Progress on the "unhooded" version of the Tali model is going fairly well and is looking pretty good, in my opinion - I'm now considering not doing anything on modifying Tali's ears, bacause of how the hair covers those areas of her head, you don't see them anyway (so why take additional time remodeling something that you're not gonna see?).
Less good is my current progress on importing models from Lightwave into 3DS Max, since Lightwave's 3DS file export is, to put it mildly, f***ing broken <_< Lightwave's OBJ file export is also less impressive, but I am having more sucess exporting models in FBX format into 3DS Max, though that's a small plus. (and don't even get me started on trying the opposite and trying to export bones and scene animations from 3DS Max into Lightwave instead.... cause that's just a total clusterf****, let me tell you

)
In searching through texture files from ME3 character OBJ models that I found online (was looking for another image file for Miranda's hair), I did come across another type of an eyelash image that belongs to a "Jessica" (though I don't recall any major character in ME3 named that), but it's also the same eyelash file used by Miranda, Kasumi, and a few other female characters. Personally, I like it this type of lashes a lot more on Tali than the original lashes, but we'll see what the rest of you all think:

Note that I'm still testing textures on SlipperyHammer's original model (which doesn't have my updated nose) and scene file in 3DS Max, which has colored lights in it (which is why Tali's skin is somewhat lighter and has a slight hue to it).
Modifié par AVPen, 05 avril 2013 - 04:30 .