December 11th Balance Changes
#76
Posté 11 décembre 2012 - 09:34
#77
Posté 11 décembre 2012 - 09:34
The cooldown could be lowered at the very least.Eric Fagnan wrote...
We are looking at Sabotage for next week's changes. We appreciate any feedback from the community on that power and how it should change.
The QFI already has the CD equal to her Tactical Cloak CD and the very early balance changes to it made it impossible to have more hacks simultanously so there's no fear of hacking getting out of hacking all enemies with the shorter CD.
The Hacking path could use a slight buff, I think. Perhaps a decrease in how long it takes for enemies to start attacking hacked enemies. The smaller targets often don't last long enough (because of teammates attacking) to get any use out of it and the larger targets are what you want to be attacked.
EDIT: To those want hacked targets from 1 to 2, remember that there's a limit of 8 units at a time. Meaning a 4 man sabotage team can hack all enemies.
Modifié par Poison_Berrie, 11 décembre 2012 - 09:36 .
#78
Posté 11 décembre 2012 - 09:39
Eric Fagnan wrote...
Mr. Sandman wrote...
Another character with Sabotage and you don't even touch sabotage very long cooldown really?
We are looking at Sabotage for next week's changes. We appreciate any feedback from the community on that power and how it should change.
The cooldown on it is a touch long at the moment for non-Infiltrators.
#79
Posté 11 décembre 2012 - 09:40
mrwizeguy wrote...
And this is why you are doing it wrong.Eric Fagnan wrote...
Mr. Sandman wrote...
Another character with Sabotage and you don't even touch sabotage very long cooldown really?
We are looking at Sabotage for next week's changes. We appreciate any feedback from the community on that power and how it should change.
This should be your QA responsibility !!
You misunderstand what software QA does. They hunt down bugs and make sure the product works (well, more or less). What you are talking about is a design decision that QA would not be responsible for.
#80
Posté 11 décembre 2012 - 09:41
I'd also recommend increasing backfire damage. Right now the ability is essentially useless against Reapers, Collectors, and 80% of Cerberus. Backfire damage is negligible on Gold/Plat and the tech debuff pales compared to other abilities with quicker recharge time, longer priming windows, and universal debuffs.
Modifié par Elotana, 11 décembre 2012 - 09:46 .
#81
Posté 11 décembre 2012 - 09:43
#82
Posté 11 décembre 2012 - 09:44
#83
Posté 11 décembre 2012 - 09:47
#84
Posté 11 décembre 2012 - 09:47
In fact i do. You are supposed to be the professionals , you are supposed to have all the tools and calculators all the character/weapon design plans not us. You should have a solid opinion , who are those you are listening to ? What knowledge do they have on gaming why should their opinion matter . This means that on your behalf there should be someone taking the responsibility. There has been several times that you personally Mr. Fagnan have said that you do not decide the balance changes yet other stuff have clearly pointed at you.Eric Fagnan wrote...
mrwizeguy wrote...
And this is why you are doing it wrong.Eric Fagnan wrote...
Mr. Sandman wrote...
Another character with Sabotage and you don't even touch sabotage very long cooldown really?
We are looking at Sabotage for next week's changes. We appreciate any feedback from the community on that power and how it should change.
This should be your QA responsibility !!
We have a very limited number of internal QA compared to the thousands of players who play our game. We like to listen to our community. I hope you're not saying that this is a bad idea?
But the whole point all you guys are missing up there in the MP division is 1 and only.The mass effect fanbase composition . You must be confusing it with some other war game.I can discuss with solid examples if you are intrested.
#85
Posté 11 décembre 2012 - 09:53
No it doesn't. Reapers, Collectors and Cerberus all take backfire damage (even melee) and since the 50% vulnerability is applied before the backfire damage you can easily get more than 800 damage if specced for backfire against anything but shields (on which you get more), without speccing into power damage.Elotana wrote...
