CmnDwnWrkn wrote...
I'm of the opinion that it isn't Tactical Cloak or Infiltrators per se, but rather careless character design. As some people have mentioned, you give any character three outstanding powers and they all have synergy with one another, it's going to be an extremely powerful character. It becomes a balance issue when a single class seems to have more of these characters than any other.
Keep in mind though that Tac Cloak gives the player the ability to cast a second power from within cloak and share a common cooldown with cloak. You're essentially getting two powers for the price of one. Because of this, BioWare really should have been more careful in the powers they assigned to characters with Tac Cloak. Infiltrators really shouldn't be getting upper-tier powers that they can cast for free from Tac Cloak. These powers should have been relatively weak, or should have had less synergy.
BioWare made a design error by giving the Infiltrators too many outstanding synergistic powers.
So characters with power synergy are a bad thing? If every character had synergy like the Vorcha Hunter, Balance wouldn't be the problem, the lack of a player base would be.





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