Character destroying all traps he run into
#1
Posté 11 décembre 2012 - 11:09
I looked into module and there are only 4 scripts that are disabling some traps, none of them has a recursive delay or anything that could cause it. The tag-based scripting is on, but no item has tag of these scripts name and all exploits of bringing new items into module are disabled.
I dont know much more because on server we dont have script profilling enabled so far and I would like to avoid it, so is there anyone who seen something like this already?
#2
Posté 11 décembre 2012 - 06:13
ShaDoOoW wrote...
Recently, one character on my PW have this bug and is destroying all traps he run into instantly. Ive never seen anything like it, search over omnibus and also nothing. It could be probably some bug with script on traps but, this character is able to destroy any trap, even undetectable, undisarmable and the OnTrapTrigger script, that is the *trap triggered* message won't appear at all.
I looked into module and there are only 4 scripts that are disabling some traps, none of them has a recursive delay or anything that could cause it. The tag-based scripting is on, but no item has tag of these scripts name and all exploits of bringing new items into module are disabled.
I dont know much more because on server we dont have script profilling enabled so far and I would like to avoid it, so is there anyone who seen something like this already?
Possibilities:
1) Find trap, or like script is run before he runs into a trap. This can allow the trap visual to persist a few seconds after the disabling.
2) He has the effect granting immunity to traps. This should only prevent trap scripts from running and should not destroy the trap, even if it is one shot. As a side effect, it means the creature immune cannot "use" trapped placeables.
#3
Posté 11 décembre 2012 - 11:18
after few minutes I found real cause, but not sure whether I should say it because I can imagine this being abused in any PW with bad security...
#4
Posté 12 décembre 2012 - 12:08
ShaDoOoW wrote...
none... it wasn't actually module specific issue, I isolated the character in question and tested him in clean module, same problem, each trap he run into is instantly destroyed, no message, no scripts at all
after few minutes I found real cause, but not sure whether I should say it because I can imagine this being abused in any PW with bad security...
So is this a server vault issue, or local vault? Given there is immunity to traps, it is likely there is also a flag on the character file, however, one shouldn't be able to edit character file in server vault (though you only made the claim that items couldn't be carried over). Out of curiosity, would applying and removing the trap immunity fix the character?
#5
Posté 12 décembre 2012 - 12:11
#6
Posté 12 décembre 2012 - 12:21
Modifié par Lightfoot8, 12 décembre 2012 - 12:24 .
#7
Posté 12 décembre 2012 - 04:28
#8
Posté 12 décembre 2012 - 02:39
Pearls wrote...
if there is a method of posting a fix without disclosing the exploit if this is a reproducable issue could you do so?
Right now the "what" has been identified, but the "how" has not been. The circumstance for this particular incident appears completely accidental, and the linkage with traps is unintuitive enough that posting a fix would expose the exploit.





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