Modifié par Stardusk, 11 décembre 2012 - 09:11 .
Are we in the midst of a second "Tactical Cloak Crisis?"
#26
Posté 11 décembre 2012 - 09:01
#27
Posté 11 décembre 2012 - 09:10
Xena_Shepard wrote...
The reason BSN lights up like a Christmas tree is because people whose default character is a Turian Ghost with a Cerberus Harrier would need to- dare I say it?- learn how to play a skill-based class... THE HORROR.
Sauce(s): If I have to play with one more 10 year-old Turian Ghost with a Cerberus Harrier...
You can't nerf an entire class because of one kit.
#28
Posté 11 décembre 2012 - 09:12
DarthKilby wrote...
Xena_Shepard wrote...
The reason BSN lights up like a Christmas tree is because people whose default character is a Turian Ghost with a Cerberus Harrier would need to- dare I say it?- learn how to play a skill-based class... THE HORROR.
Sauce(s): If I have to play with one more 10 year-old Turian Ghost with a Cerberus Harrier...
You can't nerf an entire class because of one kit.
The GI is just as much an offender as the TGI.
#29
Posté 11 décembre 2012 - 09:24
oh Starducks... you little rascal, youStardusk wrote...
DarthKilby wrote...
Xena_Shepard wrote...
The reason BSN lights up like a Christmas tree is because people whose default character is a Turian Ghost with a Cerberus Harrier would need to- dare I say it?- learn how to play a skill-based class... THE HORROR.
Sauce(s): If I have to play with one more 10 year-old Turian Ghost with a Cerberus Harrier...
You can't nerf an entire class because of one kit.
The GI is just as much an offender as the TGI.
#30
Posté 11 décembre 2012 - 09:49
#31
Posté 11 décembre 2012 - 09:53
biower plz
#32
Posté 11 décembre 2012 - 10:06
I dont see a similar level this time, and the player base is probably smaller, but we'll see...
#33
Posté 11 décembre 2012 - 10:09
#34
Posté 11 décembre 2012 - 10:12
The level of damage the cloak is fine, it should stay, I think that it should not apply to both weapon and power damage, by virtue of picking the damage evolution. Coupled with the cooldown reset for the separate power on cloak it's a powerful combination. Problem is the only way to adjust it is a whole sale reworking of Tac Cloak from the ground up changing the evolutions and splitting the options. While buffing the powers from the weaker Inf and other classes up to snuff such as tech and biotic powers. which could do with a small buff across the board in some cases.
Something like this
Yet I don't think Bioware is willing to undertake the level of work to do that, which would require a patch, so the current cloak is the best option available, for want of anything better. Despite some people still trying to hit it with a nerf stick and take the 20% damage off it etc. which is daft..
Modifié par billy the squid, 11 décembre 2012 - 10:17 .
#35
Posté 11 décembre 2012 - 10:14
#36
Posté 11 décembre 2012 - 10:50
Really, you are turning this into a console flame war and with all the swearing too?joker_jack wrote...
and the march of pc a************* continues. Tac cloak is good as it is now. But it seems everyone on pc here is thinking they know better than everyone. How about just ******** off and play the damn game?
Is that your thing? Do you make everything about "consoles vs PC's" as if it was a real thing and not something in the minds of fanboys.
#37
Posté 11 décembre 2012 - 10:51
#38
Posté 11 décembre 2012 - 10:57
Also TC is sh^t, it needs a buff.
#39
Posté 11 décembre 2012 - 11:25
#40
Posté 11 décembre 2012 - 11:30
#41
Posté 11 décembre 2012 - 11:50
#42
Posté 11 décembre 2012 - 01:28
joker_jack wrote...
and the march of pc a************* continues. Tac cloak is good as it is now. But it seems everyone on pc here is thinking they know better than everyone. How about just ******** off and play the damn game?
wow... and I thought I was an anti nerf herder...
[gives his crown to jack]
#43
Posté 11 décembre 2012 - 03:21
Whut?Islandrockzor wrote...
TC is fine as it is. Powerful, but gets you killed if you don't take cover and restore shields every so often, unless you're a TGI with free Ops-packs
Taking cover and letting shields restore is par for course for every class, except those with easy shield boosting powers. This is hardly a TC only thing.
#44
Posté 11 décembre 2012 - 03:29
Or maybe it will be a homing grenade nerf.
Or both.
#45
Posté 11 décembre 2012 - 03:29
The Infiltrators power is TC, it needs a damage bonus or it is a pointless class. Wow look I can go invisible guys and do absolutely nothing.
#46
Posté 11 décembre 2012 - 03:32
Xena_Shepard wrote...
The reason BSN lights up like a Christmas tree is because people whose default character is a Turian Ghost with a Cerberus Harrier would need to- dare I say it?- learn how to play a skill-based class... THE HORROR.
Sauce(s): If I have to play with one more 10 year-old Turian Ghost with a Cerberus Harrier...
No. The reason BSN lit up was because the Havoc got nerfed too. EVEN THOUGH HE WAS UNDERPOWERED TO BEGIN WITH.
#47
Posté 11 décembre 2012 - 03:35
#48
Posté 11 décembre 2012 - 03:38
These two issues only threw the matter into the spotlight again.
#49
Posté 11 décembre 2012 - 04:04
If you don't like infiltrators and think they are OP, hey, you have the right to be stupid, but the GI, and by extension the GE, do not needs any nerfs when you are getting dropped all day and your infiltrator buddy is obliterating everything to carry the game. Don't like it? Don't use it. Simple as that. It's not like you are losing anything for having GIs and TGIs in your game. Or maybe you value your score too much?
Other characters have suffered the consequences from Biower's poor balance decisions, while the targeted kits remained unaffected. That is a trend that has to stop, but most likely will not.
#50
Posté 11 décembre 2012 - 04:09
MetalDeggial wrote...
It's not like you are losing anything for having GIs and TGIs in your game.
Actually, yes.
My Geth Engineer lost 10m of his hunter vision and my Havoc lost about 2000 shields.





Retour en haut






