N7 Shadow 90 wrote...
How come EA confirmed the interview as real?
And where exactly did EA do that? Source please.
N7 Shadow 90 wrote...
How come EA confirmed the interview as real?
This Eurogamer article:Siran wrote...
N7 Shadow 90 wrote...
How come EA confirmed the interview as real?
And where exactly did EA do that? Source please.
LOL EA can't even confirm a simple interview. In any case, it was still a Bioware developer, so nothing changes (unless that Bioware dev said something that's not true)N7 Shadow 90 wrote...
The Eurogamer article has been updated:
UPDATE: The EA representative who organised the interview (and whom we previously spoke with) has now told Eurogamer that the speaker in fact wasn't Gamble, but another BioWare team member. We've asked again for information on the speaker's identity and will update when we hear back.
Modifié par IsaacShep, 12 décembre 2012 - 08:11 .
Modifié par Siran, 12 décembre 2012 - 08:11 .
Snypy wrote...
Well, BioWare/EA is known to have issues with its PR. ME3 pre-release developers' statements and remarks speak for themselves...
Agreed. When I saw that you could paragon-convince TIM to do exactly what you could convince Saren to do, I literally facepalmed. I couldn't believe that BW copied the resolution to the confrontation with the somewhat-sympathetic huskified antagonist the same way.CDRSkyShepard wrote...
I think it's hilarious that they said that they didn't want to copy what other games had done before with their endings/boss fights, yet what they did at the end of ME3 with TIM was EXACTLY what they did with Saren in ME1. So...they can copy themselves, from a game in the same franchise. Brilliant, that! (P.S. BioWare, the Saren bit was way more satisfying because a) it wasn't repeated, andwe actually got to fight corpsified-and-gross Saren as a boss.)
Siran wrote...
Snypy wrote...
Well, BioWare/EA is known to have issues with its PR. ME3 pre-release developers' statements and remarks speak for themselves...
Which has already been discussed to death, thank you. In this case there isn't sven a specific BioWare employee mentioned - strange enough for a so-called "interview". But sure, take everything for granted and twist it the way you want...
Modifié par StarcloudSWG, 12 décembre 2012 - 11:09 .
Montreal did work on the cinematics for ME2, some of it's DLCs...StarcloudSWG wrote...
New engine. New hardware. Multiplayer studio doing the primary development work on ME 4.
Yeah, this is definitely not looking like a day one purchase. It's more like a 'three years later in the bargain bin' purchase.
If that. The multiplayer studio is demonstrably below average in its storytelling abilities.
Yeah, having them work on ME4 is certinately better than having a completly new studio that never even touched ME games work on it. Plus, Casey will still be the Executive ProducerZenor wrote...
Montreal did work on the cinematics for ME2, some of it's DLCs...
ME3's omega DLC and ME3's multiplayer. They're used to ME stuff.
It's amazing.I can Hackett wrote...
Mass Effect 4 using Frostbite 2 engine? Not sure if thats good or bad
Zenor wrote...
Montreal did work on the cinematics for ME2, some of it's DLCs...
ME3's omega DLC and ME3's multiplayer. They're used to ME stuff.
Overdosing wrote...
Mass Effect trilogy for the Wii U?
Hell no. We don't need BioWare doing this. Did the Wii U version of Mass Effect 3 sell well anyway?
Modifié par bayofangels, 13 décembre 2012 - 10:18 .