Obsession with Gear Consumables
#201
Guest_MastahDisastah_*
Posté 11 décembre 2012 - 12:53
Guest_MastahDisastah_*
Why? Because I have tons of them, I never play with a maxed character (lv 20) and since I spam recruit packs is easy to get them.
I suppose it could make sense to hoard level III-IV equipments for platinum, but not low level ones.
#202
Posté 11 décembre 2012 - 12:54
Zero132132 wrote...
That's it? I gave you a set of rational reasons that the position you're adopting is stupid for this kind of game. No response to that at all? It isn't an obsession with consumables, it's just that in this kind of game, the only kind of skill that's really going to mean much is the ability to make simple decisions in the loadout menu. Basically, players with any degree of intelligence will use some gear that's appropriate to the class being played. Players without any degree of intelligence will generally be ridiculed as noobs. It was just an explanation. Do you understand it now? I can try explaining it in simpler terms if that's what you need.Xena_Shepard wrote...
That's fine, I don't want to have to play with you and carry you either :happy:Zero132132 wrote...
This is an RPG-shooter. Decisions about your build and how it interacts with your playstyle are going to affect your effectiveness substantially. In a game where intelligent decision-making benefits your effectiveness, deciding on effective builds IS a skill.Xena_Shepard wrote...
I'm the type that values actual inherent player skill. People think they're good if they use consumable gear, but it's just the gear that's good.
This game isn't really that difficult in terms of gameplay. If you lack the ability to ensure that you're effective with a given character and loadout, then you lack one of the only skills that's actually useful in this game. If your loadout never includes equipment, then you probably lack this skill, and I don't want to have to carry you.
If you're not interested in explanations, then it seems kind of odd that you ever made a post or attempted to carry on conversations. I guess that's a possibility too.
No, I'm just not interested in conversing with someone like you. I have never used equipment, I don't need it. Your reasoning is just plain erroneous. The equipment system is just an optional addition to help people who underperform for whatever reason (genuine lack of skill or a poor manifest). Whatever the reason, I don't fault them for using equipment to give them that extra boost. But to claim that "anybody with any intelligence" would use equipment is just laughable at best.
Edit: Almost forgot to say: you also think this is an RPG-Shooter, which is also laughable at best. Mass Effect 1 was an RPG-Shooter. This game is an action-shooter with a couple RPG elements sprinkled on. If Mass Effect 3 is an RPG-Shooter, so is Modern Warfare. That statement alone proves you have no idea how this game works.
Modifié par Xena_Shepard, 11 décembre 2012 - 12:56 .
#203
Posté 11 décembre 2012 - 12:56
#204
Posté 11 décembre 2012 - 12:58
Scottus4 wrote...
Hausner85 wrote...
Scottus4 wrote...
Up to 80% weapon damage and/or 50% power damage. Basically, if you don't use consumables, you're worth about half as much as you would be if you're a weapons class, and about worth about 2/3 as you would be as a caster. . You don't see why consumables are important?
I thinks you should show us the math... Because i'm now researching game mechanics of the game for the guide i’m writing and even without counting i can tell you’re wrong max dmg increase will not be bigger than 40% and most of the time you will get around 20% ….With level III and IV consumables
AR III = +30%, AP IV = +50%. +80% against health (a lot more against armor since you're negating 90% of armor DR and dealing +100% against armor). What's the problem?
No problem:) You just dont know how the weapons formulas work:) So i will make some calulation for you based on peddroelmz weapon dmg formula (http://social.biowar.../index/10639449)
preliminary data:
Human Soldier with all DMG in Alliance traning Harrier X extendet barrel + piercing mod + Adrenaline Rush Active (50% version) Rail amp III + AP Ammo IV
Target [Shields] [Barrier] [Armor] [Health]
CON or NON
Headshot 281/320 281/320 264/384 281/384
BodyShot 769/866 769/866 752/930 769/930
Boss headshot 430/484 430/484 413/548 430/548
If you summarize all this you will get 20.3% bigger dmg with consumables then witout it and the more headshot you score the smaller is the difference.Nowhere near of 80%. For your future knowledge. Ammo DMG bonus is applied to weapons bonus dmg so in configuration as above you will get +50% to base harrier dmg with is 129.5 this roughly 65. You will get this bonus only when hitting health and armor not barriers and shields. If you score a headshot this bonus will not be multiplied. also neglecting armor completely doesn’t mean +100% cs armor it means that you score same damage as on health normally armor lowers dmg by a constant number (on gold it 50), armor piercing lovers this number but it can’t get smaller than 0.
