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Bring back 'Friendly Fire'?


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50 réponses à ce sujet

#26
Battlebloodmage

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It's not taken out. It was there if you play the game on Nightmare. I really want a toggle for this since I may like it in one playthrough but not the others.

#27
Solmanian

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Man this topic takes me back to DOW2. If I gave avitus the plasma cannon he kept one shotting poor davian with a direct hit in the back. Goddamn traitor marines!

#28
Rawgrim

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Friendly Fire should be disabled on all difficulty modes except Casual. No friendly fire = belivability goes out the window.

#29
QueenPurpleScrap

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I liked that Origins had different levels of friendly fire based on the difficulty chosen. I never really understood why DA2 only had it on Nightmare and that at 100%. Certainly I found many of the AoE spells in Origins more damaging than the ones that were in DA2. I just didn't include most of them in my tactics and switched to the particular mage when I wanted to use one. I can't remember when I didn't play Origins on Nightmare (not counting the first time). And in Origins there were lots of potions so I wanted my mage to use blizzard I could have all my party members drink a potion.

I even played DA2 on Nightmare, though I wanted to smack Fenris and Carver. The non-hold Hold was part of the problem in DA2. I would position myself for a particular spell or even arrow attack and my warrior companion would mow me down. I felt like yelling 'Dude, get glasses!'

So, I guess I'm for a percentage of friendly fire being connected with different difficulty levels and not a separate toggle. I do have one question, whether it's something like Blizzard or Mighty Blow is there more damage the closer you are to the center or focus of the AoE or is all damage the same if it falls in the perimeter of the attack?

#30
DreGregoire

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A long long time ago when I was playing a magic user in a RPG, if I was going to use an area of effect spell, it was important that my companions took a potion that either negated the effects of my spell, or reduced that effect. Bards often were able to buff their companions to help with AOE damage as well. *sighs* Those were the days... LOL!

"Party take potion A! Good good now take potion B!"


Added: And better yet is a spell of magical protection cast on party members before using the AOE!!!!!

Added to the added: There was/is/should be; gear that has protections from these AOE spells. Granted this requires more management of your party, but that's the whole point (for me) of a RPG is to plot and plan (manage) what companion's wear and what potions they take to protect themselves.

Modifié par DreGregoire, 11 décembre 2012 - 04:40 .


#31
Manic Sheep

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Yeah and think it should be a toggle independent of the actually difficulty (though maybe forced on nightmare because that’s meant to be very challenging). I like having to manage my AOE, its adds a lot to the game.

Modifié par Manic Sheep, 11 décembre 2012 - 04:41 .


#32
In Exile

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Wulfram wrote...

I think the lack of friendly fire is a big reason why DA2 combat is percieved as lass tactical than DA:O


I guess? I only play on nightmare, and DA2 was always clearly above DA:O in terms of being tactical. The only broken class was Assassin, and unlike DA:O. you couldn't make everyone an Assassin (like you could have fireball x3 or x2).

#33
Celene II

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They should keep Friendly Fire connected to the harder difficulty levels. It works there.

It has worked there since the first game.

#34
NoForgiveness

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i feel stupid lighting my friends on fire than healing or possibly rezing them... just saying

#35
Conduit0

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You do realize that they didn't get rid of friendly fire to make DA2 easier, they did it because they toned down Mage AOE to non-absurd levels right?

In DAO Mage AOE was just plain broken, even on nightmare 90% of encounters could be cheesed by simply stacking AOE and then sitting back and watch as the pathetically predictable AI enemies ran right through your whirling storm o' death and promptly collapsed.

In DA2 they changed that, Mage AOE was scaled back significantly, both in size and damage, add to that the fact that you could no longer cheese encounters by setting up ahead of time and the overall power of Mage AOE had been majorly reduced. So friendly fire was no longer needed as a counter balance.

Modifié par Conduit0, 11 décembre 2012 - 07:02 .


#36
NoForgiveness

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i like my theory better

#37
DragonAgeLegend

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Plaintiff wrote...

It's called "Friendly Fire", and people shouldn't have to deal with it if they don't want to.


No one's saying they are. An option would be great.

#38
Dubozz

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Face of Evil wrote...

They do at Nightmare level difficulty in DA2.

