Aller au contenu

Photo

Tali Face mod


  • Veuillez vous connecter pour répondre
435 réponses à ce sujet

#201
Edolix

Edolix
  • Members
  • 2 663 messages
Tbh, when thinking about it I have no idea where the hair would go in the first place. She doesn't just wear a mask and a hood: she has a helmet as well, probably something similar looking to the male quarian helmet - we can't see it because the hood is covering it. So you shouldn't really be able to see any hair at all.

#202
Adomas

Adomas
  • Members
  • 113 messages
Well, speaking about the helmet and long hair - I have both, and I really hope Tali's helmet has some hair cooler-drier, otherwise it would feel just itchy.

Even on cooler days when there is no barely any sweat, my head gets itchy..

It would make a lot of sense for quarians to shave their heads or use some hair growth reduction medicine. Would sort the problems all over the body. Itchiness and chafing where the suit can't fully sit on the skin.

#203
AVPen

AVPen
  • Members
  • 2 599 messages
So, with the new Citadel DLC announced and the news that this DLC features new LI content for Shepard, I imagine the question on everyone's mind is...... did they actually create an in-game 3D model of Tali unmasked this time?
(For the love of god, I so hope that it's a "YES!" ^_^ )

#204
Sil

Sil
  • Members
  • 935 messages

AVPen wrote...

So, with the new Citadel DLC announced and the news that this DLC features new LI content for Shepard, I imagine the question on everyone's mind is...... did they actually create an in-game 3D model of Tali unmasked this time?
(For the love of god, I so hope that it's a "YES!" ^_^ )


Just another tease, probably :P

#205
AVPen

AVPen
  • Members
  • 2 599 messages
^ It's always possible, but considering just how much the fans feedback supposedly went into the creation of this DLC and how much it apparently is going to be focusing on the characters and romantic interests, I'd honestly be shocked as hell if BioWare didn't include an actual in-game model of Tali unmasked, considering it's what Tali fans have been begging for forever (especially considering the utterly sh*t job they did in the vanilla game with a poorly-done Photoshop's portrait and total lack of any love scene between her and Shepard).

#206
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages
I'd be surprised if they put it into the game to be honest.

They seem to have some kind of philosophical reason they don't want to do it, that they didn't want everyone running around with her face transparent all the time.

---

@Slippery: Are all the materials needed for import up and available? I could try the import process again if they are.

#207
SlipperyHammer

SlipperyHammer
  • Members
  • 105 messages

PKchu wrote...

@Slippery: Are all the materials needed for import up and available? I could try the import process again if they are.


Not atm no. I will give them another go this evening. I expect to upload them before tomorrow. Posted Image

Modifié par SlipperyHammer, 23 février 2013 - 02:24 .


#208
SlipperyHammer

SlipperyHammer
  • Members
  • 105 messages
And here is the new Tali.psk-file:

www.mediafire.com/

Let me know if there's any problem, or if you need the textures.

PS: I did not include her with a helmet on in this .psk-file (easier to see if there's any result within ME3 Posted Image)

Modifié par SlipperyHammer, 23 février 2013 - 07:03 .


#209
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages
I need to re-read the tutorial, but I do think we need the textures. Or a material file. I remember talking to WV about something osmething material.

I might not look at the tutorial again - it's been a terrible day, Keep finding problems for myself.

#210
Unschuld

Unschuld
  • Members
  • 3 468 messages
I just found this vid linked from another vid in youtube, and now this thread. Excellent work, "SlipperyHammer" (I feel dirty saying that). Bioware should have paid you to use your talents.

#211
SlipperyHammer

SlipperyHammer
  • Members
  • 105 messages

PKchu wrote...

I need to re-read the tutorial, but I do think we need the textures. Or a material file. I remember talking to WV about something osmething material.

I might not look at the tutorial again - it's been a terrible day, Keep finding problems for myself.


Ah no problem mate, cheers again for lending a hand Posted Image.
I'll get right on top of the material and texture files. However, I'm still very uncertain what/where this material file is supposed to be involved, but it makes sense that one is needed.
I've added WV on Skype, so we shall see if he can teach me some of his awesome coding wisdom Posted Image.


Unschuld wrote...

I just found this vid linked from another vid in youtube, and now this thread. Excellent work, "SlipperyHammer" (I feel dirty saying that). Bioware should have paid you to use your talents.


Cheers again Posted Image!
As for my nickname; I've received so many dirty comments/suggestions through the years. I'm used to it now Posted Image.

#212
Redbelle

Redbelle
  • Members
  • 5 399 messages

MrDbow wrote...

I am not totally sold on the hair strands, although that is just my personal opinion. The project is looking very good otherwise.