Modifié par Hausner85, 11 décembre 2012 - 01:06 .
#205
Posté 11 décembre 2012 - 12:59
#206
Posté 11 décembre 2012 - 12:59
#207
Guest_MastahDisastah_*
Posté 11 décembre 2012 - 12:59
Guest_MastahDisastah_*
Xena_Shepard wrote...
The equipment system is just an optional addition to help people who underperform for whatever reason (genuine lack of skill or a poor manifest).
You are forgetting 3 other options...
1) low level character with unmaxed powers/fitness/passive.
2) insufficient kit/weapon mod synergy, or the opposite *
3) to end the game as fast as you can
*example: typhoon has built-in armor piercing capability, yet the best mod setup for it is extended barrel+magazine, but that will cause you to loose a lot of damage vs armored targets on gold/platinum, therefore using AP ammo/warp ammo is pretty much mandatory. The opposite is pretty simple: acolyte+cryo rounds is really too good to be skipped.
Example of insufficient kit synergy: sniper without energy drain/overload...you are pretty much forced to pick phasic rounds to kill high level enemies with a headshot.
Modifié par MastahDisastah, 11 décembre 2012 - 01:01 .
#208
Posté 11 décembre 2012 - 01:04
#209
Posté 11 décembre 2012 - 01:12
Also, anyone can score higher than someone else regardless of equipment even if they have the same level of playing ability. Some factors to consider
i) The guy has worse lag than you. Bonus laughs if he's using projectile weapons/powers
ii) You're spawn nuking, he's not.
iii) He is using a lower dps class
iv) He is CQC, you're not = Closing and surviving requires time. Shooting from range requires little
v) Your class can recover shields using powers, his can't = time spent in cover for shields regen
vi) He is playing medic, you're not = time taken away from dps for at most medic medal points
vii) You're using rockets, he's not
viii) You're using strong rapid fire weapons or single shot power weapons, he's not = kill points more likely will go to you
ix) He's detonating the stuff you prime, whether accidentally or not
#210
Posté 11 décembre 2012 - 01:29
ISHYGDDT wrote...
Because, OP, not using consumables is
the calling card of a bad player. I don't care how good you think you
are, 99/100 times the player not using consumables scores about 50K
points under the player that does, which means they're killing slower
than everyone else, which means they are a drag on the rest of the
team.
Well to me, reliance on equipment is the calling card of a bad player... but that's just how I feel about it. I never put forth my opinion as fact, I simply asked a question: "why?"
Computron2000 wrote...
People like the OP need to understand what are the factors influencing the scoreboard. Equipment allows you to shoot longer for more damage. It does not mean it is a "i win" button and crowing about the times you win someone sporting level 3 equipment when you do not tell people of the number of times you were number 2,3 or 4 does little.
Also, anyone can score higher than someone else regardless of equipment even if they have the same level of playing ability. Some factors to consider
i) The guy has worse lag than you. Bonus laughs if he's using projectile weapons/powers
ii) You're spawn nuking, he's not.
iii) He is using a lower dps class
iv) He is CQC, you're not = Closing and surviving requires time. Shooting from range requires little
v) Your class can recover shields using powers, his can't = time spent in cover for shields regen
vi) He is playing medic, you're not = time taken away from dps for at most medic medal points
vii) You're using rockets, he's not
viii) You're using strong rapid fire weapons or single shot power weapons, he's not = kill points more likely will go to you
ix) He's detonating the stuff you prime, whether accidentally or not
Well the scoreboard is the only active indicator we have... but you can pick any other.
What defines a 'good player' if it isn't score?
Stick with objective? Yeah I do.
Rez as much as possible? Yep.
Don't die much? Crap happens. Most of the time I die once or twice a match.
Modifié par Xena_Shepard, 11 décembre 2012 - 01:32 .
#211
Posté 11 décembre 2012 - 01:39
Xena_Shepard wrote...
ISHYGDDT wrote...
Because, OP, not using consumables is
the calling card of a bad player. I don't care how good you think you
are, 99/100 times the player not using consumables scores about 50K
points under the player that does, which means they're killing slower
than everyone else, which means they are a drag on the rest of the
team.
