Tali Face mod
#126
Posté 07 janvier 2013 - 12:29
#127
Posté 07 janvier 2013 - 03:48
www.youtube.com/watch
greetz WV
Modifié par WarrantyVoider, 07 janvier 2013 - 03:49 .
#128
Posté 07 janvier 2013 - 09:43
WarrantyVoider wrote...
does this count as face mod?^^
www.youtube.com/watch
greetz WV
That was more scary than Dr Who
#129
Posté 07 janvier 2013 - 09:53
Stroke1986 wrote...
PKchu wrote...
Well.
Those are some pretty nice dance moves. Damn.
Oh. And the face. Yeah that too. >_>
...
It occurs to me it's nice to see Tali winking or making facial expressions.
This! ^
There was a face?
#130
Posté 07 janvier 2013 - 10:17
SlipperyHammer wrote...
And here's a little treat for New Year.
Made it simply as a test for the body animations, and the result is looking very good. Hopefully some Tali lovers out there will find some joy in it aswell.
Here's the link to the video if the above Youtube/Picture-link is broken:
youtu.be/NqFqS933iWE
Note: There is almost no facial animations at all in this video. This will be featured in a later video.
Hope you all had a great Christmas (or holiday).
Happy (early) New Year!
For those who missed it on the last page
#131
Posté 15 janvier 2013 - 03:11
#132
Posté 15 janvier 2013 - 03:15
I am excite.
#133
Posté 16 janvier 2013 - 05:10
#134
Posté 17 janvier 2013 - 05:07
Sorry for the lack of updates, been a bit busy rendering this little video

Click the following link if the picture-link is broken:
youtu.be/DnnCvswtv5c
In this video we are taking a look at the "face-controls" for Tali.
Hope you all like it
Modifié par SlipperyHammer, 17 janvier 2013 - 05:08 .
#135
Posté 17 janvier 2013 - 05:14
#136
Posté 17 janvier 2013 - 05:36
#137
Posté 17 janvier 2013 - 06:35
#138
Posté 17 janvier 2013 - 07:10
#139
Posté 17 janvier 2013 - 08:05
Now I wonder if it is ever going to be possible to add it in game entirely. I mean someone would have to go through every tali animation and append the facial data + add face animations to other generic movements (jumping, shooting, shouting, i'm with you, etc.)
Seeing Tali's face in game, that is not animated would be.. weird
BTW: What did you model that face from? Is it a combination of existing face + jaw, or is it more to match canon Tali (Kohistani). It is hard to tell without a texture.
Anyway may I suggest you create a way to show appreciation, maybe go as far as creating a paypal donate button - my guess you'll be pleasantly surprised as this might be worth more than DLC's to some of us
#140
Posté 17 janvier 2013 - 08:22
#141
Posté 17 janvier 2013 - 08:32
#142
Posté 17 janvier 2013 - 09:21
#143
Posté 18 janvier 2013 - 09:05
However....... (no bear with me, this is a serious point). I think now that you have a working beta, it's time to look at the cinematography work and consider what camera angles to use as the time sequence progresses.
Tali's words. "Right now, I have this", need's to be looked at from the POV of what the context of the situation is and the position of the camera.
For example. When the mask comes off. The words "Right now," fit nicely to the position of the camera pointing at her. Whereas the words... "I have this", does not fit with the camera pointing at Tali.
"I have this", is spoken in the context of Tali having reclaimed her homeworld. Keeping the camera pointed at her during that phrase does not convey what "this" is. Cutting to the shot of her back overlooking her world does convey the 'this' she is referring too.
The problem with this approach is that is take's time away from Tali's face reveal. To get around that however, it would be a good idea to see if you can take her dialogue and put a longer pause in there, so her face is there for a longer span of time before switching to a shot of her back overlooking her world. (I'm assuming the sound files of the BG music and dialogue are seperate, cause if not this is going to require surgical skill with the right software).
For now though, I'm just liking the fact that we have Tali's reveal portreyed at the right point in the game where mission success+Tali lives+(maybe geth and quarian's reunited) meet's us finally being able to look Tali in the eye's and say hello.
Modifié par Redbelle, 18 janvier 2013 - 09:08 .
#144
Posté 19 janvier 2013 - 12:47
@SlipperyHammer - if you need help with the video editing part, I might be able to help. I film and edit videos professionally. Though I have little experience with 3d, so I would need source files as video and audio.
I might even be able to render it as bik file, and as long as there is no Shepard in the scene, that could be mashed with original scenes from the back into the game. The best people for this I guess would be the Mehem and Meem creators. I think that doing new animations in the game are a whole different thing, that is not yet cracked into.
What I am missing in the face reveal scene is some facial emotion and a tear (while I have little experience with 3d, I know very well how much work it takes). Also the cheekbone shadows have something weird going on.
All constructive criticism, hope yo don't get offended
#145
Posté 20 janvier 2013 - 02:13
Redbelle wrote...
