Howdy!
I created a slightly modified version of the standard Templar armor and wanted to include it as an option for the massive chest.
So, I made a copy of the armor_massive_variation.gda, called it armor_massive_variation_ar.gda (the 26 character limit is stupid, btw...), and put in a single line for my new armor type, somewhat like this:
<ID>, Templar Armor (Knight Champion), rob, arc, ...
The problem now is the <ID> at the beginning. IDs 0-8 are taken with the current models in game, and 0-1 million is reserved for Bioware, so I picked a semi-random large number and entered 80141201 as ID for my new chestpiece. Works perfectly in the toolset, but in game the model won't appear (I get an invisible body).
I then tried increasingly smaller numbers and 141 worked, 1412 didn't.
So either there is a rather tiny limit on the IDs for that .gda, or am I missing something important?
Thanks for any pointers
Ciao, muh!
Trouble with high variation ID
Débuté par
thebigMuh
, janv. 06 2010 01:17
#1
Posté 06 janvier 2010 - 01:17





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