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Tali Face mod


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#176
ElectronicPostingInterface

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Yep, go canon AVPen. That sounds awesome - the picture kinda felt out of place.

Also I'm gonna try that importation sooner or later.

Modifié par PKchu, 02 février 2013 - 06:20 .


#177
Cribbian

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Yes, go with long hair.

#178
WarrantyVoider

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not tali related but about mesh importing:
greetz WV

#179
gw2005

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PKchu wrote...

gw2005 wrote...

Sorry I'm not going to read through all the pages, so if I'm repeating an idea, bear with me: there's no facial animation for Tali. Even if we were to create a face mesh, it would just be another mask.

You're eons late, we've already discussed this issue and your comment is ultimately unhelpful because you didn't read through the pages. : P


lol... im... im so so sorry, so what was the conclusion

#180
SlipperyHammer

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PKchu wrote...

Yep, go canon AVPen. That sounds awesome - the picture kinda felt out of place.

Also I'm gonna try that importation sooner or later.


Cheers again to you PKchu, WV and anyone else for helping out with this Image IPB! Sorry that I have been gone for a while, some personal things and Uni got in the way (bloody private Life Image IPB...)

How's the Tali import looking? Any luck for anyone so far? Any error's that I can correct on the model?

#181
ElectronicPostingInterface

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You're welcome Hammer. And no worries.

Been busier with some stuff, so I haven't talked to WV again yet, but tonight or tomorrow morning I intend to try and hit WV up on Skype and figure out what I need to change or adjust to get it imported. There's some settings I'm not aware of I need to change, invovling materials or bones or something.

One thing you could do - release grey model and psk for that too, so if we get it working we have both variations?

Thanks, PK

#182
ElectronicPostingInterface

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Also, once we figure out an import and I post a tutorial on it, you should make your own thread.

#183
SlipperyHammer

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PKchu wrote...

You're welcome Hammer. And no worries.

Been busier with some stuff, so I haven't talked to WV again yet, but tonight or tomorrow morning I intend to try and hit WV up on Skype and figure out what I need to change or adjust to get it imported. There's some settings I'm not aware of I need to change, invovling materials or bones or something.

One thing you could do - release grey model and psk for that too, so if we get it working we have both variations?

Also, once we figure out an import and I post a tutorial on it, you should make your own thread.

Thanks, PK


Cheers mate Image IPB!
I think I added the grey texture with the other textures. But I still have to add the actual "Material" file with another .psk file. Will sort that out tomorrow.

And agreed, once this is sorted, and we know it works, I will fix a thread Image IPB.

#184
ElectronicPostingInterface

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Thanks SH.

I'll look at it again after you post the material file.

#185
WarrantyVoider

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lighting gets better but still is not perfect: workin on it...
greetz

Modifié par WarrantyVoider, 12 février 2013 - 06:01 .


#186
WarrantyVoider

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UPDATE: http://www.facebook....306899629432602 now you can play with the various options when importing, good luck

Modifié par WarrantyVoider, 12 février 2013 - 06:01 .


#187
ElectronicPostingInterface

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Thanks WV for the continued updates.

#188
WarrantyVoider

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Update! This time a tutorial
greetz
PS:passed all tests, so im pretty much back :D

#189
ElectronicPostingInterface

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Ah. Thanks very much WV!

Extremely appreciated.

Gonna watch soon/nowish.

#190
SlipperyHammer

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WarrantyVoider wrote...

Update! This time a tutorial
greetz
PS:passed all tests, so im pretty much back :D



Grats mate! And cheers for the tutorial Image IPB! I will try it this weekend Image IPB.

As for the "gray" Tali model, sorry about the delay. Uni is taking up more and more of my time atm. But I will make time this weekend. We shall see how it goes Image IPB.

Cya all later

#191
SlipperyHammer

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And I'm back, unfortunately not with any new .PSK-file (still receiving an error).
So this time I've modified the face texture slightly. Added two new marking (they can be seen in the "stock photo") and tried to change the texture file (sort of a compromise between all the textures).
Image IPB

Let me know what you all think Image IPB

#192
AVPen

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Yeah, I noticed those markings above the eyelid as well on the photo as well - they could be just a smidge higher (my opinion only), but otherwise looks good. Any chance you could send the updated texture files to me when you're done with them?

Modifié par AVPen, 17 février 2013 - 04:12 .


#193
Adomas

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SlipperyHammer wrote...
Let me know what you all think Image IPB


I like it :) One question though, why do the cheeks give that strange shadow?

#194
MrDbow

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SlipperyHammer wrote...


And I'm back, unfortunately not with any new .PSK-file (still receiving an error).
So this time I've modified the face texture slightly. Added two new marking (they can be seen in the "stock photo") and tried to change the texture file (sort of a compromise between all the textures).
Image IPB

Let me know what you all think Image IPB


Question: what are the four lines on her forehead?  Strands of hair?  Or is the two line from her eyebrows from the in-game image that was used and the other two hair strands?

#195
ElectronicPostingInterface

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The subdued skin tone matches what I approximately think she looks like, so I approve.

#196
AVPen

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MrDbow wrote...

Question: what are the four lines on her forehead?  Strands of hair?  Or is the two line from her eyebrows from the in-game image that was used and the other two hair strands?

It's the latter.

#197
MrDbow

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I am not totally sold on the hair strands, although that is just my personal opinion. The project is looking very good otherwise.

#198
Quitch

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Yeah, I think if you keep the hair you need to be able to more clearly differentiate between a facial marking and a stand of hair. 

Also, note that in the photo the facial marks go all the way down to her eyebrows and she doesn't have a fringe, her hair is brushed to the sides.

Modifié par Quitch, 17 février 2013 - 09:37 .


#199
SlipperyHammer

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AVPen wrote...

Yeah, I noticed those markings above the eyelid as well on the photo as well - they could be just a smidge higher (my opinion only), but otherwise looks good. Any chance you could send the updated texture files to me when you're done with them?


Yeah, I agree. Will try to move them up a tiny little bit. And then I will send them your way Image IPB.


Adomas wrote...

SlipperyHammer wrote...
Let me know what you all think Image IPB


I like it :) One question though, why do the cheeks give that strange shadow?


Not to worry, it only happens when the light comes at a very specific angle in 3ds max. It's usually fine Image IPB.


Quitch wrote...

Yeah, I think if you keep the hair you need to be able to more clearly differentiate between a facial marking and a stand of hair. 

Also, note that in the photo the facial marks go all the way down to her eyebrows and she doesn't have a fringe, her hair is brushed to the sides.


I will redo parts of the markings above the eyebrows.
Only problem with removing the stand of hair, is that she gives the impression of being slightly "bald" (my own opinion). But that can always be changed in a later version.

Glad you all like the new texture skin tone Image IPB! I'll cya later this week.

#200
MrDbow

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SlipperyHammer wrote...

I will redo parts of the markings above the eyebrows.
Only problem with removing the stand of hair, is that she gives the impression of being slightly "bald" (my own opinion). But that can always be changed in a later version.

Glad you all like the new texture skin tone Image IPB! I'll cya later this week.


When the visor is off, you can see behind the head and see the backside pattern of the "hood," so she already had a slight "baldy" feel to her anyway.  I just imagined that her hair would be completely slicked back an flow with the hood down her back, dependent on length.  In my opinion, the hair strands would ... get in the way... and probably be annoying when your forehead starts to itch from the hair strands brushing against it! :lol:

Again, just my opinon, but still a fan of the work that has been down here!