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Are we in the midst of a second "Tactical Cloak Crisis?"


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#51
Striker93175

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It all sounds like this ;)

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#52
Cyonan

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Richter Harken wrote...

The nerf that hit the already underpowered Havoc soldier, making it abysmally bad. The fact that the Quarian Male soldier is lackluster, because it shares sabotage with the FQI, and the power is completely useless without tactical cloak.

These two issues only threw the matter into the spotlight again.


That is hardly the FQI's fault. It's been pointed out many times that the cooldown nerf was irrelevant and that they could lower it and she'd not even take notice(which that alone would solve the biggest issue the QMS has with it right now). The hacking portion of the ability isn't even affected by Tactical Cloak and it's still the worst of the two halves of the ability.

and it's not like she's even overpowered to begin with, so they would have some room to buff the Backfire effect.

#53
Poison_Berrie

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MetalDeggial wrote...

I hate nerfs and pro-nerfers. If this game needs anything, is more buffs to skills and guns to counter the horrible glitches, bugs and dismal AI the game has.

I'm on odd guy, I guess. I hate sociophatic murders, uncaring rich people seeking to enrich themselves at all costs, conmen who swindle people out of their savings, terrorists who care not about civilian casualties and dictators who kill and torture to keep their power. 

I don't normal think First World Problems is a valid counter as long as the person can keep things relative, but either people don't really understand the meaning of the word hate or their priorities needs some serious re-evaluation.

#54
Guest_Jiovanie-_*

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I would really hope not; I personally would prefer if the developers would just leave everything alone. I mean sure it'd be nice to have some new kits/guns, but they almost never test them out properly and end up nerfing or buffing them when they shouldn't have to keep doing WEEKLY balance changes. That's not very good on their part. Why this game needed that much rework is somewhat bothersome.

The Stimulant Packs were nerfed due to the fact that even without taking the damage passives of the power you still got a 12.5% buff to damage which is only about 5% lower than a Hunter Mode specced for damage in rank 6; that needed to happen. Also, 2400 shields is fine now, 4000 was too much.

I'm not entirely sure about Hunter Mode, but with how effective it is right now I could only imagine how broken it probably was on both the GE and the GI.

#55
Cyonan

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Jiovanie- wrote...
I'm not entirely sure about Hunter Mode, but with how effective it is right now I could only imagine how broken it probably was on both the GE and the GI.


It really wasn't broken on the GE since he didn't possess amazingly high damage output to begin with.

Which just adds to people hating on TC, because the GE didn't need his Hunter Mode nerfed.

#56
OniGanon

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I don't really understand what the deal is. It's not like every lobby is filled with nothing but Infiltrators.

#57
Guest_Jiovanie-_*

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Cyonan wrote...

Jiovanie- wrote...
I'm not entirely sure about Hunter Mode, but with how effective it is right now I could only imagine how broken it probably was on both the GE and the GI.


It really wasn't broken on the GE since he didn't possess amazingly high damage output to begin with.

Which just adds to people hating on TC, because the GE didn't need his Hunter Mode nerfed.

Ah, I have mine specced for a more weapon based HM, and I don't feel that it hurt him that much. It's not like I can't still shoot things in the face or hit them with overload when they don't agree to stop moving.

#58
Geimhreadh

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Even without regular additions of kits and equipment, balance tends to be a moving target. I'd honestly rather they at least try to balance things. If they didn't make changes, we'd likely still be in a situation where virtually everyone's playing a salarian with a Black Widow, hiding behind a desk in FBW and taking pot-shots at geth.

#59
Cyonan

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Jiovanie- wrote...
Ah, I have mine specced for a more weapon based HM, and I don't feel that it hurt him that much. It's not like I can't still shoot things in the face or hit them with overload when they don't agree to stop moving.


It didn't hit him all that hard. The nerf itself wasn't even that big.

but people still complained about it because he was actually fine pre-nerf, even if he's still fine post-nerf.

#60
BlackbirdSR-71C

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Come one, stop it. Tactical cloak is ok as it is. Could be better, but it's not nearly as bad as some people make it out to be.

The real reason is that some weapons/powers/characters are still underperforming, while others are overperforming by a large margin.

It should be the balance teams job to eliminate this gap but they don't much care at this point, appearantly.

#61
Guest_Jiovanie-_*

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Cyonan wrote...

Jiovanie- wrote...
Ah, I have mine specced for a more weapon based HM, and I don't feel that it hurt him that much. It's not like I can't still shoot things in the face or hit them with overload when they don't agree to stop moving.


It didn't hit him all that hard. The nerf itself wasn't even that big.

but people still complained about it because he was actually fine pre-nerf, even if he's still fine post-nerf.

I just read the changes, and I think they were somewhat necessary. As weak as the enemies were back then, it's no surprise that they made those changes. Like you said, he's still fine now. 

The Stimulant pack power is still fine, and the Havoc didn't really lose much, Havoc Strike still needs a bit of buffing though. 

#62
Stardusk

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Feneckus wrote...

