Aller au contenu

Photo

Tali Face mod


  • Veuillez vous connecter pour répondre
435 réponses à ce sujet

#126
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages
It's doable, ME3 Explorer has skeletal mesh import functionality now.

#127
WarrantyVoider

WarrantyVoider
  • Members
  • 131 messages
does this count as face mod?^^
www.youtube.com/watch
greetz WV

Modifié par WarrantyVoider, 07 janvier 2013 - 03:49 .


#128
Redbelle

Redbelle
  • Members
  • 5 399 messages

WarrantyVoider wrote...

does this count as face mod?^^
www.youtube.com/watch
greetz WV


That was more scary than Dr Who

#129
Spiritwolf1

Spiritwolf1
  • Members
  • 669 messages

Stroke1986 wrote...

PKchu wrote...

Well.

Those are some pretty nice dance moves. Damn.

Oh. And the face. Yeah that too. >_>

...

It occurs to me it's nice to see Tali winking or making facial expressions.


This! ^  


There was a face?

#130
Redbelle

Redbelle
  • Members
  • 5 399 messages

SlipperyHammer wrote...

And here's a little treat for New Year. 

Posted Image

Made it simply as a test for the body animations, and the result is looking very good. Hopefully some Tali lovers out there will find some joy in it aswell Posted Image.

Here's the link to the video if the above Youtube/Picture-link is broken:
youtu.be/NqFqS933iWE

Note: There is almost no facial animations at all in this video. This will be featured in a later video.


Hope you all had a great Christmas (or holiday Posted Image).
Happy (early) New Year Posted Image!


For those who missed it on the last page

#131
Mstark

Mstark
  • Members
  • 24 messages
Can't wait for this to be ingame.  Great work!, oh and there was a face  in that video all i saw was a jiggly quarian bum bum

#132
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages
According to Hammer he's working on a video with facial animations that'll probably come out this week.

I am excite.

#133
Sil

Sil
  • Members
  • 935 messages
You're not the only one!

#134
SlipperyHammer

SlipperyHammer
  • Members
  • 105 messages
Howdy all!
Sorry for the lack of updates, been a bit busy rendering this little video Posted Image:

Posted Image


Click the following link if the picture-link is broken:
youtu.be/DnnCvswtv5c

In this video we are taking a look at the "face-controls" for Tali.

Hope you all like it Posted Image!

Modifié par SlipperyHammer, 17 janvier 2013 - 05:08 .


#135
Cribbian

Cribbian
  • Members
  • 1 303 messages
You are all kinds of awesome

#136
Coldiron

Coldiron
  • Members
  • 26 messages
Now that was way cool, awesome job, this will make me play again lol. The only thing I hope for is when you are done, if I can put into the game, not real computer literate. Still trying to figure out tex mod lol, someday I guess, but seriouly you are awesome with out a doubt.Posted Image

#137
Sil

Sil
  • Members
  • 935 messages
Once you've finished this model of Tali, will you ever make a model of her without the hood, maybe with one of the holographic display helmets instead? I'd love to see a hoodless, maskless version of Tali if you bring peace to the Geth and Quarians, as she pretty much states that the Geth are swiftly giving her a strong immunity.

#138
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages
Really nice seeing Tali smile.

#139
Adomas

Adomas
  • Members
  • 113 messages
You, sir, are a god :)
Now I wonder if it is ever going to be possible to add it in game entirely. I mean someone would have to go through every tali animation and append the facial data + add face animations to other generic movements (jumping, shooting, shouting, i'm with you, etc.)
Seeing Tali's face in game, that is not animated would be.. weird :)
BTW: What did you model that face from? Is it a combination of existing face + jaw, or is it more to match canon Tali (Kohistani). It is hard to tell without a texture.
Anyway may I suggest you create a way to show appreciation, maybe go as far as creating a paypal donate button - my guess you'll be pleasantly surprised as this might be worth more than DLC's to some of us :)

#140
sirus1988

sirus1988
  • Members
  • 1 336 messages
Nice job, SlipperyHammer. Unfortunately I own ME3 on console but it's still nice to see the clip. hope you get it working so others can enjoy it ^^.