I'd also recommend increasing backfire damage. Right now the ability is essentially useless against Reapers, Collectors, and 80% of Cerberus. Backfire damage is negligible on Gold/Plat and the tech debuff pales compared to other abilities with quicker recharge time, longer priming windows, and universal debuffs.
If the recharge time where to drop you could cast it more often increasing the DPS of the power.
#86
Posté 11 décembre 2012 - 09:55
Besides, at this point I'm starting to wonder that, even though it's highly unlikely, they're keeping it to the end because they've realised just how overpowered 3 second recon mines will be and want to change its power set by releasing the next DLC/patch before releasing the class.
#87
Posté 11 décembre 2012 - 09:56
#88
Posté 11 décembre 2012 - 09:56
When other character kits are quite noticably lacking and problems have been pointed out for so long (Salarian Engi & Decoy, Batarians with Blade Armor not returning the damage it should, Havoc with Cryo Blast, Shadow & Shadow Strike, for just a few examples), the choice to buff so significantly an already good kit will not be universally celebrated.
#89
Posté 11 décembre 2012 - 09:58
#90
Posté 11 décembre 2012 - 09:58
Zoran501 wrote...
I read somewhere that there were going to temporary buffs to the asari huntress to compensate for the bugs with her Tactical Cloak, but that the issue with not affecting weapon damage would be fixed with a patch later on.
Is that still true, or are you thinking of just leaving the Huntress as-is after today's buffs? I think it's nice to have a class that can do a lot of damage with DOT powers, but at the same time I think it's kind of antithetical to the idea of Tactical Cloak. It's not a very cool or interesting power if it only serves as the button you have to press before you use Dark Channel.
We are leaning towards leaving it as is since it does give her an interesting niche among the infiltrator kits.
#91
Posté 11 décembre 2012 - 09:59
Grun7mas7er wrote...
I'm actually happy with today's balance changes. Huntress remains a unique infiltrator. Quarian Marksman got an appropriate weapon buff. My only gripe is that the Vorcha Hunter buff was lackluster.
We are considering further Vorcha Hunter buffs.
#92
Posté 11 décembre 2012 - 10:01
Kogia wrote...
I like the Huntress, I really do, but she was one of the more powerful biotics already, now she's just going to be the best by far. Considering the nerf Stim Packs took and the meagre buff you gave to the Havoc to compensate, this seems really strange 'balancing', especially as the Havoc is known to be struggling anyway.
When other character kits are quite noticably lacking and problems have been pointed out for so long (Salarian Engi & Decoy, Batarians with Blade Armor not returning the damage it should, Havoc with Cryo Blast, Shadow & Shadow Strike, for just a few examples), the choice to buff so significantly an already good kit will not be universally celebrated.
Exactly. Could not have said it better myself.
#93
Posté 11 décembre 2012 - 10:03
Nevermind...
Modifié par solomsr, 11 décembre 2012 - 10:04 .
#94
Posté 11 décembre 2012 - 10:03
#95
Posté 11 décembre 2012 - 10:07
Eric Fagnan wrote...
Grun7mas7er wrote...
I'm actually happy with today's balance changes. Huntress remains a unique infiltrator. Quarian Marksman got an appropriate weapon buff. My only gripe is that the Vorcha Hunter buff was lackluster.
We are considering further Vorcha Hunter buffs.
I don't understand why. It's already quite solid. Lack of popularity doesn't mean it's actually bad.
#96
Posté 11 décembre 2012 - 10:08
#97
Posté 11 décembre 2012 - 10:09
mrwizeguy wrote...
In fact i do. You are supposed to be the professionals , you are supposed to have all the tools and calculators all the character/weapon design plans not us. You should have a solid opinion , who are those you are listening to ? What knowledge do they have on gaming why should their opinion matter . This means that on your behalf there should be someone taking the responsibility. There has been several times that you personally Mr. Fagnan have said that you do not decide the balance changes yet other stuff have clearly pointed at you.Eric Fagnan wrote...
mrwizeguy wrote...
