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Fake Bioware interview, ignore


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#126
Siran

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N7 Shadow 90 wrote...

How come EA confirmed the interview as real?


And where exactly did EA do that? Source please.

#127
N7 Shadow 90

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The Eurogamer article has been updated:
UPDATE: The EA representative who organised the interview (and whom we previously spoke with) has now told Eurogamer that the speaker in fact wasn't Gamble, but another BioWare team member. We've asked again for information on the speaker's identity and will update when we hear back.

#128
N7 Shadow 90

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Siran wrote...

N7 Shadow 90 wrote...

How come EA confirmed the interview as real?


And where exactly did EA do that? Source please.

This Eurogamer article:
http://www.eurogamer...014-to-mid-2015

#129
shepskisaac

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N7 Shadow 90 wrote...

The Eurogamer article has been updated:
UPDATE: The EA representative who organised the interview (and whom we previously spoke with) has now told Eurogamer that the speaker in fact wasn't Gamble, but another BioWare team member. We've asked again for information on the speaker's identity and will update when we hear back.

LOL EA can't even confirm a simple interview. In any case, it was still a Bioware developer, so nothing changes (unless that Bioware dev said something that's not true)

Modifié par IsaacShep, 12 décembre 2012 - 08:11 .


#130
Siran

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Sounds pretty fishy if you ask me. They interview someone and don't even know who it is? What kind of journalism is that?

Modifié par Siran, 12 décembre 2012 - 08:11 .


#131
futurepixels

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This whole thing is ridiculous.

#132
Snypy

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Well, BioWare/EA is known to have issues with its PR. ME3 pre-release developers' statements and remarks speak for themselves...

#133
Siran

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Snypy wrote...

Well, BioWare/EA is known to have issues with its PR. ME3 pre-release developers' statements and remarks speak for themselves...


Which has already been discussed to death, thank you. In this case there isn't sven a specific BioWare employee mentioned - strange enough for a so-called "interview". But sure, take everything for granted and twist it the way you want...

#134
Estelindis

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CDRSkyShepard wrote...

I think it's hilarious that they said that they didn't want to copy what other games had done before with their endings/boss fights, yet what they did at the end of ME3 with TIM was EXACTLY what they did with Saren in ME1. So...they can copy themselves, from a game in the same franchise. Brilliant, that! (P.S. BioWare, the Saren bit was way more satisfying because a) it wasn't repeated, and B) we actually got to fight corpsified-and-gross Saren as a boss.)

Agreed.  When I saw that you could paragon-convince TIM to do exactly what you could convince Saren to do, I literally facepalmed.  I couldn't believe that BW copied the resolution to the confrontation with the somewhat-sympathetic huskified antagonist the same way.

#135
Fawx9

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Siran wrote...

Snypy wrote...

Well, BioWare/EA is known to have issues with its PR. ME3 pre-release developers' statements and remarks speak for themselves...


Which has already been discussed to death, thank you. In this case there isn't sven a specific BioWare employee mentioned - strange enough for a so-called "interview". But sure, take everything for granted and twist it the way you want...


http://www.eurogamer...014-to-mid-2015

I think EA stating "Wait who said that again?" counts as a PR issue.

#136
StarcloudSWG

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New engine. New hardware. Multiplayer studio doing the primary development work on ME 4.

Yeah, this is definitely not looking like a day one purchase. It's more like a 'three years later in the bargain bin' purchase.

If that. The multiplayer studio is demonstrably below average in its storytelling abilities.

Modifié par StarcloudSWG, 12 décembre 2012 - 11:09 .


#137
Reofeir

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StarcloudSWG wrote...

New engine. New hardware. Multiplayer studio doing the primary development work on ME 4.

Yeah, this is definitely not looking like a day one purchase. It's more like a 'three years later in the bargain bin' purchase.

If that. The multiplayer studio is demonstrably below average in its storytelling abilities.

Montreal did work on the cinematics for ME2, some of it's DLCs...
ME3's omega DLC and ME3's multiplayer. They're used to ME stuff.

#138
I can Hackett

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Mass Effect 4 using Frostbite 2 engine? Not sure if thats good or bad

#139
shepskisaac

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Zenor wrote...

Montreal did work on the cinematics for ME2, some of it's DLCs...
ME3's omega DLC and ME3's multiplayer. They're used to ME stuff.

Yeah, having them work on ME4 is certinately better than having a completly new studio that never even touched ME games work on it. Plus, Casey will still be the Executive Producer

#140
Ghost

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I can Hackett wrote...

Mass Effect 4 using Frostbite 2 engine? Not sure if thats good or bad

It's amazing.

#141
Grubas

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Tell me what is the executive producers job again

#142
Overdosing

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Mass Effect trilogy for the Wii U?

Hell no. We don't need BioWare doing this. Did the Wii U version of Mass Effect 3 sell well anyway?

#143
Cashmoney007

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Bioware and EA having PR issues? How can this be?

#144
StarcloudSWG

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Zenor wrote...

Montreal did work on the cinematics for ME2, some of it's DLCs...
ME3's omega DLC and ME3's multiplayer. They're used to ME stuff.


Like I said, the multiplayer studio. Arrival was the weakest of the ME 2 DLCs. Omega was the weakest of ME 3's DLCs. They're good at level design, lousy at writing.

#145
ejustinp

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Presumably some of the ME writers could stay on ME, I mean Sylvia went over from ME over to Dragon Age so it seems likely.

#146
sammysoso

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I hope they take their time (meaning EA won't rush them) on the next title.

The next DLC sounds promising, I really like that Sam Hulick is coming back on.

#147
Saiyan1126

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I think another year should be added since this is essentially new people, starting a new trilogy, on a new engine. Right now they don't even know where they want to go with ME4.

ME3 had the same team, building on existing story, and used the same engine and 2 years was obviously not enough. Even if you think 99% of ME3 was good, there were still signs of it being rushed even in the good moments.

#148
Steppenwolf

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Overdosing wrote...

Mass Effect trilogy for the Wii U?

Hell no. We don't need BioWare doing this. Did the Wii U version of Mass Effect 3 sell well anyway?


Porting to different consoles is handled by a different company/companies. The ME3 dev team didn't make the WiiU port. Hell, Bioware didn't even handle the console versions of Dragon Age:Origins.

#149
bayofangels

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Original GamerSyndrome article update: "UPDATED DECEMBER 12: This posting may have personal views of the interviewee and not necessarily the official response by BioWare itself."

This the sound of BioWare back-pedalling.

Modifié par bayofangels, 13 décembre 2012 - 10:18 .


#150
Snypy

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^ It's not the first time BioWare/EA has distanced itself from the remarks of its employee.