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class kits in DA3/future DA series?


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#1
Celtic Latino

Celtic Latino
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Recently I downloaded Baldur's Gate: Enhanced Edition (I've played the series before), and it made me wonder how that could work in Dragon Age. 

From what I've seen, Dragon Age essentially puts your character and party members into one of the following: 
Weapon and Shield Tank Warrior
Damage Dealing Two Hand Warrior
Melee/DPS Rogue
Archery Rogue
Healing Mage
Saboteur/Crowd Control Mage
AoE Damage Mage

Given that, wouldn't each weapon style or focus potentially do much better with 'class kits' ala Baldur's Gate 2? Or, for a better idea, instead of specializations that never seem to be recognized by NPCs, I think they'd actually fit into being class kits much better, each with advantages and disadvantages. Of course, you would have the vanilla classes of warrior, rogue and mage, without specializations but with the added advantage of being able to build them the way you prefer. 

In fact, many of the specializations seem to be inspired from BG class kits already: 
Templar- Wizard Slayer
Berserker- Berserker
Reaver- Blackguard
Assassin- Assassin 
Duelist- Swashbuckler
Ranger- Beastmaster
Bard- Skald

That said, the bonuses would flavor your PC early on, giving him/her an advantage/disadvantage as opposed to unlocking it at a certain level and magically gaining those powers even if there's no story explanation or quest that has your character learn these abilities. Starting your character off implies you historically trained yourself in a certain weapon style or ability and gets better with levels rather than just an awesome button to press when the hordes come. 

Thoughts?

Modifié par Celtic Latino, 11 décembre 2012 - 02:44 .


#2
hexaligned

hexaligned
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As far as DnD games go, I always liked the prestige class mechanic better than the kits. Since they came later on it made you actually have to plan out and optimize your character builds in order to activate them, as opposed to kits where you just picked one and rolled out.

Which is what DA specializations more resemble, albeit in a simplistic sort of way.
So I would rather they keep the basic implementation they have, and just make the specs themselves more significant when it comes to character building/gameplay.

Modifié par relhart, 11 décembre 2012 - 05:55 .