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Tali Face mod


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#101
SlipperyHammer

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And here's a little treat for New Year. 

Image IPB

Made it simply as a test for the body animations, and the result is looking very good. Hopefully some Tali lovers out there will find some joy in it aswell Image IPB.

Here's the link to the video if the above Youtube/Picture-link is broken:
youtu.be/NqFqS933iWE

Note: There is almost no facial animations at all in this video. This will be featured in a later video.


Hope you all had a great Christmas (or holiday Image IPB).
Happy (early) New Year Image IPB!

Modifié par SlipperyHammer, 29 décembre 2012 - 07:10 .


#102
Cribbian

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Awesome, look how happy she is now that she finally has a face

#103
Redbelle

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Weeeeeeell.

Never saw Tali bust THOSE move's on the dance floor

That's an awesome vid!

#104
MrDbow

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SlipperyHammer wrote...

And here's a little treat for New Year. 

Image IPB

Made it simply as a test for the body animations, and the result is looking very good. Hopefully some Tali lovers out there will find some joy in it aswell Image IPB.

Here's the link to the video if the above Youtube/Picture-link is broken:
youtu.be/NqFqS933iWE

Note: There is almost no facial animations at all in this video. This will be featured in a later video.


Hope you all had a great Christmas (or holiday Image IPB).
Happy (early) New Year Image IPB!


I still have a couple of issues thus far with the look, but I can tell the animations should be pretty spot on when implemented in the game.  Good work Slippery Hammer, and I like your little animation logo on the video as well. ;)

#105
Redbelle

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SlipperyHammer wrote...

And here's a little treat for New Year. 

Image IPB

Made it simply as a test for the body animations, and the result is looking very good. Hopefully some Tali lovers out there will find some joy in it aswell Image IPB.

Here's the link to the video if the above Youtube/Picture-link is broken:
youtu.be/NqFqS933iWE

Note: There is almost no facial animations at all in this video. This will be featured in a later video.


Hope you all had a great Christmas (or holiday Image IPB).
Happy (early) New Year Image IPB!


When you come to animate the face, check out Cate Blanchett's facial musculature. Looking back at the pic of Tali without mask and hood, the general facial composition is very similar. Albeit, Cate's got more pronounced cheek bones when she smiles.

Modifié par Redbelle, 29 décembre 2012 - 11:44 .


#106
ElectronicPostingInterface

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Well.

Those are some pretty nice dance moves. Damn.

Oh. And the face. Yeah that too. >_>

...

It occurs to me it's nice to see Tali winking or making facial expressions.

Modifié par PKchu, 30 décembre 2012 - 12:50 .


#107
Dragon_Claw

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SlipperyHammer wrote...

And here's a little treat for New Year. 

Image IPB

Made it simply as a test for the body animations, and the result is looking very good. Hopefully some Tali lovers out there will find some joy in it aswell Image IPB.

Here's the link to the video if the above Youtube/Picture-link is broken:
youtu.be/NqFqS933iWE

Note: There is almost no facial animations at all in this video. This will be featured in a later video.


Hope you all had a great Christmas (or holiday Image IPB).
Happy (early) New Year Image IPB!

Bravo! That's one great looking and sensuel dance.   :wizard:

#108
ABN Tali Fan

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Wow! What a why to start the day. Great work!

#109
Edolix

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Marvelous, Slippery. Simply marvelous.

I applaud you.

#110
seriouser

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Enthusiastically; nicely done, human. With great expectation; cannot wait for the future of this modification.

#111
TheWerdna

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Honestly, my one gripe would be that the mask's color is a bit too bright, needs to be less pink and a more darker purple.

Edit: Perhaps just like the finished mod will have a pink skin and grey skin version, there could be different versions with darker or lighter colored masks, as well as low or high opacity on the mask.

Modifié par TheWerdna, 30 décembre 2012 - 10:53 .


#112
Sil

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TheWerdna wrote...

Honestly, my one gripe would be that the mask's color is a bit too bright, needs to be less pink and a more darker purple.


I think a slight bit of darkening would do the model good, even if it's only 5% darker. On the whole though, the model looks incredible in that video. I'm getting more and more tempted into braving Origin for ME3.

