012 - 01:47
Jzadek72 wrote...
Face of Evil wrote...
They do at Nightmare level difficulty in DA2.
YMMV. I don't remember the damage from area attacks being so great that I really had to worry about it.
Really? I found it was something of a gamechanger. I loved having to weigh up the risks vs the reward when using an AOE. Especially Shale's quake, which would sometimes wipe out my entire party.
That's what I loved about it. There was a lot of strategy when dealing with that sort of thing. I always have played as a mage in DAO and having those AOE spells was a real game changer. Although my companions got hurt from me using them It didn't do much physical damage to their health then to the hurlock I was attacking.
Also, the Emissionaries having those fireball blasts hurting their own darkspawn helped me somewhat during battles.
#11
Posté 11 décembre 2012 - 01:49
Nomadiac wrote...
You mean friendly fire? That was in DA2 on Nightmare difficulty, though the implementation was ridiculous due to the massive amounts of health enemies had compared to your party. Fenris would chop through my party in two hits and only knock 1/4 health off some bandit...
That's probably why I never noticed it. I am a massive, hardcore fan of DA but playing on Nightmare is definately not for me. I almost always play on Normal or Hard. Sometimes Easy If I'm really having troubles or trying to rush.
#12
Posté 11 décembre 2012 - 01:49
#13
Guest_krul2k_*
Posté 11 décembre 2012 - 02:27
Guest_krul2k_*
#14
Posté 11 décembre 2012 - 02:28
#15
Posté 11 décembre 2012 - 02:32
If they can somehow work avoiding friendly fire into the programmable AI, both in casting for mages, and enemy kiting in warriors for things like mighty blow, I'd be in favor of it. Another option would be to make it possible to get 100% elemental resistance from gear, though that was sometimes tough with DA2's system, and wouldn't help with warrior friendly fire. A third option would be to make the aoe attacks more damaging than non-aoe - if I'm choosing between fireball, which does friendly damage, and an aoe lightning attack that doesn't (in DA2 anyway) there's not much of a reason to bother with fireball if it does roughly the same damage. If they wanted to make some extra devastating spells that were trickier to use due to friendly fire, it'd help preserve the variety of viable powers.
On the off chance that someone from Bioware reads this, if you do decide to work this stuff into the AI, it'd be great if it also took immunity into account. I wouldn't want my mage to hold back on throwing a fireball if the only friendly in the area is my fire-immune warrior tank, and I wouldn't want my warriors to avoid attacking enemies standing in a firestorm if they're immune to the damage from it.
Modifié par Imp of the Perverse, 11 décembre 2012 - 02:37 .
#16
Posté 11 décembre 2012 - 02:35
#17
Posté 11 décembre 2012 - 02:47
#18
Posté 11 décembre 2012 - 02:50
DA2 does have friendly fire on nightmare if I recall.Wulfram wrote...
I think the lack of friendly fire is a big reason why DA2 combat is percieved as lass tactical than DA:O
I personally would rather have friendly fire on a seperate toggle than being tied to difficulty. I myself wouldn't use friendly fire but the option would be nice.
Modifié par Urazz, 11 décembre 2012 - 02:51 .
#19
Posté 11 décembre 2012 - 02:50
krul2k wrote...
"Im a master of the Arts ive studied diligently for years to master these deadly skills, but errr could you just move out the way while i cast this spell i errr dont know how to aim yet"
Wasn't there a AD&D mage/wizard ability called Spell Holes that let you avoid friendly fire on your party? My last AD&D character is still stuck in a sewer holding a glowing were-rat femur, some 15 years ago, since we never picked back up so I never got the luxury of actually using that ability
Oh wait! My character after that didn't end up in such a stinky place, totally forgot until just now. That one had a talking, intelligent bow named Bo. ....can we have an intelligent, talking weapon? Maybe one that hates confrontation and faints at the sight of blood?
Urrr, ummm.. lost my train of thought there.
Modifié par d4eaming, 11 décembre 2012 - 02:51 .
#20
Posté 11 décembre 2012 - 02:54
We'd need two additional tactics before I considered it:
1) "Only cast this spell if there are (0...4) allies in the AoE."
2) "If you are being damaged by AoE and your health is (>0%...) run the hell away until it STOPS BURNING."
#21
Posté 11 décembre 2012 - 02:56
I wound up modding DA:O to have something similar to Spell Holes. It cost skill points and some reserved mana, but made replaying certain sections of the game a lot less agonizing.
#22
Posté 11 décembre 2012 - 02:58
The fire resistant companion would have to wait until the fireball hit and then waltz into the flames. Which can be very difficult to program into the AI. The same with cone of cold. Just because the companion is immune to cold does not mean the companion cannot be frozen in place.
Bioware is very reluctant to include toggle switches in their games. The posters in the forum has ask for many different types of toggles. So I do not think there will be one for friendly fire.
#23
Posté 11 décembre 2012 - 03:10
#24
Posté 11 décembre 2012 - 03:16
There was also an excessive imbalance between party members health and enemies so that the consequences of a mis hit were unfair
Modifié par Tigerman123, 11 décembre 2012 - 03:20 .
#25
Posté 11 décembre 2012 - 03:17
Though it was kinda funny





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