#141
Asch Lavigne

Asch Lavigne
  • Members
  • 3 166 messages
That's what they should have done in the game. I remember that scene and thinking "OMG are they going to show her face?!" and crawling to the TV set to get a closer look. Such a disappointment.

#142
Edolix

Edolix
  • Members
  • 2 663 messages
*applauds*

#143
Redbelle

Redbelle
  • Members
  • 5 399 messages
I do love the work in putting Tali into the end of the Rannoch mission.

However....... (no bear with me, this is a serious point). I think now that you have a working beta, it's time to look at the cinematography work and consider what camera angles to use as the time sequence progresses.

Tali's words. "Right now, I have this", need's to be looked at from the POV of what the context of the situation is and the position of the camera.

For example. When the mask comes off. The words "Right now," fit nicely to the position of the camera pointing at her. Whereas the words... "I have this", does not fit with the camera pointing at Tali.

"I have this", is spoken in the context of Tali having reclaimed her homeworld. Keeping the camera pointed at her during that phrase does not convey what "this" is. Cutting to the shot of her back overlooking her world does convey the 'this' she is referring too.

The problem with this approach is that is take's time away from Tali's face reveal. To get around that however, it would be a good idea to see if you can take her dialogue and put a longer pause in there, so her face is there for a longer span of time before switching to a shot of her back overlooking her world. (I'm assuming the sound files of the BG music and dialogue are seperate, cause if not this is going to require surgical skill with the right software).

For now though, I'm just liking the fact that we have Tali's reveal portreyed at the right point in the game where mission success+Tali lives+(maybe geth and quarian's reunited) meet's us finally being able to look Tali in the eye's and say hello.

Modifié par Redbelle, 18 janvier 2013 - 09:08 .


#144
Adomas

Adomas
  • Members
  • 113 messages
@Redbelle - I must agree with this.

@SlipperyHammer - if you need help with the video editing part, I might be able to help. I film and edit videos professionally. Though I have little experience with 3d, so I would need source files as video and audio.
I might even be able to render it as bik file, and as long as there is no Shepard in the scene, that could be mashed with original scenes from the back into the game. The best people for this I guess would be the Mehem and Meem creators. I think that doing new animations in the game are a whole different thing, that is not yet cracked into.

What I am missing in the face reveal scene is some facial emotion and a tear (while I have little experience with 3d, I know very well how much work it takes). Also the cheekbone shadows have something weird going on.

All constructive criticism, hope yo don't get offended :) You still are a god :)

#145
SlipperyHammer

SlipperyHammer
  • Members
  • 105 messages

Redbelle wrote...

I do love the work in putting Tali into the end of the Rannoch mission.

However....... (no bear with me, this is a serious point). I think now that you have a working beta, it's time to look at the cinematography work and consider what camera angles to use as the time sequence progresses.

Tali's words. "Right now, I have this", need's to be looked at from the POV of what the context of the situation is and the position of the camera.

For example. When the mask comes off. The words "Right now," fit nicely to the position of the camera pointing at her. Whereas the words... "I have this", does not fit with the camera pointing at Tali.

"I have this", is spoken in the context of Tali having reclaimed her homeworld. Keeping the camera pointed at her during that phrase does not convey what "this" is. Cutting to the shot of her back overlooking her world does convey the 'this' she is referring too.

The problem with this approach is that is take's time away from Tali's face reveal. To get around that however, it would be a good idea to see if you can take her dialogue and put a longer pause in there, so her face is there for a longer span of time before switching to a shot of her back overlooking her world. (I'm assuming the sound files of the BG music and dialogue are seperate, cause if not this is going to require surgical skill with the right software).

For now though, I'm just liking the fact that we have Tali's reveal portreyed at the right point in the game where mission success+Tali lives+(maybe geth and quarian's reunited) meet's us finally being able to look Tali in the eye's and say hello.



Adomas wrote...

@Redbelle - I must agree with this.