And this is why you are doing it wrong.Eric Fagnan wrote...
Mr. Sandman wrote...
Another character with Sabotage and you don't even touch sabotage very long cooldown really?
We are looking at Sabotage for next week's changes. We appreciate any feedback from the community on that power and how it should change.
This should be your QA responsibility !!
We have a very limited number of internal QA compared to the thousands of players who play our game. We like to listen to our community. I hope you're not saying that this is a bad idea?
But the whole point all you guys are missing up there in the MP division is 1 and only.The mass effect fanbase composition . You must be confusing it with some other war game.I can discuss with solid examples if you are intrested.
I don't think it's a case of, community member said x, I guess we better do that then. Their team is stripped down, they can't spot everything, statistics are against them. However, a hundred thousand players will find almost everything, and can bring it to the attention of others. But if you see how fast this forum moves, even then, they can't read every single thing that crops up.
Someone can make a suggestion, and they can consider it. Someone can make a reasoned argument that they did not consider before, and using that argument make a change. There is absolutely nothing wrong with that.
Here is a reasoned argument for a change to Sabotage.
It's cooldown is too large. It is negligible on the Quarian Female Infiltrator due to tactical cloak, the cooldown is not seen. Thus, cooldown can be reduced, without buffing the QFI in the slightest.
The cooldown should be reduced as the effect, while considerable, is not enough to justify its long cooldown.
Backfire does significant damage, but so does, Smash, the Slashes, Shadow Strike, but they all have much shorter cooldowns, cause ragdolls, and instant stagger, and can hit multiple targets.
Hacking simply acts like a 3 or 4 second stasis, followed by making the target attack. Having a short cooldown would be balanced by the fact that casting it again would negate the hack effect on the character. But would still be buffed as it would allow you to actually use your powers to deal some damage in the meantime.
Part of QA is responding to feedback from consumers. They can weigh it up, and if the feedback is reasonable, adjustment can be made. Completely ignoring customers is a bad idea, as is bending to their every whim.
Modifié par Heggy, 11 décembre 2012 - 10:11 .
#98
Posté 11 décembre 2012 - 10:14
Eric Fagnan wrote...
Zoran501 wrote...
I read somewhere that there were going to temporary buffs to the asari huntress to compensate for the bugs with her Tactical Cloak, but that the issue with not affecting weapon damage would be fixed with a patch later on.
Is that still true, or are you thinking of just leaving the Huntress as-is after today's buffs? I think it's nice to have a class that can do a lot of damage with DOT powers, but at the same time I think it's kind of antithetical to the idea of Tactical Cloak. It's not a very cool or interesting power if it only serves as the button you have to press before you use Dark Channel.
We are leaning towards leaving it as is since it does give her an interesting niche among the infiltrator kits.
Interesting proposition Eric. Thanks I look forward to enjoying many hours with her later
#99
Posté 11 décembre 2012 - 10:14
I agree, my main issue with the Hunter are the controls, which probably cant be fixed server side. Its a shame since I was looking forward to the class.Atheosis wrote...
I don't understand why. It's already quite solid. Lack of popularity doesn't mean it's actually bad.Eric Fagnan wrote...
We are considering further Vorcha Hunter buffs.Grun7mas7er wrote...
I'm actually happy with today's balance changes. Huntress remains a unique infiltrator. Quarian Marksman got an appropriate weapon buff. My only gripe is that the Vorcha Hunter buff was lackluster.
That said, I was about to make him use one of the lighter SRs. This change would be welcome, if I was using the class.
#100
Posté 11 décembre 2012 - 10:15
ThatGuyThatPlaysThisGame wrote...
Wow most of the community wants Drell Infiltrator so BioWare keeps not giving us that one. Go figure .... Oh well worthless Turian Engineer here I come!
Yeah I'm not excited for him either. But I do look forward to getting the XP from his character cards. Currently my Engineer class is stuck at L12 (working on N7 mastery over the long haul)





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