#113
andrew688k

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AWESOME!
*Slowclaps*

#114
ElectronicPostingInterface

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PCCObject updated and you can now edit PCCs without breaking them into bits if you want to add new stuff into them.

That's really, really great - a fundamental element of changing this is being able to actually change them without a ton of hacky tricks. I'll have to ask what this means in terms of like, changing camera angles in that Rannoch scene, if/how we could force a load of a different model for that scene if we can edit PCCs, etc.

Modifié par PKchu, 30 décembre 2012 - 11:18 .


#115
Gearsofwarowns

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This is absolutely incredible! Thanks for the work you've put in, and we're all certainly eager to see how it fares in-game.

#116
Dr_Extrem

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PKchu wrote...

PCCObject updated and you can now edit PCCs without breaking them into bits if you want to add new stuff into them.

That's really, really great - a fundamental element of changing this is being able to actually change them without a ton of hacky tricks. I'll have to ask what this means in terms of like, changing camera angles in that Rannoch scene, if/how we could force a load of a different model for that scene if we can edit PCCs, etc.


this is just wow.

if this works, it opens a lot of possibilities ... for every mod.


the face-mod is great .. good job.

#117
ElectronicPostingInterface

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Amusingly, we could already that do that with normal PCCs. It's more of a MEHEM thing. Oops! <_< I posted some stuff WV told me the other day in the MEHEM thread, again, thanks to him for telling me cool stuff. : V

Things relevant to this discussion:

* WV tells me that the skeletal mesh importer *should* work, as long as the model is exported correctly.

* The camera angle changing is unfortunately an animation and not just a static value you can just change. These apparently go into and from PSA files. Don't have the structure for these files yet.

* I'm going to quote this because I'm not exactly sure what's being gotten (aka don't get your hopes skyrocketingly high)

WV: Well you could simply overwrite the mask mesh

WV: But in that scene where she takes it off, she would actually take off her face^^

WV: or you try to merge it with the headmesh and add it somewher in texture

Pariah King: Oh. So you're saying we could set it up so you replace the model permanently with the visible face mod, and change it so the mask mesh disappears instead of trying to force some kind of different model load

WV: yeah, why not? I mean, you see a single model all the time, just add what you want to it. attaching new stuff, like in udk f.e. is not possible yet, because like unreal, me3 and udk, THERES no source code

WV: a cool thing would be if you could c&p a mesh from a pcc to a upk file and edit it all in udk, but no one has tried that yet and I have no time

WV: ALSO every object has properties of the pattern (name,type,size,data) and name and type are not saved as string, but as index of the nametable, meaning, unless you know EVERYTHING about an object (like some class we have reveresed yet, 5/~3000) and know where every stringref is, you cant write an converter for itc&p raw binary is out of sight anyway^^

WV: c&p raw binary is out of sight anyway^^

tl;dr I am excite.

Modifié par PKchu, 01 janvier 2013 - 01:55 .


#118
Stroke1986

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PKchu wrote...

Well.

Those are some pretty nice dance moves. Damn.

Oh. And the face. Yeah that too. >_>

...

It occurs to me it's nice to see Tali winking or making facial expressions.


This! ^  

#119
TheWerdna

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I can't wait to see how this turns out

#120
Redbelle

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badmojo88 wrote...

 I -Know- im going to regret asking this openly at the sheer amount of trolls im likely going to get, but is there a 'good' tali face mod out there? something that perhaps keeps the bioware "designed" face image look but shows it more on tali herself, via more clear faceplate, or modded scenes where shes facing shepard with the mask off etc etc...

*snip


Looked back at the OP and have to say. Regret Nothing! This has been one of the best thread's for Tali lover's. And all the work and effort gone into the Tali Face Mod has resulted in some truely brilliant work. The TFM vid being a highlight of what we may be able to expect in the future of ME3.

#121
ElectronicPostingInterface

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Yeah, how often does a random question thread like this result in something cool? I really like the face design. Seeing it motion and winking really makes me "feel" like it's an organic part of the game and that's her actual appearance. Pretty damn impressive as far as I am concerned.