Calling it : There will be a third TC crisis after Recon Mines get nerfed, which will barely affect the Drell Infiltrator while the Volus Engineer will lose a significant amount of ass kicking potential.

Or maybe it will be a homing grenade nerf.

Or both.


An excellent prediction High Lord Feneckus, which mirrors mine as well.

#63
N7-RedFox

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I don't know why ppl are whining about TC. I can out score infiltrators with several other classes so I don't see how it's OP.

#64
MetalDeggial

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Feneckus wrote...

MetalDeggial wrote...

It's not like you are losing anything for having GIs and TGIs in your game.


Actually, yes.

My Geth Engineer lost 10m of his hunter vision and my Havoc lost about 2000 shields.


That is completely out of context. Having a GI and a TGI doesn't hamper your game in the slightest, only improve it, like any other well played class would. Your GE and Havoc lost stuff not because the GI and TGI were good kits to begin with, but because BioWare does not know how to balance characters through live updates. It was not the fault of those classes, but BioWare's and their incompetent ways of dealing with popularity in gameplay.  I stated in my post that the targets of nerfs weren't the main victims of the pro-nerf attitude, but others who had nothing to do with it.

So don't take stuff from my posts out of context.

#65
Gylukios

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Stardusk wrote...

Feneckus wrote...

Calling it : There will be a third TC crisis after Recon Mines get nerfed, which will barely affect the Drell Infiltrator while the Volus Engineer will lose a significant amount of ass kicking potential.

Or maybe it will be a homing grenade nerf.

Or both.


An excellent prediction High Lord Feneckus, which mirrors mine as well.


If Homing Grenades get nerfed, all 3 of the Demolisher's powers will have gotten nerfed. I know we have a few that have gotten 2 powers nerfed (GI, FQI), but do we have any with all three nerfed right now?

Edit: I think the MQI has gotten all 3 of his powers nerfed, unless the Arc Grenades were only touched on Demolisher (or was it the other way around?), and I think Tac Scan got it's damage bonus nerfed.

Modifié par Gylukios, 11 décembre 2012 - 05:13 .


#66
OblivionDawn

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TC has already been balanced. Everything else is just noise and it will subside in time.

#67
Cyonan

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CaptainTeabag wrote...

I don't know why ppl are whining about TC. I can out score infiltrators with several other classes so I don't see how it's OP.



You outscoring infiltrators means clearly they aren't OP, and it had nothing to do with your teammates.

but I bet if I mention that I've more than tripled second place's score with an Infiltrator you'd just respond by telling me that clearly my teammates were bad, and that it shows nothing about Infiltrators =P

#68
JaimasOfRaxis

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I'm of the belief that in the broader Spectrum, the Ghost wasn't so bad, since it was out-DPSed by several other Infiltrator builds, but even an avowed skeptic like me will yield to Cyonan's logic on this one: TC's a balancing act. It needs to be handled with care, and there needs to be genuine respect for uses of it outside of damage-spiking.

#69
ThirdWorldAssassin

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You people should seriously have some more appreciation for the infiltrator class, seeing as they carry you throughout your games. No, please don't tell me how good you are with your quarrian engineer or geth trooper, I couldn't care less.

#70
mijames1

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Feneckus wrote...

Calling it : There will be a third TC crisis after Recon Mines get nerfed, which will barely affect the Drell Infiltrator while the Volus Engineer will lose a significant amount of ass kicking potential.

Or maybe it will be a homing grenade nerf.

Or both.


agreed,

This will be the straw that breaks the camel's back

#71
Pyth the Bull

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We didn't listen!

#72
mrcanada

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Crisis is a rather strong word.

#73
CWG07

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Tactical Cloak is nothing more than a false security blanket. It never works, and is a false sense of hope. Every mob in multiplayer can see you from across the map, specially geth and cerberus turrets.

#74
CmnDwnWrkn

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No threads on or near the front page about Tactical Cloak (other than this one) - not a crisis

#75
Cyonan

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JaimasOfRaxis wrote...

I'm of the belief that in the broader Spectrum, the Ghost wasn't so bad, since it was out-DPSed by several other Infiltrator builds, but even an avowed skeptic like me will yield to Cyonan's logic on this one: TC's a balancing act. It needs to be handled with care, and there needs to be genuine respect for uses of it outside of damage-spiking.


I'm of the opinion that the TGI is overpowered for how much durability he has, but that it only becomes problematic when wielding a Harrier(I'll throw PPR in there too). As I would rather not see those 2 guns nerfed I would say just leave it alone and let him be overpowered, especially since I'm not seeing so many Harrier + TGIs in lobbys that I can't just leave the lobby if I don't feel like having an easy mode game.

With TC, all that nerfing it is going to do is underpower the Infiltrators that are balanced to begin with, while the TGI and GI will just shrug it off and still be very strong characters. I find it kind of ironic that the main argument for nerfing TC is so that things that didn't need it don't get nerfed, when the solution everybody has had to it just results in nerfing things that didn't need it.

We've already seen what happens if you go after Stim Packs, and it's not like they're going to nerf Overload.