Well to me, reliance on equipment is the calling card of a bad player... but that's just how I feel about it. I never put forth my opinion as fact, I simply asked a question: "why?"
This has simply been my experience in 2500+ games. Like I said 99/100 times the players who didn't use consumables were simply bad. If you don't need them, fine, but don't expect me to think you can pull your weight if I haven't played with you before.
#212
Posté 11 décembre 2012 - 01:46
ISHYGDDT wrote...
Xena_Shepard wrote...
ISHYGDDT wrote...
Because, OP, not using consumables is
the calling card of a bad player. I don't care how good you think you
are, 99/100 times the player not using consumables scores about 50K
points under the player that does, which means they're killing slower
than everyone else, which means they are a drag on the rest of the
team.
Well to me, reliance on equipment is the calling card of a bad player... but that's just how I feel about it. I never put forth my opinion as fact, I simply asked a question: "why?"
This has simply been my experience in 2500+ games. Like I said 99/100 times the players who didn't use consumables were simply bad. If you don't need them, fine, but don't expect me to think you can pull your weight if I haven't played with you before.
lol, every time we give a guy a chance in a PUG who does not use consumables we nearly always get the same result - that player sucks and we end up carrying him/her.
Edit: the guy we gave a chance with last night scored 20,000 in nine waves of a gold match, died all the time.
Modifié par ryoldschool, 11 décembre 2012 - 01:48 .
#213
Posté 11 décembre 2012 - 01:53
xtorma wrote...
It's there to use. Not using it is foolish.
this.
#214
Posté 11 décembre 2012 - 01:58
Edit: Typo
Modifié par 12323432543, 11 décembre 2012 - 01:58 .
#215
Posté 11 décembre 2012 - 02:07
#216
Posté 11 décembre 2012 - 02:11
#217
Posté 11 décembre 2012 - 02:31
She has stated she's not hear to change her view, just educate the rest of us, doesn't seem to be much point in continuing the discussion.
Modifié par Kogia, 11 décembre 2012 - 02:33 .
#218
Posté 11 décembre 2012 - 02:33
If a player doesn't use gear, they do more poorly and have a higher likelihood of dropping from the match (not committed). OP sounds like a hard liner, someone who is unbending. Not the type of person I'd like to play a fun game with at all.
#219
Posté 11 décembre 2012 - 02:36
I have a pretty great amount and level of weapons unlocked, all characters unlocked, and almost completely leveled non-consumable gear, something like 300+ hours of play logged, but I only have like 1 of each level 4 consumable, and less than 5 or 10 of other kinds, and I never use them.
I only buy PSPs though. I've spent untold tens, maybe hundreds of millions of credits by now.
How are other people getting so many consumables that it is even deemed realistic to require them for certain difficulty levels?
#220
Posté 11 décembre 2012 - 02:40
#221
Posté 11 décembre 2012 - 02:43
flavorbasket wrote...
What I'm baffled about is how other people have consumables to use in the first place.
I have a pretty great amount and level of weapons unlocked, all characters unlocked, and almost completely leveled non-consumable gear, something like 300+ hours of play logged, but I only have like 1 of each level 4 consumable, and less than 5 or 10 of other kinds, and I never use them.
I only buy PSPs though. I've spent untold tens, maybe hundreds of millions of credits by now.
How are other people getting so many consumables that it is even deemed realistic to require them for certain difficulty levels?
Probably getting tons of lvl 4 consumables from those. I'm actually running out of amps for the weapons I frequently use and am now saving them for plat.
#222
Posté 11 décembre 2012 - 02:53
#223
Posté 11 décembre 2012 - 02:54
Consumables are not a crutch, picking the right ones for your class and weapons is a skill in itself.
Not using them only ever shows me two things:
1 you don't know what you're doing
Or
2 you're an elitist ass
Either way, you've just got yourself my vote to kick. Same goes for the rest of the guys n gals I normally run with.
We like to have fun and we laugh and joke around more than most people it seems, but we're not about to carry your under performing ass. Keep up and load up properly or GTFO.
TFJ.
#224
Posté 11 décembre 2012 - 02:56
#225
Posté 11 décembre 2012 - 03:07
That's like saying you should use uncommon or common weapons instead of ultrarares, because the UR's are better and it makes the game easier, therefore its a crutch.
Modifié par Blitzkrieg_33, 11 décembre 2012 - 03:08 .





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