SlipperyHammer should make his own thread though when he has an actual release. The first page or so is just random technical explanation instead, of you know, the interesting mod bit.

#122
Adomas

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There is hope! Hope to see Tali actually smile.. Shut up and take my money.. or have a mental medal from me :) Waiting for face animations now..

#123
SlipperyHammer

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Aaaaaaaand I'm back! Been busy with a Uni exam Image IPB, but that's out of the way now Image IPB.

Before I start, I just want to say big thanks to everyone! I did not expect this amount of feedback and excitement when I first posted in this thread Image IPB. Again, feel free to share your thoughts. I read everything that's being sent and posted to me.

And, again, Thank you all!


PKchu wrote...

Amusingly, we could already that do that with normal PCCs. It's more of a MEHEM thing. Oops! <_< I posted some stuff WV told me the other day in the MEHEM thread, again, thanks to him for telling me cool stuff. : V

Things relevant to this discussion:

* WV tells me that the skeletal mesh importer *should* work, as long as the model is exported correctly.

* The camera angle changing is unfortunately an animation and not just a static value you can just change. These apparently go into and from PSA files. Don't have the structure for these files yet.

* I'm going to quote this because I'm not exactly sure what's being gotten (aka don't get your hopes skyrocketingly high)

WV: Well you could simply overwrite the mask mesh

WV: But in that scene where she takes it off, she would actually take off her face^^

WV: or you try to merge it with the headmesh and add it somewher in texture

Pariah King: Oh. So you're saying we could set it up so you replace the model permanently with the visible face mod, and change it so the mask mesh disappears instead of trying to force some kind of different model load

WV: yeah, why not? I mean, you see a single model all the time, just add what you want to it. attaching new stuff, like in udk f.e. is not possible yet, because like unreal, me3 and udk, THERES no source code

WV: a cool thing would be if you could c&p a mesh from a pcc to a upk file and edit it all in udk, but no one has tried that yet and I have no time

WV: ALSO every object has properties of the pattern (name,type,size,data) and name and type are not saved as string, but as index of the nametable, meaning, unless you know EVERYTHING about an object (like some class we have reveresed yet, 5/~3000) and know where every stringref is, you cant write an converter for itc&p raw binary is out of sight anyway^^

WV: c&p raw binary is out of sight anyway^^

tl;dr I am excite.


This is looking very promising!
Had a quick look at it last week, but will have a proper look at it as soon as I get some proper sleep. Still struggling to actually get Tali imported to the game. I might have to post something on me3explorer forums.
Cheers for posting all this info PKchu, much appreciated Image IPB!



Redbelle wrote...

badmojo88 wrote...

 I -Know- im going to regret asking this openly at the sheer amount of trolls im likely going to get, but is there a 'good' tali face mod out there? something that perhaps keeps the bioware "designed" face image look but shows it more on tali herself, via more clear faceplate, or modded scenes where shes facing shepard with the mask off etc etc...

*snip


Looked back at the OP and have to say. Regret Nothing! This has been one of the best thread's for Tali lover's. And all the work and effort gone into the Tali Face Mod has resulted in some truely brilliant work. The TFM vid being a highlight of what we may be able to expect in the future of ME3.



PKchu wrote...

Yeah, how often does a random question thread like this result in something cool? I really like the face design. Seeing it motion and winking really makes me "feel" like it's an organic part of the game and that's her actual appearance. Pretty damn impressive as far as I am concerned.

SlipperyHammer should make his own thread though when he has an actual release. The first page or so is just random technical explanation instead, of you know, the interesting mod bit.



Again, big thanks to you guys! You all motivate me to keep working on this mod!

And I agree. I will most likely create a new thread where I can post new things on the very first page, but that will be done in the future Image IPB.

Now, if you all excuse me. I got a date with Tali Image IPB. Cya all later!

#124
ElectronicPostingInterface

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Ah, great to see you Hammer!

Glad that information's helpful and you got a lot of good feedback - your model is really good, you deserve it.

Enjoy your date. : P

#125
ZeCollectorDestroya

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If Bioware released a modding kit, then creative juices will flow! Go make a petition if you want this, it is very difficult to mod the game without any real tools. I'm not even sure if someone has managed to rig a model into the game.