Yes. Friendly Fire should return, at least at high difficulty levels.

#39
Poisd2Strike

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clipped_wolf wrote...

Don't higher difficulties turn on AOE friendly fire on anyway (or lower difficulties turn it off), making this whole thread moot?


Yes and No.  IIRC, in DAO (at least) Lower (and the lowest for sure) difficulty settings have the "side-effects" of Friendly-fire minus the actual damage.  So, you / your fellow party members could still be frozen, knocked down, appear to be on fire, have a spell disrupted, etc.  In DAO, I play a female Elf Mage Grey Warden and *constantly* get knocked down by Morrigan's Fireball or frozen (along with other party members) by her Blizzard spell.  It tends to get a bit frustrating after a while; especially when I am trying to cast on of my own AOE spell (The AOE Lightning strike spell.  Tempest?) OR when I am trying to heal a fellow party member who is about to die.  That is why I hope DA3 gives you the choice to completely enable / disable friendly fire (and side-effects), should you choose to do so.  Furthermore, the Friendly-fire on / off setting should be *independent* of the game's difficulty setting.

#40
Anomaly-

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Poisd2Strike wrote...
Furthermore, the Friendly-fire on / off setting should be *independent* of the game's difficulty setting.


Agreed.

Friendly fire is a difficulty that I enjoy, whereas ridiculously inflated enemy stats are not. I would like to be able to have the full effect of friendly fire on any difficulty. Improvements to higher difficulty levels certainly wouldn't hurt, either.

Modifié par Anomaly-, 11 décembre 2012 - 08:18 .


#41
Shelondias

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What a bonny idea

#42
mat21

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In DA2 nightmare was a must for me as I just find playing without it boring and unrealistic. I didn't find it that annoying but that said I never had more than one close combat person. The toggle sounds like a good idea my only worry is how this would affect the balance of abilities as with the toggle off all AOE abilities would suddenly become much better. So you can't really balance them for both toggle settings.

#43
DragonAgeLegend

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In DAO I almost always play on Normal and always a as a mage. In that difficulty setting my companions do lose HP when they get hit by my AOE magic.

#44
CrazyRah

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Oh man the times i've unleashed a tiny bit too much AoE near my party and due to that slaughtered all the enemies but also my entire group. I somewhat miss it since it sometimes made me consider what spell to use but it's not a must for me either. Having it as an option souinds like a good idea to me, in that way everyone can decide if they want it or not

#45
Orian Tabris

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DarkSpiral wrote...

I'm all for a toggle for friendly fire, independent of difficulty setting.

Me too! BioWare, however, is not for it. =(

#46
Navasha

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I didn't mind friendly fire for mages, but it was the 2-handed weapons that was kinda dumb in DA2. The spells at least show you the radius they are going to hit and you could cast them where they wouldn't hit your party.

Fenris/Carver would wade into a battle and start wiping out your party without notice.

I like the magic 'friendly fire'. It make sense that a big ball of fire doesn't discriminate what burns. However, I would think these so-called "warriors" would not swing their weapon in such a way as to hit their friends.

#47
labargegrrrl

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i hate friendly fire and LOVED that it was only present on the nightmare level of da2. felt like i could concentrate more actively and less re-actively on tactics.

that being said, i can understand how people liked having to play with the strategic impact of friendly fire on even the easiest parts of other games.

so i'm going to resort to requesting the ability to turn it on or off, regardless of the difficulty level. because i get fun like that.

#48
nightscrawl

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Poisd2Strike wrote...

Unlike in DAO, however, a friendly-fire on / off setting should be separate from game difficulty level.

*Takes a drink*

#49
agrael92

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I absolutely love 'friendlly fire', it adds a lot to the tactics, to the point of being potentially game-changing in my mind (for DA2). Potentially, because I only playied both Dragon Age games on nightmare.and don't really know how DA2 would be without it...Also, I playied on a pc. I can imagine maybe with a gamepad all the care and attention you need to have when casting an AoE could be a bit boring. I loved DA2 from a gameplay perspective anyway.

#50
DarkSpiral

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nightscrawl wrote...

Poisd2Strike wrote...

Unlike in DAO, however, a friendly-fire on / off setting should be separate from game difficulty level.

*Takes a drink*


THAT often, eh?