I do love the work in putting Tali into the end of the Rannoch mission.
However....... (no bear with me, this is a serious point). I think now that you have a working beta, it's time to look at the cinematography work and consider what camera angles to use as the time sequence progresses.
Tali's words. "Right now, I have this", need's to be looked at from the POV of what the context of the situation is and the position of the camera.
For example. When the mask comes off. The words "Right now," fit nicely to the position of the camera pointing at her. Whereas the words... "I have this", does not fit with the camera pointing at Tali.
"I have this", is spoken in the context of Tali having reclaimed her homeworld. Keeping the camera pointed at her during that phrase does not convey what "this" is. Cutting to the shot of her back overlooking her world does convey the 'this' she is referring too.
The problem with this approach is that is take's time away from Tali's face reveal. To get around that however, it would be a good idea to see if you can take her dialogue and put a longer pause in there, so her face is there for a longer span of time before switching to a shot of her back overlooking her world. (I'm assuming the sound files of the BG music and dialogue are seperate, cause if not this is going to require surgical skill with the right software).
For now though, I'm just liking the fact that we have Tali's reveal portreyed at the right point in the game where mission success+Tali lives+(maybe geth and quarian's reunited) meet's us finally being able to look Tali in the eye's and say hello.
Adomas wrote...
@Redbelle - I must agree with this.
@SlipperyHammer - if you need help with the video editing part, I might be able to help. I film and edit videos professionally. Though I have little experience with 3d, so I would need source files as video and audio.
I might even be able to render it as bik file, and as long as there is no Shepard in the scene, that could be mashed with original scenes from the back into the game. The best people for this I guess would be the Mehem and Meem creators. I think that doing new animations in the game are a whole different thing, that is not yet cracked into.
What I am missing in the face reveal scene is some facial emotion and a tear (while I have little experience with 3d, I know very well how much work it takes). Also the cheekbone shadows have something weird going on.
All constructive criticism, hope yo don't get offendedYou still are a god
Thank you all for you feedback
My hopes are that Tali already have some facial emotions attached to her "original animations" (we can see her blinking/looking within the game atm, so you never know). The route of taking it through a .bik video file might work better, cheers for that suggestion
However, as usual I'm having some trouble importing the Tali model at this stage. So if anyone from the Community wants to give it a go, then feel free to download it here:
http://www.mediafire...nxp2eu2qe1d6xed
If the link is broken, you can send a mail to:
slipperyhammer@hotmail.se
And I'll send you a copy of the Tali model.
The file you want to replace is located under:
CookedPCConsole/BioH_Tali_00
You will need to use ME3Explorer in order too replace Tali (Backup your whole game before you proceed!)
Thank you all and good luck
#146
Posté 20 janvier 2013 - 03:09
They should let fans create stuff. The DLCs produced for Skyrim helps modders to create new things and mechanics, like Deadly Dragons that uses Dawnguard. I bought the DLC to be able to install this mod and many others that correct bugs.
Not only we would be able to play new missions, change things like Tali face and etc, we would be able play lots of finals and Bioware would preserve its art integrity too.
Modifié par Biokiipper, 20 janvier 2013 - 03:10 .
#147
Posté 20 janvier 2013 - 05:12
#148
Posté 20 janvier 2013 - 05:40
It's funny how someone just asked a simple question not expecting any real answer and this comes out of it. Really looking forward to what else can be done with ME3 Explorer. Such a vast improvement over what little could be done with ME2 and ME1.
My little experience with ME3 modding involved the .bink videos. As far as I know it is only possible to replace one with another. The current Rannoch scene is rendered in the game engine. So unless ME3 Explorer can make a video play there, and it may, this is probably not the best route now.
#149
Posté 20 janvier 2013 - 09:39
SlipperyHammer wrote...
My hopes are that Tali already have some facial emotions attached to her "original animations" (we can see her blinking/looking within the game atm, so you never know). The route of taking it through a .bik video file might work better, cheers for that suggestion
However, as usual I'm having some trouble importing the Tali model at this stage. So if anyone from the Community wants to give it a go, then feel free to download it here:
Cosidering that the original mesh has no mouth, the animations probably are only those, that you would be able to see. Does not make sense to put work in something that is not going to be seen. The 'mouth' animation for Tali is probably her voice indication light.
To put the model in the game, we first have to get it in unreal format. I wanted to try patching it in, but I would need a pck file. (I do not own 3dsmax or maya, so I can't convert the files).
http://me3explorer.w...ting PSK Meshes
Could you make one?
#150
Posté 20 janvier 2013 - 10:25
me3explorer.freeforums.org/post826.html#p826
also I noticed that the ingame model already has a face, or does anyone not see the mesh in BioH_Tali_00.pcc? here a pic: img194.imageshack.us/img194/3617/talifacey.jpg
so maybe just remove the helmet? also animations are in work, but this also will take a while...
greetz WV
Modifié par WarrantyVoider, 20 janvier 2013 - 10:25 .





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