The Stimulant Packs were nerfed due to the fact that even without taking the damage passives of the power you still got a 12.5% buff to damage which is only about 5% lower than a Hunter Mode specced for damage in rank 6; that needed to happen. Also, 2400 shields is fine now, 4000 was too much.
I'm not entirely sure about Hunter Mode, but with how effective it is right now I could only imagine how broken it probably was on both the GE and the GI.
The problem is Bioware trys to balance charachters by nerfing abilities. Both hunter mode and stim packs were balanced as abilities. The thing is, the better kits have power sets that work together, the weaker ones do not. Not the the massive jump in utility the HA (and PA) got when Singularity was re-worked to work with their other powers.
Alot of the blalance between kits is due to the synergy between abilities. You could improve alot of kits by swaping one power for one that worked better with the others. (there are a few powers that are just bad, like Havok Strike, but not many actually)
but
I bet if I mention that I've more than tripled second place's score
with an Infiltrator you'd just respond by telling me that clearly my
teammates were bad, and that it shows nothing about Infiltrators =P
The real question is: Where should the top level be? If you think the current to level chars are to good, then infiltrators need to be nerfed. If not, then its better to bring the others closer to the top.
Personally, I think the current top is ok, and would rather the other chars be improved.





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