To me the hair strand's look flat. As in they do not stand out from the face, as hair. The strand's look the same as the facial marking's until you look more closely, and given the the time Tali's face is going to be exposed in game the strand's could do to be redeveloped.

Having several shorter and thinner strand's eminating from a central point may help with a few extra long strand's going off to the side might give a better impression of hair. If the hair's there then why not add a little more? I combed mine back earlier till the fringe started to fall down and it gave a good example of how hair at the front naturally falls. Atm I would say that Tali has her's pulled back in a pony tail, (or there about's), and those strands escaped. So why not have a look at how fringes fall when strand's escape to inform the hair placement?

Those facial marking's though. Without knowing exactly what they are it's hard to suggest what to do with them. If there skin then, not alot. If there implant's then a carbon pattern retexturing would help differentiate them from the hair.

Modifié par Redbelle, 25 février 2013 - 07:48 .


#213
SlipperyHammer

SlipperyHammer
  • Members
  • 105 messages
Righto. I'm back again, this time with some news to all import errors into the game.


WV helped me understand some of the basics with the import process. Basically, I've made a silly mistake (shocking I know Posted Image). Hopefully this error should be "easy” to fix.
Unfortunately we will lose a bit of texture quality of the highres armor with this solution. This should not impact the texture quality of the face and how it looks Posted Image.

I will work on a new release that will be optimized for the game later this week. I'll be back with any news as soon as possible Posted Image

#214
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages
Awesome, awesome news.

"Unfortunately we will lose a bit of texture quality of the highres armor with this solution. This should not impact the texture quality of the face and how it looks ."

Dumb question: we could still use Texmod or Salt's import process to re-apply the high res texture right, if you made it available?

Modifié par PKchu, 27 février 2013 - 08:16 .


#215
SlipperyHammer

SlipperyHammer
  • Members
  • 105 messages

PKchu wrote...

Awesome, awesome news.

"Unfortunately we will lose a bit of texture quality of the highres armor with this solution. This should not impact the texture quality of the face and how it looks ."

Dumb question: we could still use Texmod or Salt's import process to re-apply the high res texture right, if you made it available?


That depends how I manage to solve this tbh.
To be blunt: I have to squeeze several texture files in to one texture file... So essentially placing the face and eyes textures inside the armor texture, and squeeze them together within the bounds of the image.

We shall see how it goes Posted Image

#216
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages
Hm.

All right. We might have to do a hi-res remake of the texture file you end up making, haha.

#217
Doctor_Jackstraw

Doctor_Jackstraw
  • Members
  • 2 231 messages
Maybe tali's romance scene in citadel dlc will feature QUARIAN FACE 3D MODELING :))) (it's been confirmed in order to get the dlc romance scenes you need to complete their questlines, which would make seeing her face in citadel dlc not conflict with anything)

#218
JustGiveItUp

JustGiveItUp
  • Members
  • 97 messages
Oioioioi! Slippery Hammer! Do you have the texture file for the tali model? or the model itself in a file, that I could open with BodyPaint 3D? I've done texture art for videogames and I'd LOVE to give Tali's face a shot with your mod, if possible. :D

#219
AVPen

AVPen
  • Members
  • 2 599 messages

Doctor_Jackstraw wrote...

Maybe tali's romance scene in citadel dlc will feature QUARIAN FACE 3D MODELING :))) (it's been confirmed in order to get the dlc romance scenes you need to complete their questlines, which would make seeing her face in citadel dlc not conflict with anything)

At this point, we'll all find out for sure on Tuesday... every Tailmancer keep his/her fingers crossed! :)

#220
S.A.K

S.A.K
  • Members
  • 2 741 messages
Looks great in Max. Really looking forward to see this in game:D

Posted Image

#221
AVPen

AVPen
  • Members
  • 2 599 messages
... Is that Shepard's textures on Tali's face? :blink:

Modifié par AVPen, 01 mars 2013 - 08:43 .


#222
Doctor_Jackstraw

Doctor_Jackstraw
  • Members
  • 2 231 messages
Why's she look exactly like a human? I think the idea behind the photoshop concept render picture frame was neat, my only problem was that it wasnt a finished model version of that.

#223
AVPen

AVPen
  • Members
  • 2 599 messages
^ That is NOT the textures that SlipperyHammer made for his unmasked Tali model, see this vid for the actual textures:

#224
Bfler

Bfler
  • Members
  • 2 991 messages
Hm, the Max screen reminds me a bit of Ashley without the lip augmentation.

#225
S.A.K

S.A.K
  • Members
  • 2 741 messages

AVPen wrote...

... Is that Shepard's textures on Tali's face? :blink:


Ashley's, I am just messing around with it. Not gonna try it in game till its finished.

Modifié par S.A.K, 02 mars 2013 - 02:57 .