@SlipperyHammer - if you need help with the video editing part, I might be able to help. I film and edit videos professionally. Though I have little experience with 3d, so I would need source files as video and audio.
I might even be able to render it as bik file, and as long as there is no Shepard in the scene, that could be mashed with original scenes from the back into the game. The best people for this I guess would be the Mehem and Meem creators. I think that doing new animations in the game are a whole different thing, that is not yet cracked into.

What I am missing in the face reveal scene is some facial emotion and a tear (while I have little experience with 3d, I know very well how much work it takes). Also the cheekbone shadows have something weird going on.

All constructive criticism, hope yo don't get offended :) You still are a god :)


Thank you all for you feedback Posted Image! This is the thing that keeps me going with the mod, so feel free to keep sending ideas. I only want to remind you all of some limitations, as we do not have full 100% Control over the Reape-... I mean Mass effect 3 atm.

My hopes are that Tali already have some facial emotions attached to her "original animations" (we can see her blinking/looking within the game atm, so you never know). The route of taking it through a .bik video file might work better, cheers for that suggestion Posted Image

However, as usual I'm having some trouble importing the Tali model at this stage. So if anyone from the Community wants to give it a go, then feel free to download it here:

http://www.mediafire...nxp2eu2qe1d6xed

If the link is broken, you can send a mail to:

slipperyhammer@hotmail.se

And I'll send you a copy of the Tali model.
The file you want to replace is located under:
CookedPCConsole/BioH_Tali_00

You will need to use ME3Explorer in order too replace Tali (Backup your whole game before you proceed!)

Thank you all and good luck Posted Image!

#146
Biokiipper

Biokiipper
  • Members
  • 85 messages
Bioware should have done with ME the samething Bethesda did with Morrowind, Oblivion and Skyrim. Similar with Dragon Age.

They should let fans create stuff. The DLCs produced for Skyrim helps modders to create new things and mechanics, like Deadly Dragons that uses Dawnguard. I bought the DLC to be able to install this mod and many others that correct bugs.

Not only we would be able to play new missions, change things like Tali face and etc, we would be able play lots of finals and Bioware would preserve its art integrity too.

Modifié par Biokiipper, 20 janvier 2013 - 03:10 .


#147
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages
Ooo, neat Hammer. Thanks for posting the model.

#148
sentinel_87

sentinel_87
  • Members
  • 278 messages
Very Nice.

It's funny how someone just asked a simple question not expecting any real answer and this comes out of it. Really looking forward to what else can be done with ME3 Explorer. Such a vast improvement over what little could be done with ME2 and ME1.

My little experience with ME3 modding involved the .bink videos. As far as I know it is only possible to replace one with another. The current Rannoch scene is rendered in the game engine. So unless ME3 Explorer can make a video play there, and it may, this is probably not the best route now.

#149
Adomas

Adomas
  • Members
  • 113 messages

SlipperyHammer wrote...

My hopes are that Tali already have some facial emotions attached to her "original animations" (we can see her blinking/looking within the game atm, so you never know). The route of taking it through a .bik video file might work better, cheers for that suggestion Posted Image

However, as usual I'm having some trouble importing the Tali model at this stage. So if anyone from the Community wants to give it a go, then feel free to download it here:


Cosidering that the original mesh has no mouth, the animations probably are only those, that you would be able to see. Does not make sense to put work in something that is not going to be seen. The 'mouth' animation for Tali is probably her voice indication light.

To put the model in the game, we first have to get it in unreal format. I wanted to try patching it in, but I would need a pck file. (I do not own 3dsmax or maya, so I can't convert the files).
http://me3explorer.w...ting PSK Meshes
Could you make one?

#150
WarrantyVoider

WarrantyVoider
  • Members
  • 131 messages
I just checked again, and yes, talis skeleton still has all bones for the head in place. As I said a few times before: ppl help me on this one and we can easily import whatever we want:
me3explorer.freeforums.org/post826.html#p826
also I noticed that the ingame model already has a face, or does anyone not see the mesh in BioH_Tali_00.pcc? here a pic: img194.imageshack.us/img194/3617/talifacey.jpg
so maybe just remove the helmet? also animations are in work, but this also will take a while...
greetz WV

Modifié par WarrantyVoider, 20 janvier 2013 - 10:25 .